<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2354608261633866323</id><updated>2011-07-29T20:48:11.822+12:00</updated><category term='CD review'/><category term='CANTA'/><category term='Gaming'/><category term='TRS exclusive content'/><category term='middle of no-where'/><category term='Gig review'/><category term='thoughts'/><category term='Interivew'/><category term='Rant'/><category term='bored'/><category term='trademe'/><category term='OE'/><category term='cars'/><title type='text'>Musings of Maximus</title><subtitle type='html'>Okay, so I've decided I need to get back into my writing.  I used to write for Canta magazine when I was studying at Canterbury Uni, so you can see my stuff from those days here as well.  But mostly this is where I'll be pondering to myself on a semi-regular basis.

Enjoy!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>50</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-4000804363363380551</id><published>2010-10-14T11:58:00.002+13:00</published><updated>2010-10-14T11:58:37.560+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Interivew'/><title type='text'>An Interview with Star Kiwi's Leo Curtis</title><content type='html'>&lt;div class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Star Kiwi member Leo Curtis talks to Max Hart about their exciting game Space Hawk, iPhone games and the New Zealand gaming community.&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;As a side-scrolling space shooter you have to forgive some people for dismissing Star Kiwi’s &lt;i style="mso-bidi-font-style: normal;"&gt;Space Hawk&lt;/i&gt; as just another R-Type clone.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Yes, there is a big hulking ship (the Space Hawk), that if it dies spells game over; and yes, you have to blow up asteroids and enemy spaceships.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But what’s special is that the game is all about escorting the Space Hawk and making sure it doesn’t go BOOM by defending it with mini-ships via on-screen controls.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Outside of the gameplay, Star Kiwi promises online leaderboards very shortly as well as achievements that go beyond the typical ‘Congratulations! You have completed the game on Hard!’, etc.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Admit it, we all love achievements.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;When asked, Leo will tell you that he is a fan of games with a great difficulty curve: “anytime I’m challenged is &lt;i style="mso-bidi-font-style: normal;"&gt;great&lt;/i&gt;”, in particular he cites fighting and sports games as the best examples of this, including his all time personal favourite &lt;i style="mso-bidi-font-style: normal;"&gt;Fire Pro Wrestling&lt;/i&gt; (which his Star Kiwi colleagues mercilessly tease him about).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It seems Leo’s love of difficult games has bled through into &lt;i style="mso-bidi-font-style: normal;"&gt;Space Hawk &lt;/i&gt;itself:&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;upon completing the Hard difficulty Nightmare Mode is unlocked, which as one reviewer put it: “is quite literally what it says it is”.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Leo laughs when I tell him this, explaining that the mode was actually included more or less as a mistake due to a programmer inserting too many asteroids on the screen at once.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The resulting mode is a slightly toned-back version and as he points out that “to this day our best player can get three quarters of the way but has never finished it”.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;As to whether anyone can actually survive long enough to complete the game on Nightmare, Leo doesn’t have a clue, suggesting that if anyone does they would get a &lt;i style="mso-bidi-font-style: normal;"&gt;very&lt;/i&gt; special achievement.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Why make a game for the iPhone?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;When I asked this question I half-expected Leo to dive into some technical mumbo-jumbo about accelerometers and particle effects leaving me to stare at a wall for a bit.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Admittedly, he did touch on this but there was a much more simple reason behind the decision.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;StarKiwi CEO Ryan Thatcher had become hooked by the iPhone game &lt;i style="mso-bidi-font-style: normal;"&gt;Air Traffic Controller&lt;/i&gt; and was astounded that such a simple game could become so addicting...oh and also sell four million units in a year.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;So along came the simple thought of ‘You know what?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I reckon I could do better’, kicking off the &lt;i style="mso-bidi-font-style: normal;"&gt;Space Hawk&lt;/i&gt; process.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;While &lt;i style="mso-bidi-font-style: normal;"&gt;Space Hawk&lt;/i&gt; was a plan bursting with ambition, Star Kiwi found themselves without a coder – a somewhat essential part of any game development company – thankfully, the Game Developers Meetup solved this issue.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;A once a month meeting off Queen Street, the Game Developers Meetup serves not only as a forum for avid local developers to discuss their projects, but also provides an opportunity to network and find work.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The latter part comes along in the form of a section affectionately called ‘Desperately Seeking’, where anyone can put their hand up to say “Hey I’m working on a project I need a programmer/artist/coder”.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Star Kiwi stepped up to the plate and gave a little spiel requesting a coder and came across the answer to their prayers – a.k.a. Matthew Gatlang: “He was able to fix little issues that we had just over night and suddenly we could see this game coming full circle”.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Star Kiwi had a team.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;But what about the funds?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The big boss man Thatcher had some, but that alone would not be enough. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;So the Star Kiwi crew got on the wire and began approaching potential investors.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;What followed was a somewhat tiresome process, says Leo: “First of all they didn’t understand that it was a game, they kept on saying ‘Why are you building another app? Everyone builds apps,’”.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The frustrating issue was that people did not realise that there were people in New Zealand who knew how to make games that could be sold all over the world.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Leo eventually got the message through that people like to have a game with them, whether it’s Solitaire on their computer or Tetris on their phone – making it an almost universal appreciation.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;With a bit of budgeting and some good ol’ fashioned Kiwi hard work &lt;i style="mso-bidi-font-style: normal;"&gt;Space Hawk&lt;/i&gt; was released, and subsequently people began to see that New Zealanders actually making games was a reality. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;After &lt;i style="mso-bidi-font-style: normal;"&gt;Space Hawk&lt;/i&gt;’s release interest in the company sky-rocketed: Star Kiwi began to get numerous phone calls from people saying “Hey I have an idea for a game, I have this much money, can you make it for me?”.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;So have they taken up these offers?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Leo was pretty mum to discuss this but he did confirm that due to Space Hawke’s success its sequel is currently in the works while at the same time another IP aimed at a broader audience is slated for a February 2011 release.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Whether you want to prove Leo wrong and earn that achievement Nightmare Mode achievement or just want to play Star Kiwi’s much-touted &lt;i style="mso-bidi-font-style: normal;"&gt;Space Hawk&lt;/i&gt;, the good news is that it’s available right now on the iTunes App Store for just $1.29.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;For what is essentially loose change you could have this on your iPhone provided it’s 3GS or 4G (sorry 3G iPhone users, the 3D effects will kick your phone to the curb).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;Space Hawk&lt;/i&gt; is also about to be released for those lucky punters with iPads too, so watch this space!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-4000804363363380551?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/4000804363363380551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=4000804363363380551' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4000804363363380551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4000804363363380551'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2010/10/interview-with-star-kiwis-leo-curtis.html' title='An Interview with Star Kiwi&apos;s Leo Curtis'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-6267983218361460028</id><published>2010-09-23T14:07:00.000+12:00</published><updated>2010-09-23T14:07:16.912+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='trademe'/><category scheme='http://www.blogger.com/atom/ns#' term='cars'/><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><title type='text'>New Car Baby!</title><content type='html'>&lt;div class="MsoNormal"&gt;Yea so as you may have guessed, despite my pessimism of my own TradeMe browsing habit, I have just bought a car.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Feels good.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_RRKo22egv3I/TJq2B1aW02I/AAAAAAAAAFU/fpWiMDpNelA/s1600/great-captions-0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_RRKo22egv3I/TJq2B1aW02I/AAAAAAAAAFU/fpWiMDpNelA/s320/great-captions-0.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;So now I’ve got to find some other way to procrastinate.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;While not spending money I totally don’t have.&lt;/div&gt;&lt;div class="MsoNormal"&gt;I may have overstepped my mark budget-wise slightly on the price of the car though.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;So I pretty much have a full month to survive on my overdraft. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;Now normally this would not be a problem as all I have to do is not buy stuff.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Unfortunately with a new car comes the cost of registering under my name, leading to me realising that I had an illegible drivers license.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="mso-spacerun: yes;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;So how do you solve this problem?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;By throwing $38 at it and having to endure a three week wait the replacement license arrives. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;Meaning that every time I go out to a bar, town, or just to buy beer from the supermarket I have to bring my passport which surprise, surprise is going to need to be replaced soon (another $100 or so).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Buuut I think I can survive until payday...unless&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_RRKo22egv3I/TJq2Owz9MUI/AAAAAAAAAFc/Kg_4YNqwG5s/s1600/motivated-funny-14.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_RRKo22egv3I/TJq2Owz9MUI/AAAAAAAAAFc/Kg_4YNqwG5s/s320/motivated-funny-14.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-6267983218361460028?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/6267983218361460028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=6267983218361460028' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/6267983218361460028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/6267983218361460028'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2010/09/new-car-baby.html' title='New Car Baby!'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_RRKo22egv3I/TJq2B1aW02I/AAAAAAAAAFU/fpWiMDpNelA/s72-c/great-captions-0.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-4969754978085172850</id><published>2010-09-13T12:18:00.000+12:00</published><updated>2010-09-13T12:18:59.603+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='trademe'/><category scheme='http://www.blogger.com/atom/ns#' term='cars'/><title type='text'>The Great Car Hunt</title><content type='html'>&lt;div class="MsoNormal"&gt;So I need to stop going to TradeMe.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;My plan at the moment is to save up my money for a big-ass OE adventure (hence my previous post), but in the meantime I’m saving up for a car in time for summer.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Originally I was hoping to get about $6000, but thanks to my rather weak will power and other factors I don’t think I’ll hit that mark.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;So in the meantime I’ve been eyeing up TradeMe to gauge what car I can get for, say, $4000-$5000.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Introducing my problem:&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I’ve begun seriously looking at cars within my current price range.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;While this isn’t all bad, it’s shorter than I’d planned for – think midget playing basketball short.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The decent cars I find within my price range are usually out of reach in the auction’s last hour, where bidders (or is that bastards?) boost the price up another grand.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;But what would happen if the car I’m currently looking at stays within my price range and I (somehow) win the auction?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;What else do I have to pay for?&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Well there’s insurance ($60-odd a month I’ve worked out).&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_RRKo22egv3I/TI1tSo_W7tI/AAAAAAAAAE8/J1TxEzu5o9M/s1600/poster79351488.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_RRKo22egv3I/TI1tSo_W7tI/AAAAAAAAAE8/J1TxEzu5o9M/s320/poster79351488.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Petrol.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_RRKo22egv3I/TI1tYpcJu7I/AAAAAAAAAFE/5rwU1_lmkhU/s1600/car_petrol_nozzle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_RRKo22egv3I/TI1tYpcJu7I/AAAAAAAAAFE/5rwU1_lmkhU/s320/car_petrol_nozzle.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" class="MsoNormal" style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Registration (for the minty fresh Jap imports).&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Okay, so maybe aside from rego I’d be all good with the initial cost.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;But then I hear all these horror stories about people getting a seemingly mean car that turns into a total lemon.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Take my dad’s car for example.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;He bought it about eight or so years ago and it worked great....for about 5 years.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;In the last year the air suspension has seized up completely, the doors have decided to enter their rebellious teenage years and now refuse to close properly and then there’s the automatic transmission that just plain prematurely changes gear at the most inappropriate of times.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;While the first of these isn’t exactly a necessity, the other two are just a complete pain that makes me not want to own a car.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;However, my need for a car is constantly on the rise now.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;A car would enable me to get to my friends' places at night without having to fork out the cash for a cab, or worry about having to pick up my parent’s car the morning after.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;It would also aid my health and safety.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Instead of dodging stressed out mums and BMW drivers on my usual running route round the neighbourhood, I could easily take myself to places where all I’d have to worry about are murderous speed-walkers.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_RRKo22egv3I/TI1tlWxTlAI/AAAAAAAAAFM/JmhuJu-2l6k/s1600/tumblr_l3ei5yjORs1qz6dlko1_400.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_RRKo22egv3I/TI1tlWxTlAI/AAAAAAAAAFM/JmhuJu-2l6k/s320/tumblr_l3ei5yjORs1qz6dlko1_400.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="center" class="MsoNormal" style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="color: #666666;"&gt;Complete with bijon frise grenades.&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-4969754978085172850?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/4969754978085172850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=4969754978085172850' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4969754978085172850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4969754978085172850'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2010/09/great-car-hunt.html' title='The Great Car Hunt'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RRKo22egv3I/TI1tSo_W7tI/AAAAAAAAAE8/J1TxEzu5o9M/s72-c/poster79351488.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-635180485491514682</id><published>2010-08-14T17:03:00.001+12:00</published><updated>2010-08-14T17:08:53.379+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='OE'/><category scheme='http://www.blogger.com/atom/ns#' term='middle of no-where'/><title type='text'>Tristan da Cunha:  A Hermit's Wet Dream</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;In the last few months I've been thinking about where I want to go on my OE: I want to get some money working in England and (maybe) the States, but I also have plenty of places that I just want to go visit. &amp;nbsp;Some of them are have awesome castles (The Rhine river in Germany), others are less than safe (hi Iraq, please don't kill me), and others I just saw them in a movie (step on down Bruges!).&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;And then there was those that are just in the middle of fucking no-where.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;Introducing Tristan da Cunha.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;Hidden away in the South Atlantic Ocean between Africa and South America, this British overseas territory proudly holds the honour of being the remotest bloody place in the world.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_RRKo22egv3I/TGYi9UXOgAI/AAAAAAAAAEk/ChF9eQu6-co/s1600/remote-island-4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_RRKo22egv3I/TGYi9UXOgAI/AAAAAAAAAEk/ChF9eQu6-co/s320/remote-island-4.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;Discovered and, rather arrogantly, named after the Portuguese explorer Tristao da Cunha in 1506, it would not be officially surveyed for another 250 years thanks to rough seas. &amp;nbsp;A chap by the name of John Lambert eventually established a permanent settlement in 1810 re-naming it the Refreshment Islands, however this was a short-lived enterprise as he died just two years later ironically in a boating accident.&amp;nbsp; Finally, in 1816 the British annexed the islands to prevent the French from using it as a base to free Napoleon and to stop the yanks from, well...they had a little war going on between them at the time, so let’s just leave it at that shall we?&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;Anyway, a garrison of British Marines were posted at the island and eventually civilians started popping up along with whalers, which led to the island developing into a settlement.&amp;nbsp; Aside from being used as a secret British base in WW2, the islands got the short end of the stick as the world discovered steam power and the Suez Canal became the tits of the shipping world.&amp;nbsp; In 1961 the local volcano decided to throw its toys out of the cot by erupting, forcing the islands’ inhabitants to flee all the way to Mother England.&amp;nbsp; A couple of years later the islands were declared safe again and the hermits returned, figuring that it would be better to be burned alive by lava or shipwrecked than being eaten by a computer or something.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_RRKo22egv3I/TGYjYRfaVcI/AAAAAAAAAEs/OPjspM3lB8s/s1600/evil-computer-monitor.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_RRKo22egv3I/TGYjYRfaVcI/AAAAAAAAAEs/OPjspM3lB8s/s320/evil-computer-monitor.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;&lt;span class="Apple-style-span" style="color: #666666;"&gt;Om nom nom&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-635180485491514682?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/635180485491514682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=635180485491514682' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/635180485491514682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/635180485491514682'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2010/08/tristan-da-cunha-hermits-wet-dream.html' title='Tristan da Cunha:  A Hermit&apos;s Wet Dream'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RRKo22egv3I/TGYi9UXOgAI/AAAAAAAAAEk/ChF9eQu6-co/s72-c/remote-island-4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-6894054547113131109</id><published>2010-08-07T15:02:00.002+12:00</published><updated>2010-08-07T15:20:36.106+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='bored'/><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><title type='text'>Procrastination's a bitch</title><content type='html'>&lt;div&gt;Okay so procrastination’s a bitch.&lt;br /&gt;&lt;br /&gt;Sitting at home on a crappy August’s day with an assignment due in the coming days my brain should be going into work mode, but ahh yeah nah. You see I should be at the uni library in town, my fingers pitter-pattering away on the keyboard being constructive in the development of my assignment. But there’s one problem: I can’t be bothered to brave the rain to get there.&lt;br /&gt;&lt;br /&gt;So, here I am sitting in the kitchen listening to the radio, a copy of Real Groove tantalisingly close, and the internet calling out to me.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RRKo22egv3I/TFzQKZqrCDI/AAAAAAAAAEc/srO-gZR6V_w/s1600/funny-animals-17.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 149px;" src="http://3.bp.blogspot.com/_RRKo22egv3I/TFzQKZqrCDI/AAAAAAAAAEc/srO-gZR6V_w/s200/funny-animals-17.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5502501721847040050" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#333333;"&gt;And Kung-Fu puppies!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;To be honest it’s pretty good that I even got this far.  Hell I’ve already done a wee bit of my assignment; the notes are all around me, conveniently covering up the newspaper.  But as I said before, I’m impressed I got this far today.  A party the night before coupled with a cold bearing down on me made getting out of bed this morning a tough task.  Also, I couldn’t help but have a little blast on the PlayStation this morning too, it was just there.  Staring at me.  Willing me to play.  “Just one level monsieur!  Shoot a few bad guys before making your mind up, please I implore you monsieur!”&lt;br /&gt;&lt;br /&gt;Yes, I’ve decided that my PlayStation is French for today.  But the Xbox will always be its fat American cousin, spitting tobacco juice into the bucket, wheezing loudly whenever it has to do any work.&lt;br /&gt;&lt;br /&gt;Do you see what’s happening now? My imagination’s spiralling into a hypnotic state of overdrive where I can get carried away with anything that pops into my head.&lt;br /&gt;&lt;br /&gt;It’s almost three o’clock now, the day’s practically done and I just got a text from a mate telling me to come round to for a few beers before the 21st tonight.  The thought to say “bugger it, I’ll just do this tomorrow” certainly does come to mind, after all I can get (relatively) free parking in town on Sundays anyway.&lt;br /&gt;&lt;br /&gt;I told you procrastination’s a bitch.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-6894054547113131109?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/6894054547113131109/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=6894054547113131109' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/6894054547113131109'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/6894054547113131109'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2010/08/procrastinations-bitch.html' title='Procrastination&apos;s a bitch'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_RRKo22egv3I/TFzQKZqrCDI/AAAAAAAAAEc/srO-gZR6V_w/s72-c/funny-animals-17.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-9189342159016351279</id><published>2010-02-18T10:12:00.001+13:00</published><updated>2010-02-18T10:14:38.485+13:00</updated><title type='text'>Curious Georges' Survival Tips for First Year N00bs</title><content type='html'>So you survived school and all exciting dullness that goes along with it: homework, chumps who just make Geography all the more harder to sleep through, the 9-to-3 drudge of life.  But hurrah no worries no more right?  You’ve made it into Uni and you are ready to party/sleep/whore your way through a few years and BOOM you’ve got a degree right?&lt;br /&gt;&lt;br /&gt;Well aside from a few STDs and maybe waking up in the Waitakere ranges a few times, yeah that sounds about pretty dead on.  &lt;br /&gt;&lt;br /&gt;In all seriousness though, your upcoming years at Auckland Uni are going to be some of your best and you will remember them for the rest of your life whether you like it or not.  &lt;br /&gt;&lt;br /&gt;You will always remember when you enquired about the upcoming verbal French test before realising you were in a Civil Engineering lecture, and your friends will remember that time you fell down the stairs after a few too many jugs at Shads that time.  21st fodder right there.&lt;br /&gt;&lt;br /&gt;You will also remember seeing great bands at O-Week such as Minuit, The Checks and ol’ King Kapisi (all for FREE!) as well as taking part in the Shadows’ pub quiz.  The same goes for getting into the Uni lifestyle by joining up with Bfm and getting all their sweet as bCard deals, cos you like free/cheap stuff right?&lt;br /&gt;But aside from these upcoming moments in your university career there will be some pretty trying times.&lt;br /&gt;&lt;br /&gt;Ask around and you’ll surely hear tales of people winging their way through a test they didn’t study for, or starting a 40% essay the day before it’s due and still getting a B+.  Makes uni sound pretty breezy right?  True.  But for those of us who have tried this it really involves about 3 litres of Lift Plus, a truck load of sugar and a computer that doesn’t crap itself just as you’re submitting your essay.  In short: yeah it is possible to fluke this shit off, but fuck it sucks doing it.&lt;br /&gt;&lt;br /&gt;Basically what this primate is saying to all you plucky first years is: have fun at Uni, but don’t be an arse and think you can out-drink or out-think a seasoned Auckland Uni veteran – these are a hardy bunch and they will make you work for their respect.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-9189342159016351279?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/9189342159016351279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=9189342159016351279' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/9189342159016351279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/9189342159016351279'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2010/02/curious-georges-survival-tips-for-first.html' title='Curious Georges&apos; Survival Tips for First Year N00bs'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-4147897209464770501</id><published>2010-01-13T13:15:00.003+13:00</published><updated>2010-01-13T13:19:00.731+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Assassin's Creed 2 review</title><content type='html'>&lt;a href="http://blogs.creativeloafing.com/dailyloaf/files/2009/11/assassins_creed_2_cover.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 295px; FLOAT: right; HEIGHT: 367px; CURSOR: hand" border="0" alt="" src="http://blogs.creativeloafing.com/dailyloaf/files/2009/11/assassins_creed_2_cover.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;The first Assassin’s Creed received mixed responses from critics and gamers alike. Praise for its style and relative grace as well as just how damn pretty it was, whilst loud complaints were directed towards its tedious and repetitive mission structure as well as its general lack of difficulty. While the game’s praises led many to purchase the title, the flaws halted a number from gritting their teeth to complete the damn thing (myself included). Despite the game’s flaws it was clear that Ubisoft had a franchise worthy of a follow up and hence we have Assassin’s Creed 2.&lt;br /&gt;&lt;br /&gt;While many elements of the game will be instantly familiar to those who played the original (free running, combat, stealth, etc) there are a few notable changes. Most obvious of which is the change of scenery: Crusade-era near-east is replaced by Renaissance Italy – whose themes of rediscovery of forgotten ways is very fitting for the sequel. Among multiple references to the original’s protagonist/ancestor, Altair, codex pages are inevitably discovered unlocking more Assassin secrets such as blueprints for a primitive gun and even a second hidden blade. Whereas other games may automatically upgrade your abilities upon collection of these collectibles, it is who you take these seemingly empty collectibles to that gives the game, and setting, real soul and believability – Leonardo da-goddamn Vinci. Yes, the Renaissance-era legend has a firm place in this title by being a close friend of our protagonist’s ancestor Ezio. It’s the little things just like da Vinci that give this game its charm and, as the timeline progresses over the years, the cities themselves change – bridges and churches are built, areas become more populated by believable people, etc. Speaking of which a little while into the game you are given access to your own villa-come-village that, as you invest in it, changes from a dreary hole to a bustling town complete with everything from a church and shops to a brothel (apparently a tourist attraction in Renaissance-era Italy), which earns you money relative to how much money you throw at it.&lt;br /&gt;&lt;br /&gt;Settings and themes aside AC2 plays very much like its predecessor which is both good and bad. Good in that it is easy to pick up and thoroughly enjoyable whether whisking along rooftops or descending on a target. Bad in that it is at you may blindly find yourself resembling a squished tomato after gleefully jumping the wrong way off a ledge. Also, at times the combat is too easy with the all too reliable strategy being waiting to counter enemies’ strikes. Luckily these are the only remaining flaws from the original’s gameplay that remain, the tedious eavesdrop/steal/etc missions have been mercifully replaced by more varied missions that provide good pacing and actually feel that they are a part of the wider story arc.&lt;br /&gt;&lt;br /&gt;Another major aspect of the original AC that makes a return for the good and bad is the visuals. While there is a lot of visual gratification for climbing up a church spire to admire the view there are at times some very jarring shortcomings in the graphics department. For example, characters’ faces still look exactly as they did in the first game, while very good they appear very tired and just plain lazy when compared to the AAA heavy hitters that AC2 is meant to compete with. While it may seem a very small gripe to make this type of shortcoming does prove to be detrimental to the experience which is a bit of a shame.&lt;br /&gt;&lt;br /&gt;Outside of the main story arc Ubisoft have implanted a fair bit of side quests and booty collecting in order for gamers to get the most out of their buck. As well as the aforementioned codex pages (which also grant you more health eventually) you can collect feathers, loot for treasure and take part in side quests such as assassinations, races and deliveries. However there are two particularly notable side quests that will keep platform junkies and conspiracy nuts respectively busy. The first is Prince of Persia-inspired plat forming to be found in assassins tombs which eventually rewards you with your predecessor’s armour. The latter requires you to scan certain anomalies on walls etcetera in order to decipher clues that flesh out the game’s conspiracy – hinting at a presence that has long been among civilised man.&lt;br /&gt;&lt;br /&gt;While Assassin’s Creed 2 still contains many similar flaws to its predecessor, it is a solid game for those gamers who want to have a change from online-heavy games like Modern Warfare 2 and Uncharted 2. While still holding onto the original’s charm and beauty the team at Ubisoft have (mostly) listened to fans’ and critics’ concerns by injecting a well-paced plot and believable setting thereby crafting a game that is a joy to both play or to simply admire.&lt;br /&gt;&lt;br /&gt;8.5 out of 10&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-4147897209464770501?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/4147897209464770501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=4147897209464770501' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4147897209464770501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4147897209464770501'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2010/01/assassins-creed-2-review.html' title='Assassin&apos;s Creed 2 review'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-3794143813896495839</id><published>2009-09-23T17:47:00.004+12:00</published><updated>2009-09-29T10:51:56.278+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>A Chat with Stickmen Studios' CEO Wil McLellan</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_RRKo22egv3I/Srm4WczH7yI/AAAAAAAAAEM/DIJyVSS3QuE/s1600-h/StickmenLTD+jpg.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5384537525325393698" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 112px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_RRKo22egv3I/Srm4WczH7yI/AAAAAAAAAEM/DIJyVSS3QuE/s200/StickmenLTD+jpg.jpg" border="0" /&gt;&lt;/a&gt;&lt;em&gt;Wil McLellan is not exactly your average CEO. In fact, &lt;a href="http://www.stickmenstudios.co.nz/"&gt;Stickmen Studios&lt;/a&gt; is not your average company either, it is in fact one of New Zealand’s few game development studios. Wil managed to take some precious time out of his day to sit down and chat about Stickmen Studios and New Zealand’s place in the global gaming industry.&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Established in 2006 before opening their studio in Christchurch two years later Stickmen was formed after Wil and two friends decided, “Yeah we can probably make a game in our spare time”. After speaking to people in the industry they decided to formally establish the company and see where it would take them. What followed was years of tireless research that consumed many evenings and weekends. “And then the real hard work started”. Eighty and one hundred hour weeks became the norm as they experienced just how much of a challenge the gaming industry is. What was once a hobby now became his life.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Wil and his team gained experience by working with partner companies to create Flash and iPhone games. Working with kiwi-games portal company &lt;a href="http://www.cerebralfix.com/"&gt;Cerebral Fix&lt;/a&gt;, two games for the iPhone were produced: the retro &lt;a href="http://www.cerebralfix.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=51&amp;amp;Itemid=60"&gt;Swarm&lt;/a&gt; and the family-orientated &lt;a href="http://www.cerebralfix.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=51&amp;amp;Itemid=60"&gt;Love, Share, Nurture &lt;/a&gt;– both available for purchase. However, Stickmen’s big projects-focus on the home console developing titles for WiiWare and, as of June this year, the PlayStation Network.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;He explains that while Stickmen could have simply chosen to pursue franchised products with an already established audience it is simply not how the company operates, “Our real drive is to make original IP”. Despite opting for a business model with significant high risk Wil is confident in Stickmen’s ability to create high calibre games. By building titles from the ground up it allows for the emergence of innovative and exciting material, something which links into their goal to create breakthrough gaming. Take their soon-to-be-released WiiWare title &lt;a href="http://www.stickmenstudios.co.nz/Dragon.aspx"&gt;‘Dragon Master Spell Caster’&lt;/a&gt; for example, a fully 3D titles to be made available for download on Nintendo’s console – by no means a small feat for a first-time project. Wil is particularly proud of the dragon-fighting gameplay because in a lot of games missiles and magic rarely, if ever, make contact mid-air, “We really liked the idea that when magic collides it does something magical”. So what would happen if, say, a fireball collided with an ice-based attack? Steam of course. And what about an earth versus lightning magic? You’ll just have to find out when the game is released. As their first complete project Wil admits that Dragon Master will provide Stickmen a significant learning curve “You’ve just got to learn how it’s done first time round and that always takes time”. And it’s from these lessons, he predicts, that Stickmen will grow as a company and learn to create subsequent games with greater efficiency and quality. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5384537706750498018" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 178px; CURSOR: hand; HEIGHT: 200px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_RRKo22egv3I/Srm4hAqPVOI/AAAAAAAAAEU/zON4VVQGddY/s200/PressAdHires.jpg" border="0" /&gt;&lt;br /&gt;&lt;p&gt;Speaking of which, Dragon Master is not their only project in the works: two additional WiiWare titles codenamed &lt;a href="http://www.stickmenstudios.co.nz/ProjectI.aspx"&gt;‘Project I’&lt;/a&gt; and &lt;a href="http://www.stickmenstudios.co.nz/ProjectF.aspx"&gt;‘Project F’&lt;/a&gt; are also in development. While admitting that he cannot reveal anything significant about these games, a quick gander at their website reveals a few details. ‘Project I’ appears to be a side-scrolling puzzle-adventure featuring cute cartoon-style graphics while ‘Project F’ hints at an addictive fantasy-based experience. While remaining very tight-lipped on these projects the head-honcho of Stickmen promises that both are original IPs that again contribute towards their breakthrough gaming mantra in their own unique ways. Stickmen, Wil enthuses, does not want to be held down to a single genre of gaming, claiming that the studio does not want to follow the herd. This is clearly evident in the range of projects thus far: Dragon Master is a 3D dragon flying game, while ‘Project I’ and ‘Project F’ are respectively puzzle-adventure and “strategically-based”. However, Wil teases, there is yet another project in the works that may be released before ‘Project F’. While remaining very quiet on any details he promises that this mystery project continues to carry on a “very different look and feel” to their other products, promising only that further information will be revealed come-November. &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;“We don’t want to be predictable”, Wil says, and tells me that he is particularly proud of Stickmen because the team are not part of a machine per se. In a writing meeting, for example, everyone gets to put their ten cents in, resulting in a team unified by something that is their shared creation: “I don’t know if it’s unique, but it’s certainly a very enjoyable way to work”.&lt;br /&gt;With so many projects on the go and such an inviting space for employees to stretch their creative muscle, one would think that game development would be a popular career in New Zealand – a nation that prides itself on innovation. Unfortunately this is not the case. Wil points out that countries like Scotland and Canada, who respectively employ 11,000 and 14,000 people in the industry, earn their economies billions of dollars. While New Zealand’s few hundred game industry folk bring in a just a few million per year. A pretty embarrassing statistic, Wil laments, undoubtedly not helped by the lack of opportunities available to those wanting to get into the industry itself despite having the right qualifications. Those who miss out on the very limited positions in NZ’s gaming industry end up working for corporate IT or, as was the case of one of Stickmen’s developers, getting qualified then stacking shelves whilst trying to get into gaming. And then of course there’s the ever-occurring brain-drain: the exodus of talented and qualified kiwis overseas to pursue careers that are simply not available in their own country.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;What is New Zealand doing to prevent this loss of talent? Aside from companies like Stickmen and Wellington’s Sidhe Interactive doing whatever they can, it seems very little.  While very grateful to the support provided by WINZ (Work &amp;amp; Income New Zealand) and FRST (The Foundation of Science, Research and Technology), Wil still believes the central government could do more.  “What I would like to see is some more government support for the industry” Wil declares, just like the recent support and subsequent rise of New Zealand’s movie industry. He holds a lot of respect for the Kiwi movie-makers who have proved that New Zealand is a great place to make films, but now he wants to prove that this is the case with our gaming industry. Pointing to the success of Shatter, Sidhe’s critically acclaimed downloadable game on the PlayStation Network, Wil claims that this is proof that New Zealand is more than capable of making great games.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;So what could the government be doing to support our gaming industry? By providing a small investment and a few incentives similar to those offered by other countries, Wil predicts we could see an exciting growth similar to that of our movie industry. In fact, New Zealand game development has the potential to become as powerful, if not more so, than our world renowned movie industry. The explosion of gaming’s popularity thanks to the emergence of casual gaming in recent years has led to some statistics putting the industry growth rate at twice that of television and movies – proving that gaming is no longer a restricted medium. While joking that 95% of statistics are made-up, Wil still points out that the while the film and television grows at 5% per year, gaming rockets along at a whopping 10.5% a year – thus proving that it is no longer a restricted medium and the perfect place for investment.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;So where to now for the New Zealand game industry? Will our government answer the phone and provide support to some of our most creative minds fighting to prove New Zealand’s place in the global industry? Or will companies like Stickmen continue to prove themselves through tireless innovation just as they have been doing so since they established themselves as one of the country’s very few game development studios? As more titles are released and announced it is plain to see that so long as Stickmen keep to their goal of delivering breakthrough gaming, New Zealand is sure to increasingly feature on the world stage. And who knows maybe in a few years we will proudly be seeing a kiwi presence at the E3 Expo in LA.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;&lt;a href="http://www.youtube.com/watch?v=4MLuRxiG9rg"&gt;To view Dragon Master Spell Caster's trailer click here (strangely under the name Dragon Master Spell Catcher)&lt;/a&gt;&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-3794143813896495839?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/3794143813896495839/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=3794143813896495839' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3794143813896495839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3794143813896495839'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/09/chat-with-stickmen-studios-ceo-wil.html' title='A Chat with Stickmen Studios&apos; CEO Wil McLellan'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RRKo22egv3I/Srm4WczH7yI/AAAAAAAAAEM/DIJyVSS3QuE/s72-c/StickmenLTD+jpg.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-2886535077048306658</id><published>2009-09-23T16:58:00.010+12:00</published><updated>2009-09-23T17:59:01.849+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Interivew'/><title type='text'>Transcription of Interview with Stickmen Studios' CEO Wil McLellan</title><content type='html'>&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_RRKo22egv3I/SrmtIGR4w_I/AAAAAAAAAD0/OD1MP9A7Ri4/s1600-h/StickmenLTD+jpg.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5384525184134333426" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 112px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_RRKo22egv3I/SrmtIGR4w_I/AAAAAAAAAD0/OD1MP9A7Ri4/s200/StickmenLTD+jpg.jpg" border="0" /&gt;&lt;/a&gt; &lt;em&gt;Stickmen’s goal, your internet site claims, is “breakthrough gaming”. Has this always been the case since Stickmen was formed in 2006? And how do you aim to maintain this goal?&lt;/em&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;It has always been the case, we didn’t want to make a company that followed a more traditional model which is I guess doing lots of projects for other people. Most of our projects we fund ourselves and as such we get to work on our own ideas, so our real drive is to make new original IP. It’s a real hard model to do because you’ve got to fund the whole thing yourself but it’s a real exciting one because the guys are creating genuinely new games. However, this model is high risk, because the newer the game concept, the more untried and untested it is, whereas if you take a well-loved franchise and put it out there there’s already a following. But we do like this approach because it was this desire to create new innovative and exciting entertainment that is behind Stickmen. Hence the first project Dragon Master [Spell Caster] is an original very bold project.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5384527692525767282" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 178px; CURSOR: hand; HEIGHT: 200px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_RRKo22egv3I/SrmvaGxAinI/AAAAAAAAAEE/DCwHCVuXa-0/s200/PressAdHires.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Breakthrough for Dragon Master is that it is one of the first fully 3D titles made for WiiWare so we really pushed the boundary there as a brand new studio. Another component we added into that particular product that was breakthrough: unlike a lot of games where the&lt;a href="http://1.bp.blogspot.com/_RRKo22egv3I/SrmvIbc8XJI/AAAAAAAAAD8/xyQ3gNnOBoQ/s1600-h/PressAdHires.jpg"&gt;&lt;/a&gt; characters’ offensive weapons were like missiles, it doesn’t matter if they were like weapons or magic, they just fly past each other. Well we really liked the idea that when magic collided it does something magical. So in that particular title when a fireball hits an ice bolt it will turn into steam, and if you then hit that with an earth bolt something else will happen, and with a lightning bolt something else will happen, so you get all these magical combinations going on that players can then use to their advantage. So we went for a couple of breakthroughs there: one which was involving your characters magic; the other was the full 3D for our first WiiWare project, I don’t know if it was unique but it was certainly an ambitious move for a new studio.&lt;br /&gt;&lt;br /&gt;We are working hard to ensure that all the games that we are currently working on at the moment have a new angle or breakthrough in them. What we didn’t want to do was follow the herd. We want to make original titles that will excite and entertain, which is a real challenge but it’s what why we’re into games.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Speaking of &lt;a href="http://www.youtube.com/watch?v=4MLuRxiG9rg"&gt;Dragon Master Spell Caster&lt;/a&gt;: when will that be available for release?&lt;/em&gt;&lt;/div&gt;&lt;strong&gt;&lt;br /&gt;&lt;div&gt;&lt;/strong&gt;It’s in final stages of testing at the moment. With it being our first project we’re learning all the technical processes you have to go through.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Yeah I guess it would be a funny use of the word I know, testing time for you guys seeing as this is your first IP. This is your first real go at it, so it’d be quite important for you guys.&lt;/em&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Dragon Master Spell Caster is our first complete project so you’ve just got to learn how it’s done first time round and that always takes time. Obviously what you hope is that the second one is faster and a lot smoother, and the third one and the fourth one... and you get better at it. It’s like anything I guess: provided you learn from your mistakes, the more you do it the better you get.&lt;br /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;em&gt;So tell me about ‘Project I’ and ‘Project F’, how will these contribute to ‘breakthrough gaming’.&lt;/em&gt;&lt;/div&gt;&lt;strong&gt;&lt;br /&gt;&lt;div&gt;&lt;/strong&gt;Unfortunately I can’t say too much about the projects, but what I can say about them is that they’re both again original products. I can also say that we will be announcing a third project which will probably beat ‘Project F’ to market, and that one we’re just keeping really tightly under-wraps at the moment which is a very exciting collaboration that we’re doing. I’ll be releasing details in November. They [Projects I and F] do follow the lines of breakthrough and I think the exciting thing about them is that each one is very different. It’s not as if we’ve set up and just said “alright we’re just going to make one type of game”. Whilst there is a lot of merit in that because you create a fantastic asset base and you get a lot of experience making them, what we’re really trying to do is test what we can get out there that’s new and innovative and exciting and keeps pushing the boundaries. So for example Project I – as it is codenamed – is very, very different when you see the concept art shots on our website, from Dragon Master Spell Caster which is a 3D dragon flying game casting spells. Project I interestingly, even though it looks 2D, has actually been made using some 3D assets that have been rendered to made to look 2D. The actual gameplay behind it is very puzzle-based even though it looks like a platformer. So we hope people will be really blown away when they actually do get to play it and everything comes together; with a great story, humour, interesting sort of puzzles and challenges and really a fantastic main character. Actually there are two main characters which have a great dynamic and we hope that people will really enjoy some of the banter that goes on between them. So we’re trying to create something that people can sample for the first time and get excited about. Project F is going to be a little way off development. That’s actually looking more into the fantasy genre, and it will be a more strategically-based product. And there’s this new product that we’re actually bringing out which is substantially through development at the moment but we’ll be releasing details about it in November, and again: very different look and feel from all of them.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We want people to be excited about the products that are coming out. Regarding what’s coming out next; we don’t want to be predictable, and I think that’s why a lot of the guys really enjoy working here because everybody gets a shot at pitching their ideas, it’s not like they’re part of a big machine. I mean when we work on a project the whole team pitches in and gets involved in the storyline, it’s not just the writers. So in a writing meeting we’ll have the programmers, the artists, the animators, the sound guys, the music guys, the compliance guys, the usability, the testers. They’re really one team and so the project becomes theirs – it’s very much their creation. I think that’s actually quite exciting because you don’t just get artists who only want to do the art, they do want to have some say in the characters, the development, the story; the same with the programmers, it’s just the same with everyone. I don’t know if it’s unique, but it’s certainly a very enjoyable way to work.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;em&gt;I’ve noticed that you guys have recently gained development status for Sony’s PlayStation 3 and for the PlayStation Network. This could be too early to ask you this but how will this compare to developing for the Wii due to the power differences between the machines. Would you guys also be aiming to pursue a different audience because of the Wii is obviously more aimed towards the more casual markets whereas the PlayStation is going towards the more blockbuster feel of these big powerhouses. Are you guys chasing after a new market or are you simply trying to do something different?&lt;/em&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;That’s a good question because as you correctly say a lot of the consoles are directed at different audiences. What we are looking to do is to have the option to move the products across onto platforms where appropriate because gaming isn’t standing still, the markets are evolving. The PlayStation is a very exciting platform for us and obviously our guys are looking forward to learning about it and getting hands-on. I think it will be nice for people to experience our products in different ways as well because we can obviously customise them to suit those platforms. Why did we do it? It boils down to the fact that if you’re going to have a really good opportunity moving forward then it pays to have as many open doors as possible.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;em&gt;In the global scheme of things NZ game developers have never really featured globally until earlier this year when Sidhe released Shatter. Do you think kiwi developers like Stickmen Studios will increasingly step into the spotlight, and thus get NZ as a game development base out into the global industry?&lt;/em&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;The NZ gaming industry is really just limited to a handful of players. There’s some embarrassing stats which are like Scotland employs 11,000 people in the industry, Canada employs 14,000, New Zealand: probably a couple of hundred people. That’s a real loss for New Zealand because these other countries are receiving literally billions of dollars a year towards their economy, New Zealand’s making a few million. And the real sad thing is that New Zealand is a great innovative country: there’s kids leaving university with the right qualifications and they’ve got nowhere to go. They’ve got a handful of organisations and if they don’t get the jobs there they have to leave the country or, as we found one of our lead developers, one of our great guys with a first-class degree, stacking shelves because there wasn’t an industry to employ him. They kind of jump out after education and go “Great I want to get a job!” and it’s either do you want to join corporate web design or graphic design? “No, I want to get into gaming” right well here’s a couple of companies to apply at and if they don’t have a job you can either join the queue and get a temporary part-time job or leave the country, or go into the corporate world and do a different career. So in regards to are we going to step out there: very, very much so. We have grown dramatically and that’s because there’s a lot of people around really, really keen to get into this industry. And Sidhe, who we work with very closely, they’re really driving the industry, trying to help people get out there, enormously helpful to me personally and to the company. Mario and the guys are excellent, so we are going to do everything we can to support that. And it goes without saying that if we get products out there we promote them correctly and publish them correctly then news will spread that people are actually making games in New Zealand. What I would like to see is some more government support for the industry. New Zealand’s embraced the movie industry because a few people did things the hard way and total respect to those guys. They’ve shown New Zealand can be a great place for movie-making, and Mario’s showing that you can make good games here. I mean Shatter is superb, it’s been very hard for New Zealand, or anyone in New Zealand, to achieve that. The incentives that are offered to studios opening up in New Zealand are non-existent when you compare to those in Scotland and Canada. So I think the answer to your question is two-fold. One is: yes absolutely, we’re going to do what we can to raise the profile of gaming in New Zealand and to show that it’s a fantastic place to make games. And why that is, is because you’ve got an educated population, a very attractive exchange rate, the games made in New Zealand are almost 100% export product; and you’ve got a Western culture so there’s no language-barrier when working with Europe and America which are two of the major markets. So you’ve got several enormous strengths and almost no companies here doing it. I really think the piece that’s missing is for the government to sort of sit back and go okay yeah this has got real potential and we should get behind this and see where it goes, because for an absolute miniscule investment and some incentives they could really develop a very exciting industry.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;I agree because gaming is such a new form of entertainment people aren’t really catching onto how potentially powerful the industry is.&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Well some industry statistics show now that gaming is growing at twice the speed of TVs and movies, it’s not bigger than TVs and movies. But you can look at stats all over the place, you can’t really hang your hat on any particular statistic because what’s the old joke: 95% of statistics are made up. But there are those out there that seem to show it at around $60billion a year at the moment, but that’s due to grow $100billion soon because it’s growing at 10.5%, allegedly, per year, whereas I think TVs and movies are growing at 5% a year so it’s growing at twice the speed. That’s because it’s not seen as a restricted medium anymore. Lots of different people are starting to game, casual gaming now, if not the majority of casual gamers are female. You’ve got a number of different platforms: iPhones, DS, PSP, all the WiiWare, Xbox Live, PlayStation Network, PC. There all these different ways of playing games and also the type of gaming is changing. The actual casual game market ranges from maybe 7 to 70 in all sexes because you’ve got things like Brain Training coming out and Wii Fit. So traditional non-gamers, or non-traditional people, are moving into and getting into games, they’re getting engaged, so it’s an enormously exciting market. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;&lt;em&gt;What, for you, makes a great game? Is it the fun factor, the immersion, or are you one of these high-brow types that argues that gaming can technically be viewed as a legitimate form of art because it is an expression?&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;I wouldn’t say I’m high-brow. I do believe that all the guys that work for us are artists: whether they’re a programmer or if they work in the art core because it is very creative, they’re using the tools available to them to make something new and exciting and I really do believe that it’s art. However I do believe that every game should be designed for the purpose that it is intended. So for example there are very different types of games: you’ve got the sort of AAA games where you might expect to sit and play it for say eighty hours in six hour sessions. I enjoy those games as well and there are some cracking ones out there, but then there are the casual games as well: which [appeals to] people sitting on the bus wanting a ten minute experience. My key sort of games test is does it make me smile, is there a moment in there where I get a bit of a smile or a laugh? It doesn’t mean that it necessarily has to be funny but it needs to be a sense of achievement or there needs to be a sense of immersion – these are the things that you are mentioning. I mean, overall people need to put the game down and get a sense of enjoyment. It comes down to the whole experience that you take away from it has to be enjoyable, and the way that you deliver that depends on the platform and the type of game that you’re making.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;&lt;em&gt;How did you get into gaming yourself?&lt;br /&gt;&lt;/div&gt;&lt;/em&gt;&lt;br /&gt;&lt;div&gt;I’ve been gaming for twenty, twenty-five years. I got involved in the arcades when there weren’t home consoles. I remember the very first Atari console with the...I don’t remember what the game was but it was basically two wooden blocks and you bounce a square block between them.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;Pong?&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Yeah it might have been Pong. And I remember sitting on my Gran’s kitchen floor playing against my sister on that game. And that was just enjoyable and addictive and very, very simplistic and really the game mechanic was just fantastic. So I got into gaming from a very, very early age so when the arcades started opening up with the games there, got very into those. I remember the very first multiplayer games like Gauntlet which would have queues of people at the arcade queuing up just to a get a game on a 4-player game and it was absolutely superb. And then the home consoles and PCs started to open up. So I’ve been into gaming all the way through. It’s superb when you look back and see how gaming is evolving and how it’s becoming more appealing to everybody. It’s really sort of breaking the mould of gaming. Even the term ‘gaming’ these days, when you look at the introduction of edu-gaming products, the boundaries are being smashed. But it’s great to look back. It was really nice because my sort of background, and then I went into university, got a job and I got into corporate IT. And then when I was over in New Zealand I had met these other software developers and sort of started a company in our spare time, working evenings and weekends and thought eventually “Right, well are we crazy? Better check now”. That’s when I talked to a few people in the industry who were all very, very helpful who said “Actually you guys have got some reasonably good ideas about a business here” and they were very supportive and we took a step, left the corporate world, branched out on our own. It was one of the really exciting things for me when after working really hard in New Zealand and building the studio to go out and meet my heroes in the gaming world and actually chat to people. Talking to some of the big names and thinking “Wow I used to play your games and here I am actually talking to you”. The guys who made the original Ghosts’n’Goblins, Commando – I mean these are the sort of old ZX Spectrum and arcade games. These companies are now huge, and these guys just sort of sit there and go “yeah I did the artwork for that game”. And now we get to do that ourselves and you realise just how hard it is, but you also experience the joy of creating something that’s genuinely new and that’s what we’re working to do.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;So that hobby-on-the-side you had, was that the beginnings of Stickmen?&lt;br /&gt;&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The company started literally just through a conversation with two friends and we decided “Yeah we can probably make a game in our spare time and see what we can do”, and that evolved into something where we thought we might have something to actually go at here. Through meeting a lot of different people in the industry we thought we could actually form a company. And obviously we formed the company and then kept on doing research for a couple of years on exactly what’s smart, what’s not smart, meeting people, learning from their lessons, and then we opened the studio a couple of years later. So it was a couple of years of really hard work, evenings and weekends. And then the real hard work started, because then you go into your sort of eighty, hundred hour weeks and you realise just what a big challenge the industry is. It changes from then that hobby into your life, it really takes over. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;&lt;em&gt;Despite the massive technological advancements achieved in this current generation such as hyper-realistic graphics and blockbuster experiences, do you think that gamers could be distracted from what makes a game genuinely good?&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;I think a good game will never rely on fancy graphics. Because gamers are smart enough to figure that out in the first few seconds: if it doesn’t play well then it doesn’t sell well. There’s lots of examples of games out there that look amazing and the screen shots are fantastic but it falls over once people have played it. So I think the most important thing in games, and it sounds obvious, is gameplay. It really has to be an enjoyable experience and to do that you need to understand what people want from the experience, in your market, and design your gameplay mechanic around that, and if you can enhance that by making it look great with great graphics then that’s fantastic. Obviously there’s genres like FPS that are really enhanced by fantastic graphics, but then there are other games out there that are still classics like Tetris, the new Bejewelled and things like that that have nothing like those types of graphics but they’re enormously popular because they are delivering what people want from that experience and doing it really, really well. So I think a game that tries to cover itself up with fancy graphics will fall on its face, but a good game can be enhanced by nice graphics. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;&lt;em&gt;Your site says that Stickmen have done PC gaming as well, what projects have you done for the PC and have you guys done applications for, say, iPhones etc in the past?&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;We have worked with our business partners and done a couple of iPhone games. Working with partners such as Cerebral Fix, we’ve done two games with them called Swarm and Love Share Nurture, which are two very different games. Swarm is a retro arcade game and that’s actually out now. Love Share Nurture is actually a family game which is matching animal noises and cute pictures to words, which is designed for parents to play with their young kids. It’s a very fun little application where children can have fun with pictures and hear the noises and match it – it’s a great learning experience. So we’ve worked with our business partners there to deliver those products. We’ve also worked with partners on a number of Flash game projects for PC. We haven’t released any commercial, what I’d class as mainstream PC games but we’ve only been around a short time and have been focussed on console. We’ve got three main WiiWare titles in development and they’re really occupying the majority of our time.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-2886535077048306658?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.stickmenstudios.co.nz/' title='Transcription of Interview with Stickmen Studios&apos; CEO Wil McLellan'/><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/2886535077048306658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=2886535077048306658' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/2886535077048306658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/2886535077048306658'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/09/transcription-of-interview-with.html' title='Transcription of Interview with Stickmen Studios&apos; CEO Wil McLellan'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RRKo22egv3I/SrmtIGR4w_I/AAAAAAAAAD0/OD1MP9A7Ri4/s72-c/StickmenLTD+jpg.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-8812296235252671511</id><published>2009-09-15T10:47:00.003+12:00</published><updated>2009-09-15T10:48:56.558+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>The N Word</title><content type='html'>What I am to talk about in this column today can be boiled down to one word.  The N word has a lot of history and heritage which commands not only respect and courtesy but also to some fear and a sense of longing for days long past. &lt;br /&gt;&lt;br /&gt;I am talking, of course, about Nintendo.  And you thought I was going to say something bad.&lt;br /&gt;&lt;br /&gt;Nintendo is to gaming what laughtracks are to bad 80s sitcoms, it has always been there and whether contemporary gamers like to admit it or not Nintendo’s prevailing legacy will always remind us of how to make sense of an industry that has matured into a mainstream form of entertainment in the last few years.  The big N has been around since the stone-ages of gaming with the Nintendo Famicon in 1984 and has arguably been at the forefront of the industry healthily holding its own with the heavyweights Sony and Microsoft.  In the last generation of gaming consoles Nintendo have taken a remarkably different direction that has proven to be commercially successful on a ridiculous scale, but has also resulted in a feeling of alienation for certain core gamers. &lt;br /&gt;&lt;br /&gt;The Nintendo Wii and the handheld DS both incorporate technology that until recently could not be matched by their competitors: the use of two screens and controls incorporating a stylus pen of the DS and the motion controlled waggling of the Wii have allowed Nintendo almost unmatched access to the casual gaming market.  However in the wake of the recent E3 conference in LA the Nintendo appear is increasingly looking stale – the Wii’s motion controls (albeit enhanced by the Motion Plus) appears to be outclassed by Sony’s showcase of similar hardware for the PS3 and the announcement of a new Metroid and Super Mario Galaxy barely seemed enough to steal the show from Sony and Microsoft.  However all is not lost for the company that at one time defined console gaming, a DS title turned so many heads that it became for some the game of the show. &lt;br /&gt;&lt;br /&gt;Scribblenauts sees the player controlling Maxwell whose task on every one of the 220 levels is to collect stars by using the stylus to spell out objects to spawn.  Sounds simple enough right?  The beauty of Scribblenauts lies in the sheer amount of objects, both inanimate and very much alive, available to you.  For example you could spawn a ladder to climb up a tree to get that star, alternatively you could burn the tree down with a flamethrower...or flagging that completely you could spawn a time machine to travel back to medieval times whereupon you can summon a Kraken to terrorise the poor folk.&lt;br /&gt;&lt;br /&gt;Save for my Pokemon days, I have never been a fan of Nintendo – Sony and Microsoft have always captured my attention with their pretty lights and loud noises – but if Scribblenauts has taught me anything it’s that one game’s charm can far surpass another’s action.  It’s the possibilities that games like Scribblenauts presents to the gamer, whether they be casual or a seasoned COD4 vet, that defines the current generation of gaming.  Gaming is currently going through a transformation hardware and software wise that allows the player to increasingly express themselves, titles like Little Big Planet and Spore too are evidence to this, that fits well with the social networking of Facebook and Twitter. &lt;br /&gt;&lt;br /&gt;The reason for me writing this particular blog is to raise the question:  After being in the game for so long will Nintendo’s focus on the casual gamer be the end of them?  By the time the next generation of consoles roll out will the Wii’s successor even stand a chance now that it is increasingly probable that both Sony and Microsoft will incorporate motion sensing technology?  Or will Nintendo focus exclusively on the casual market, further alienating their core gamers?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-8812296235252671511?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.nzgamer.com/maniaclemax/blogs/828/the-n-word.html' title='The N Word'/><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/8812296235252671511/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=8812296235252671511' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/8812296235252671511'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/8812296235252671511'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/09/n-word.html' title='The N Word'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-4461520975957040244</id><published>2009-09-08T19:45:00.002+12:00</published><updated>2009-09-08T19:47:49.601+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>'Sold Out' - Blindspott</title><content type='html'>&lt;a href="http://www.marbecks.co.nz/_covers/10484/10484703.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 150px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://www.marbecks.co.nz/_covers/10484/10484703.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;In their ten years together West Auckland’s favourite sons, Blindspott, have had an impressive career. After releasing their debut self-titled album to critical and commercial acclaim the band capitalised by selling out shows in Japan and Indonesia before returning their focus to our shores for their follow-up release. In short, they enjoyed one hell of a career, and one that will always be remembered in New Zealand music. ‘Sold Out’ is Blindspott’s thank you to their fans who have supported them unconditionally and wholeheartedly throughout their ten year, two album career.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;This CD/DVD package is a must for any Blindspott fan, acting as a sort of Greatest Hits with a great mix of their biggest songs of their two albums – Blindspott and End the Silence. The selection of songs, while being a steady mix of their two studio releases, wisely pays more attention to their debut which showcases the band’s own recognition of what made them a powerhouse of music that could sell out any venue in the country.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;As well as the show caught live on the CD and DVD for fans’ oral and visual pleasure, a selection of clips provided by the band showcase their antics on the road ranging from pranks and drunken mischief to interviews of the band by the band. While the DVD itself is great value it’s only let down by the fact that Shelton forgot how to use a microphone, resulting in the viewer at times straining to hear what is being said before being blasted by a wall of noise when the DVD abruptly cuts to a screaming bourbon-fuelled crowd. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;Apart from some questionable sound levels and editing in the bonus section of the DVD, Blindspott’s ‘Sold Out’ is a superb CD/DVD compilation that showcases the band’s live intensity. While officially claiming that the existence of this package was not confirmed until the night of the show, it was clear that Blindspott’s final official performance was going to be special – ‘Sold Out’ is evidence to this.&lt;br /&gt;&lt;br /&gt;4.5 stars&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-4461520975957040244?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/4461520975957040244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=4461520975957040244' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4461520975957040244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4461520975957040244'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/09/sold-out-blindspott.html' title='&apos;Sold Out&apos; - Blindspott'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-4628324214107050628</id><published>2009-08-25T15:20:00.002+12:00</published><updated>2009-08-25T15:23:51.041+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>I Feel Cream – Peaches</title><content type='html'>&lt;a href="http://muziekfriek.files.wordpress.com/2009/05/peaches-i-feel-cream.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 275px; CURSOR: hand; HEIGHT: 266px" alt="" src="http://muziekfriek.files.wordpress.com/2009/05/peaches-i-feel-cream.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Feminists, as their stereotype dictates, are the evil side of the male lesbian vision. Thanks to the rise of feminism in the last century male chauvinism has more or less become impotent as chicks get fat and get piercings that announce to the world “I hate penises and I’ll eat yours if you look at me funny”. However as much as I personally dislike active feminists they have made a great addition to the music industry by blurring boundaries in their music and performance. Enter Merrill Beth Nisker, or as many know her as: Peaches&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;For almost fifteen years Peaches has been a notable force in the electronica scene with her music and stage antics blurring the line between gender identities with a large dose of sexual energy thrown in for good measure. I Feel Cream is a more tender offering that long-time Peaches fans may feel a tad uneasy about, in particular ‘Lose You’ and the title track ‘I Feel Cream’ which bring about a new side to the teaches of Peaches while also incorporating a newfound melodic groove.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;However this album is far from soft, Peaches still retains the same bite that she has become renowned for which is evident in the opener ‘Serpentine (i don’t give a...)’ and ‘Trick Or Treat’ featuring the charming lyric “Never go to bed without a piece of raw meat”. Also present in the album is a strong hip-hop influence, taking its rawest form in ‘Billionaire’ where Shunda K, of Yo Majesty fame, joins in to turn the tables of gender dominance and sexuality on its head.&lt;br /&gt;With this being a Peaches record there are some truly pumping electro songs that’ll get anyone’s ass on the floor, of particular mention is the peculiar Freudian themed ‘Mommy Complex’ and the bass-heavy ‘Take You On’.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The fifth album of her influential career I Feel Cream sees a slightly new direction in Peaches music while still retaining the same bite that she has become well known for, resulting in a great introduction to anyone who is in the need for some teaches of Peaches.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;3.5 stars&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-4628324214107050628?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/4628324214107050628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=4628324214107050628' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4628324214107050628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4628324214107050628'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/08/i-feel-cream-peaches.html' title='I Feel Cream – Peaches'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-4398336359775989945</id><published>2009-08-25T15:16:00.002+12:00</published><updated>2009-08-25T15:20:15.777+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>All The Stupid Smiling Faces – The Insurgents</title><content type='html'>&lt;a href="http://media.nzherald.co.nz/blogs/blogs/entries/2009/04/29/photo/insurgents100.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 445px; CURSOR: hand; HEIGHT: 255px" alt="" src="http://media.nzherald.co.nz/blogs/blogs/entries/2009/04/29/photo/insurgents100.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.amplifier.co.nz/assets/resized/amp/45123/image-0-150-0-150.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;As a late-comer to the Indie genre I have to admit I was sketchy about reviewing an album labelled indie-pop. I was afraid if I listened to it from a subjective point of view then I would not like it and thus incur the wrath of the nuveau-chic indie darlings that this town holds so close to its creative heart. But an amazing thing happened, I realised that there is some Indie music that I like, and it’s all thanks to The Insurgents’ debut All The Stupid Smiling Faces.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Scattered throughout the record there are hints of inspiration from the Checks, The Kaiser Cheifs and other contemporary indie-rock success stories, but in saying that this album is far from a carbon-copy of other bands. The Insurgents have this great musical quality that allows them to effectively collect together different styles together to create a special breed of indie that is effectively theirs. This ranges from the juxtaposing vocals of album opener ‘Rather Be Dead’ and ‘Feeling Put Out’ to the slow-burning ‘None Of Us Are Getting Out Alive’. However the true strength of The Insurgents lies in their ability to make music to dance to in that special indie fashion – that style that those op-shop obsessed indie chicks dance like, you know what I mean. Bad descriptions this album is laden with great dancey tunes to bop along to most notably ‘Pop Sensation’ and the great closing track ‘Ezi Luvas 69’. Though I have to say the track that stands out most has got to be ‘Playing Guitars’ that, despite starting off like a certain cringe-worthy pop song ripped from an 80s teen movie, actually becomes a great song with a definite charm that builds into a great closing chorus.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;As stubborn as I was in resisting the Indie genre’s grip upon the local music industry The Insurgents’ have effectively swayed my opinion with their great charm, convincing me that New Zealand’s indie scene isn’t all just too-alternative-for-you kids with little talent in their suede boots. Now, if you’ll excuse me I have to board myself in my flat before the indie hoards come to claim my soul for that last little comment.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;4.5 stars&lt;/em&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-4398336359775989945?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/4398336359775989945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=4398336359775989945' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4398336359775989945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4398336359775989945'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/08/all-stupid-smiling-faces-insurgents.html' title='All The Stupid Smiling Faces – The Insurgents'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-6139677311111823037</id><published>2009-08-12T11:17:00.001+12:00</published><updated>2009-08-12T11:21:54.538+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CANTA'/><category scheme='http://www.blogger.com/atom/ns#' term='Gig review'/><title type='text'>Big Gary's-A-Palooza '09</title><content type='html'>To those hapless bastards with their heads under the sand Big Gary’s-A-Palooza is the unofficial re-orientation week party for Canterbury that is quickly gathering enough momentum to rival even Otago’s mighty Agnew Street keg party. Following the tradition set down by last year, copious amounts of homebrew flowed with vessels ranging from the strange (toy hip flasks) to the downright stupendous (2-litre Just Juice bottles anyone?) as well as a DJ being set up in the living room of the to-be-trashed Big Gary’s flat. With an ‘Attending’ facebook count of around 300 that eventuated to pack out the entire property save the driveway it was obvious that the frontlawn would suffer. However smart planning proved to save the day with carpet strewn about which (mostly) kept punters’ shoes clean and lessened the damage. Speaking of damage the inclusion of a large bonfire provided adequate warmth before antics took hold of the revellers and a competition to see who could jump said-bonfire. Only a brave-few took part in this competition of might (or stupidity, you decide) before the stakes were raised significantly with the addition of couches and a former park bench. The bonfire was probably the main event of the night as it held many functions: warmth, entertainment, and unfortunately the parties demise. This was due to the fact that once the couches were introduced enough flame and smoke was introduced to land a 747…or, as was the case, the attention of the authorities. After staring dumbfounded at the dying flames the community firefighters took to the flames before, some time later, the Goodafterble Constanoons made their gracious appearance forcing attendees onto the cold hard street of Riccarton Rd – cue Semisonic’s ‘Closing Time’.&lt;br /&gt;&lt;br /&gt;Altogether Big Gary’s A-Palooza ’09 lived up to last year’s glory while pushing the boundaries of bonfire and attendance, in fact so well was said attendance that there was a constant theme of 3 degrees of separation present with everyone seeming to know someone…who further knew someone. Despite all the glory that was the bonfire this Sasquash believes that thanks to the premature addition of all the couches at once from the pack mentality of certain individuals the party warranted the attention of authorities too early than would have normally occurred. Regardless, Big Gary’s A-Palooza turned out to be everything that was expected: an epic night that will be remembered as arguably the biggest party of the year.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;4 stars&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;By Sammy the Sociable Sasquatch&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-6139677311111823037?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/6139677311111823037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=6139677311111823037' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/6139677311111823037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/6139677311111823037'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/08/to-those-hapless-bastards-with-their.html' title='Big Gary&apos;s-A-Palooza &apos;09'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-8582523824250069217</id><published>2009-08-12T11:07:00.005+12:00</published><updated>2009-08-12T11:16:58.316+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CANTA'/><category scheme='http://www.blogger.com/atom/ns#' term='Interivew'/><title type='text'>Interview with Mel Parsons</title><content type='html'>&lt;a href="http://melparsons.com/wp-content/uploads/2009/04/mel-parsons08bypatshepherd1.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 261px; CURSOR: hand; HEIGHT: 347px" alt="" src="http://melparsons.com/wp-content/uploads/2009/04/mel-parsons08bypatshepherd1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;Your debut album Over My Shoulder has been praised almost universally by critics across the land for its traditional take on folk and an underestimated charm no doubt brought about by, among other things, your refusal to mask your kiwi accent. What are your thoughts on kiwi musicians putting on American accents?&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Well it’s funny aye, I don’t know if it’s so much put on as it’s so much of what we hear and what we’re influenced by just sounds like that so that’s just what you naturally go to. I think some of my stuff is a bit like that but it’s a hard one I don’t think anyone sets out to go “Hey guys we’re totally not from NZ” . But yeah it’s an interesting one for sure. I don’t know, I can’t think of any. I try not to think about it I guess whatever comes out comes out, if it sounds a bit kiwi then sweet as and if it doesn’t then that’s the influences. I guess that we all just about universally just grew up listening to it you know it’s kind of what we know.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;You lyrics focus on love, loss and heartbreak, was expressing these feelings through music a type of therapy for you?&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Yea definitely I think it’s an outlet for sure you know song writing in general and lyrics and yea sometimes what comes out can be umm what’s a good word for it (laughs) ... it’s definitely a way to get the bad stuff out I suppose. In my normal life I’m a pretty happy person sometimes in my lyrics (laughs) I can get a little bit down. I think music is a therapeutic thing for both sides, for me as a writer it’s pretty therapeutic and hopefully for listeners too. And people I don’t know listen to it when they’re sad or whatever you know. Like you know everyone has a heartbreak album aye whenever we’re really gutted about something we put it on.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;So going back to the album what was it like to have the help and support from the big names of David Long (of The Mutton Birds, but also produced Fur Patrol’s Pet), Don McGlashan (The Plague, The Mutton Birds) and Neil Watson for the record?&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;It was pretty awesome actually I was really lucky to have both those guys helping out. Don McGlashan was great, he was the person that hooked me up with David Long in the first place and Don was just a (crackle of ski radio) sorry that’s just my hut radio going (laughs) umm yea Don was just a go-to guy I suppose he was just there supporting. I mean because he’s been doing it for so long and he knows, I mean it wasn’t new to him and it was for me making an album and stuff it was awesome actually and David Long was just the same you know he’s just he’s got super ears and he’s just a cool guy and it was just awesome. And Neil was just amazing and is a good friend of mine for a long time so yea I am pretty chuffed really with the people that turned up to play.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;And how did you come across the Rhythm Kings from Welly, so you going from Westport up to Auckland did you kind of come across them along the way up or?&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The Rhythm Kings: I suppose the base of them was Shaun Elley who I actually went to music school with ten years ago in Nelson and we had sort of played together on and off so we had always wanted to get together at some point. We finally got the opportunity and he’s now based in Wellington and he’s just been around the jazz school in that scene up there. The other guys Aaron Stuart the bass player and Ennon Keys, they’re both friends of Shaun’s and musical colleagues I suppose you’d say and so yea I kind of got into that Welly musical scene through Shaun.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;So far this year you’ve been a pretty busy girl: your album was released in March jostling with a large amount of kiwi releases leading up to NZ music month and even taking part in Kiwi FM’s 31 Bands in a Box as well as the Redbull Sessions. How was that?.&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;That’s funny that Band in a Box it’s a tiny, tiny studio (laughs) and the Redbull Sessions one was awesome just in a sense that it’s got a really cool set up like they’ve got a huge studio and we’ve got the whole band in the room with a bunch of backup singers.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;And I’ve noticed with this upcoming August/October tour you’re mainly doing small bars particularly through of small town Otago and Canterbury and also going up to the Nelson Arts Festival. Do you feel that these more intimate the gigs and the audiences that they attract do you think that they better suit who you’re aiming your music at or is your music more broad based.&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Yea probably a bit of both really I mean for sure those smaller venues have a real charm and a nice ambience that it’s hard to get in big places and you know I’m not a rock band really and I’m not a huge reggae act, but there’s definitely advantages to the smaller places, like often the Nelson shows are the bigger venues. But this wee tour it’s kind of like a, because I’m down here skiing for the winter so it’s shit you know (laughs) I have to work as well completely skive off for the winter. I guess it was a bit: there are some cool places I want to go, like I want to go to Oamaru and I love Wanaka, I’m a skier so it was a bit of both. We don’t have the full line up, it’s just myself and Aron the bass player and Neil on guitar, it’s more of a broken down acoustic kind of set than the full monty.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;I see on youtube you’ve got a video for &lt;a href="http://www.youtube.com/watch?v=EbWEEGPi-eg"&gt;Darlin Darlin&lt;/a&gt;, that’s a cool video, it’s got the whole 1940s/1950s periods leading up to the 1970s when the Dad comes home and sees just so many kids it’s not funny. Was Darlin Darlin written with this kind of thing in mind?&lt;br /&gt;&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;No not really, the video was made by a guy called Murray Keen who he does lots of stuff but he directs Outrageous Fortune and bits and pieces of TV and film in New Zealand. The whole concept and everything was all his, he pitched the idea and I was like “cool sounds great let’s go for it”. It was pretty full on but it was really quite different from where the song came from but I think that’s fine, I suppose I try not to take myself too seriously it’s like you know it’s a song and what people get out of it people get out of it. I think it’s kind of nice to have a video, and you know it’s a piss-take it’s supposed to be a bit comedy really.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;You grew up banging and plucking on your mum’s musical instruments, was your mum a performer like you in her day?&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;No my mum and my grandmother played the piano just for enjoyment I suppose but never too seriously. Mum was very into us getting into music we had this big table with all these different instruments so that when you’re kids you can march round the house banging and yea there was always music at home. We all played the piano from when we were quite young and I was crap at the piano but never mind (laughs).&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;So when did you pick up the old guitar?&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Umm when I was about 14 I just stumbled across it and it’s funny because as you are when you start off with something you’re pretty average, like quite bad, but there was still something in it that still kind of grabbed me and that was it I just couldn’t put it down (laughs).&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;So what inspired you to make your move up to Auckland, the home of hustle and bustle, when you grew up just outside of Cape Foulwind a town I’ve been told is well known for its rugged beauty and sealions?&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Well I went right through high school on the coast and it was an experience (laughs). Nah I can’t complain it was all good and I spent a year in Nelson at the music school and I took a year off sort of teaching and you know went around Australia bumming around as you do and just did stuff that you do and I wanted to go to music school in Auckland. I think it was 2001 just put my life into my van and drove up. I spent a year at MAINZ the music and audio institute, it was a super good place actually, it was definitely my best, it’s the place I recommend people to go. And then I spent a couple of years over at Auckland Uni after being transferred over there which was interesting you know great and all that but I still think MAINZ is a bit more real and practical.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;So where were you first based, and where are you subsequently based when you return, to Auckland? With your sound I imagine that you’d be sort of Muriwai, Piha or Bethells, somewhere very surfy out west to suit your music, or are you more city based?&lt;br /&gt;&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Actually to be honest I’m more of a city girl but all those places that you mentioned I love it out there but I think that they have a lot of similarities to where I grew up like that wild west coasty kind of stuff but yeah when I’m in Auckland, because I’m usually there for a few months at a time, usually somewhere pretty close to the city. I used to live in Parnell which is the antithesis to the West Coast. But where I’m based that’s a sort of interesting question sometimes it’s out the back of my Hilux (laughs) – I’m trying to steer away from the clichés but they just keep on coming. But I suppose that since we’ve put the album out I’ve spent quite a lot of time in Wellington putting out the album and back and forwards and then of course there’s the ski season down here for 4 months or so. But yea a lot of my friends, my musical colleagues, are in Auckland so yea I guess I get around a little bit (laughs) – I’m desperately trying not to grow up really.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;So while you were at Auckland Uni you were doing a Bachelor of Performing Arts, I understand that you’re a very spur of the moment type of musician. Was this quite a bit of a clash, like with the academic study there’s a process of dividing a song into parts etc.&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Yea absolutely, it was interesting the theory the technical stuff behind it but where my music comes from is sort of probably more intuitive like just kind of blank out everything and whatever comes, comes out you know. I definitely think you can get too caught up in all the technical bits and pieces, and that can take away the special thing. I found that while I was at university the analysis was fascinating on that level but at the same time trying to be creative but I don’t think I really agree with forcing creativity, I think if it’s there it’s there, if you can do it it’s cool but if you’re not it’s not worth trying to squeeze something out. I think the potential for things to become really contrived is there with that kind of thing, but having said that that’s the way some people write and some people write some amazing songs from the really theoretical point of view. I guess for me it doesn’t really get me going.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Mel Parsons is performing at Lyttelton Harbour Light Theatre on the Friday the 7th of August. Doors open at 7.30pm. Tickets available from &lt;/strong&gt;&lt;a href="http://www.harbourlight.co.nz/"&gt;&lt;strong&gt;www.harbourlight.co.nz&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; ‘What’s On’, and door sales.&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-8582523824250069217?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://melparsons.com/' title='Interview with Mel Parsons'/><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/8582523824250069217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=8582523824250069217' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/8582523824250069217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/8582523824250069217'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/08/interview-with-mel-parsons.html' title='Interview with Mel Parsons'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-5243363987875361098</id><published>2009-06-22T22:17:00.003+12:00</published><updated>2009-06-22T22:21:35.634+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>UFC 2009 Undisputed (PS3/360)</title><content type='html'>&lt;a href="http://www.themmanews.com/wp-content/uploads/2009/03/ufc_2009_undisputed_griffin_cover_thumbnail.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 225px; CURSOR: hand; HEIGHT: 309px" alt="" src="http://www.themmanews.com/wp-content/uploads/2009/03/ufc_2009_undisputed_griffin_cover_thumbnail.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;At the turn of the millennium the world began to change: generation Y came into maturity leaving disgruntled baby-boomers nigh on retirement, animal-orientated flues got bored and started to take a jab at humans, and the West realised that flashy reliance on credit wasn’t such a good idea. This effected many countries the world over, however curiously enough it effected a certain form of entertainment which ill-defined itself as a sport – Wrestling. WWE – formerly WWF until a few panda bears got confused and started knocking out patrons with chairs – has fallen from its flashy grace and since been replaced by the more realistic and downright brutal form of uber masculinity and man-love known as the UFC, the Ultimate Fighting Championship. As the sport gained momentum stateside it proved inevitable that it would follow in the footsteps of its glam-loving cousin (WWE if you haven’t been following) and hence games were made...but these were, in a word, crap. But now enter THQ and Yukes Media Creations, who you may remember made the WWF games so popular back in their heyday, to save the day giving gamers UFC 2009 Undisputed.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;THQ’s past work on wrestling games pays dividends in UFC’s favour: the control scheme – while at first overwhelming in its complexity incorporating the use of nigh every button available – is very responsive and produces some savage bouts when used accurately. Obviously aware that such complicated controls may lead to casual players to be turned away the game automatically gives new gamers the option to immediately teach you how to fight via a lengthy but ultimately useful tutorial. With many games the tutorial will only last 15 minutes maximum, UFC2009 on the other hand throws so much information at you that while it is possible to breeze through the tutorial within 15 minutes the player is almost guaranteed to forget something basic like how to clinch – don’t giggle, it’s an actual move. In UFC2009 the player will be throwing punches and kicks, performing take-downs or throwing their opponents down to the ground where they can further punish them by going human-pretzel on their ass, forcing them into submission. The point that I am ever so slowly getting to is that UFC2009 gives the player so many ways to fight that the controls feel jumbled and very confusing. For example to perform a take-down (a glorified tackle to the ground) you have to hold down the left trigger while pushing the right analogue stick toward the opponent before rotating the same stick to complete the move. This may not seem like a major gripe, but it surely would have been far more logical to apply the exact same scheme to the left analogue stick – which is assigned to moving the player’s chosen meat-bag around the ring. Suplexes and other throws from the arts of judo, BJJ and wrestling can also be performed but the truth of the matter is that by simply focusing on the simple task of knocking the sense out of your burly opponent by way of boxing, kickboxing and Muay Thai will yield a win far more quickly – and with a lot less hassle. In fact not only is it easier to go into each round fists and feet flying, but when you do win it looks so much more spectacular. By navigating your way past your opponents blocks – which are controlled by the right trigger and shoulder buttons for low and high respectively – your blows whittle down their unseen stamina leading to the moment when you do land that king hit when all goes slow-mo and the camera zooms in on them as they fall like a tree sending a mouth-guard laced with blood to the ground about a foot from said metaphorical tree. While it is good to see that THQ have put in the effort to squeeze in the complexity and range of moves into the game itself it is unfortunate that most of the wins that I clocked up came down to first round TKO’s, something that is doubly wasteful when each fight is supposed to last five rounds.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Along with the normal exhibition mode UFC2009 holds a create-a-fighter option which you inevitably use to carve up a piece of meat in your own image for use in the game’s career mode. The tools presented allow for the creation of a baby-faced 7-foot heavyweight or a vertically-challenged lightweight axe murderer with the possible nicknames of ‘The Claw’ or ‘El Turro’ among others. While it provides an adequate package the game’s allowance of up to one hundred possible fighters feels a bit overkill unless you want to recreate all of your favourite action and sit-com stars duke it out – finally, an opportunity to see Chuck Norris roundhouse that wanker Matt LeBlanc’s head off!&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The vast majority of time invested in UFC2009 by any player will be in the in depth career mode in which you create a fighter, or choose from pre-made nobodies, and lead them to glory in televised-style fight-nights bludgeoning your way to gain the belt of their weight class, of which are light, welter, middle, light-heavy and heavyweight. In between bouts you can participate in practise fights with you sparring partner in order to gain skill points to assign to the offensive/defensive aspects of the game’s different general fighting styles. In addition to this you can train to build up your stamina, strength and speed as well as flicking through annoying UFC newsletters and other emails whose text is too small to read anyway. Regardless whether you win or lose you gain reputation points that go towards training camp invites and sponsorships from UFC’s most renowned gyms which give you the opportunity to learn new combos as well as add to your fighter’s attributes that would normally be attained via training and sparring. Outside of the quest for fame in a virtual world of glitz and shiners UFC2009 also holds a mode particularly tailored for the hardcore UFC nuts out there in ‘Classic Fights’ where if the player can finish famous bouts in the way that they did in reality they will be rewarded with unlockables.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Visually, UFC2009 looks great: cuts show up realistically and fighters’ faces contort in pain, and in between rounds the fighters look properly exhausted and drenched in sweat, however once you get outside the octagon everything else looks a bit bland. The crowd and fellow fighters in your home gym look dull and robot-like while curiously enough the ring-girls have more pixels in their bouncing boobs than in their faces – Dead or Alive fans rejoice! The audio does a great job building up the testosterone with angst-ridden hard rock and nu-metal accompanying the menu screens and enthusiastic crowds and the ecstatic commentary providing great weight to the energetic atmosphere of the octagon. The combination of great visuals and sound that really sells UFC2009 to the player, a ferocious no-holds barred vibe is constantly present when slugging away inside the octagon which is intensified when the game picks up on the brutal smack of a knock-out blow.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;While the sheer diversity of the controls results in a steep learning curve that will probably turn away newcomers and non-fans UFC 2009 Undisputed feels and looks like a Mixed Martial Arts game should – brutal and oozing with testosterone. By blending diverse fighting styles with proper fight-night atmosphere UFC 2009 Undisputed is something that will surely satisfy any fan of the sport. WWE eat your panda-fearing heart out.&lt;br /&gt;&lt;br /&gt;8/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-5243363987875361098?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/5243363987875361098/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=5243363987875361098' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/5243363987875361098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/5243363987875361098'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/06/ufc-2009-undisputed-ps3360.html' title='UFC 2009 Undisputed (PS3/360)'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-7881684022451405783</id><published>2009-05-26T13:42:00.003+12:00</published><updated>2009-05-26T13:48:19.479+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>X-Men Origins: Wolverine (PS3, 360) - Activision</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_RRKo22egv3I/ShtJ0nJXz4I/AAAAAAAAADk/XbL56aFcX5Q/s1600-h/Wolverine_PS3_Box-Shot.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5339942951388172162" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 174px; CURSOR: hand; HEIGHT: 200px" alt="" src="http://3.bp.blogspot.com/_RRKo22egv3I/ShtJ0nJXz4I/AAAAAAAAADk/XbL56aFcX5Q/s200/Wolverine_PS3_Box-Shot.jpg" border="0" /&gt;&lt;/a&gt;Comics and gaming are two things that would seem like they would be as successful as salt and vinegar, however it has only been recently when game developers have actually got the feel right.&lt;br /&gt;&lt;br /&gt;Released in tandem with the new film, &lt;em&gt;X-Men Origins: Wolverine&lt;/em&gt; puts the gamer in the admantium soaked bones of the Hollywood-friendly Wolverine as he seeks out his former comrades in a mission of revenge and redemption – I think. The reason for this unfaithful recollection of the plot is that despite some very well done cut scenes that effectively copy the composition of the comics the story is not what makes this game unique.&lt;br /&gt;&lt;br /&gt;What does make this game great however are the (mostly) smooth gameplay and the sheer bloodlust generated from slicing an enemy into two before digging you claws into his buddy's face. The controls are simple enough for any gamer to pick up quickly with heavy and light attacks as well as throws and spearheaded leaps that can be put together to create some brutal combos. On top of this Wolverine can also do the token double jump and block/deflect foes’ attacks creating an all-round varied and solid fighting control scheme as well as handily having the ability of regenerative health. The more creatively you slice the cannon fodder of foes you collect what the game refers to as Rage that can be used to unleash Wolverine’s impressive Rage abilities that are unlocked as the game progresses. For example, simply slicing and dicing someone to bits will only give you one or two rage points, but if you throw them into another foe/off a cliff or even into a sharp spike, you will get a hell of a lot more. In addition to this there is a slight RPG element in the use of experience points earned for defeating foes and nabbing collectable items – such as dog tags. Aside from simple gratification levelling up grants you ability points that you can assign to boosting your health, the effectiveness of certain attacks as well as boosting the damage dealt by your shiny claws. As well as upgradeable abilities the game also includes what it calls Mutagens, these are power-ups hidden throughout the game-world that, when equipped, grant the player extra bonuses to damage resistance, extra experience from foes and extra Rage among others.&lt;br /&gt;&lt;br /&gt;Activision, thankfully, have realised that Wolverine’s claws are really, really sharp. So when you take out an enemy they do not always simply flop to the ground in a random pre-rendered animation – they can be decapitated. In fact, so often does this happen that within the first ten minutes it soon becomes apparent with the amount of blood, flying limbs and curdling screams of pain that this game is R18. This therefore makes&lt;em&gt; X-Men Origins: Wolverine&lt;/em&gt; one of the goriest superhero games out there today – something that will surely quench any player’s bloodlust.&lt;br /&gt;&lt;br /&gt;It isn’t all just mindless hack and slash fun, aside from the normal cannon fodder soldiers you will have to employ some level of tactics in order to effectively take down stronger foes who range from machete-wielding African natives (oh so tastefully racist) to robots who fire lasers and missiles. The range of foes throughout the game keeps the game fresh and stops it from falling into a trap of boring hackuntilyourarmsfalloff gameplay, and then there are the bosses. There is certainly no shortage of boss fights in&lt;em&gt; X-Men Origins: Wolverine&lt;/em&gt;, which is good because once you get past the simple ones at the beginning of the game you will come across some absurdly epic and fun matches that provide a great challenge. The most memorable of which had to be an epic fight with a Sentinel that climaxed with Wolverine skydive-chasing the mech monster through the air while avoiding its debris.&lt;br /&gt;&lt;br /&gt;As great as the gameplay is it will feel instantly familiar to anyone who has played any of the &lt;em&gt;God of War&lt;/em&gt; games on the PlayStation, so much so that it can detract from the X-Men comic book charm. Games’ protagonists wield a pair of really sharp things (claws versus the Blades of Chaos), both games are total gore fests warranting age restrictions and both operate on similar semi-RPG levelling and skill systems. The result of this is that despite &lt;em&gt;X-Men Origins: Wolverine&lt;/em&gt; being arguably the best of the movie tie-ins, it largely feels like God of War in a different skin and therefore falls just short of effectively standing on its own to non-comic-loving gamers. It is because of this that brings me to the conclusion that non-X-Men-loving PS3 owners should refrain from buying this, saving it for a rental and instead buy any of the two previous &lt;em&gt;God of Wars&lt;/em&gt; until the next comes out after more light is shed on it following &lt;strong&gt;E3&lt;/strong&gt; in June.&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;em&gt;3.5 stars&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-7881684022451405783?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/7881684022451405783/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=7881684022451405783' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/7881684022451405783'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/7881684022451405783'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/05/x-men-origins-wolverine-ps3-360.html' title='X-Men Origins: Wolverine (PS3, 360) - Activision'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_RRKo22egv3I/ShtJ0nJXz4I/AAAAAAAAADk/XbL56aFcX5Q/s72-c/Wolverine_PS3_Box-Shot.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-8549220656630008977</id><published>2009-05-22T14:42:00.003+12:00</published><updated>2009-05-22T14:46:40.188+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>21st Century Breakdown - Green Day</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_RRKo22egv3I/ShYRxWesuNI/AAAAAAAAADc/jAiMHgBpowE/s1600-h/21st_century_breakdown_greenday_album_cover.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5338473947839903954" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 200px" alt="" src="http://2.bp.blogspot.com/_RRKo22egv3I/ShYRxWesuNI/AAAAAAAAADc/jAiMHgBpowE/s200/21st_century_breakdown_greenday_album_cover.jpg" border="0" /&gt;&lt;/a&gt; &lt;div&gt;2004 was a significant year for Green Day: with the release of American Idiot it was clear that one of the biggest punk acts had chosen a new direction strongly influenced by pop-punk energies combined with a grand, almost progressive, musical score theme that was reminiscent of rock opera. Now, five years later, Green Day offers us the follow-up to their newfound style that might as well be a second album for what feels like a completely new band.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;21st Century Breakdown&lt;/strong&gt; is not the album that old school Green Day fans are looking out for, it is, in fact, a strong continuation of their new direction that favours the more melodic and anthem-based songs that American Idiot introduced. While not nearly as progressive at times &lt;strong&gt;21st Century Breakdown&lt;/strong&gt; remains to prove that Green Day have matured into what can only possibly be described as one of the most unique pop-rock bands churning out anthems today. The songs &lt;em&gt;‘Christian’s Inferno’&lt;/em&gt;, ‘&lt;em&gt;Horseshoes and Handgrenades’&lt;/em&gt; and ‘&lt;em&gt;American Eulogy’&lt;/em&gt; provide energetic guitar driven pop-rock anthems that are sure to please their more angst-ridden and pop-loving audiences, while the sorrow of &lt;em&gt;‘Restless Heart Syndrome’&lt;/em&gt; provides a great contrast. The pop-epics of ‘Holiday’ and ‘Jesus of Suburbia’ make a return with &lt;em&gt;’21 Guns’&lt;/em&gt;, the My Chemical Romance-inspired ‘&lt;em&gt;Viva La Gloria’&lt;/em&gt;, and closing track ‘&lt;em&gt;See the Light’&lt;/em&gt; reinforcing that Green Day have found a new direction that suits. Numerous times throughout the album there are catchy tinges of early rock’n’roll pop &lt;em&gt;(‘Last of the American Girls’, ‘Static Age’&lt;/em&gt;, etc) that would not be out of place at American high school proms whilst being contrasted by the likes of &lt;em&gt;‘Peacemaker’&lt;/em&gt; with its fast-tempo acoustic guitar that oddly would suit a stage production. In fact the album’s subject matter would almost certainly provide enough material for some kind of musical with its (albeit pop-infused) commentary on the state of Western society at the beginning of a new century – hence the album’s name.&lt;br /&gt;&lt;br /&gt;While hardcore Green Day fans of old will not appreciate the continuation of American Idiot’s pop-rock anthems, &lt;strong&gt;21st Century Breakdown&lt;/strong&gt; is an album that will grow on listeners who are not initially hooked by the melodies and altogether proves that Green Day have found a winning formula.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;em&gt;4 stars&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-8549220656630008977?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/8549220656630008977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=8549220656630008977' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/8549220656630008977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/8549220656630008977'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/05/21st-century-breakdown-green-day.html' title='21st Century Breakdown - Green Day'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_RRKo22egv3I/ShYRxWesuNI/AAAAAAAAADc/jAiMHgBpowE/s72-c/21st_century_breakdown_greenday_album_cover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-3447294904163142422</id><published>2009-05-12T22:50:00.002+12:00</published><updated>2009-05-12T22:58:33.284+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Race Pro (360) - Atari</title><content type='html'>&lt;a href="http://www.puolenkuunpelit.com/kauppa/images/race-pro-x360.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 229px; CURSOR: hand; HEIGHT: 306px" alt="" src="http://www.puolenkuunpelit.com/kauppa/images/race-pro-x360.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Only a few years ago there were just two players on the race-sim battleground conveniently opposing one another: Xbox’s &lt;em&gt;Forza Motorsport&lt;/em&gt; and PlayStation’s &lt;em&gt;Gran Turismo&lt;/em&gt;. These two titles provided stunning visuals and an immense range of licensed cars. But now it seems that the big players in the gaming industry are clueing on to the fact that these games are not only infuriatingly difficult to master but are also a lot of fun. Cue Atari, offering 360 owners another exclusive in the form of the imaginatively titled &lt;strong&gt;Race Pro&lt;/strong&gt;.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Gameplay-wise &lt;strong&gt;Race Pro&lt;/strong&gt; feels dated and arcade – something a current-gen simulation should not be. There are two major faults that haunt this game’s claim to simulation: the first is that in a straight line your car will be the quickest on the track no matter what; the second is that unlike what &lt;em&gt;Granny Turismo&lt;/em&gt;’s licence tests and &lt;em&gt;Forza&lt;/em&gt; teaches you the racing line can be ignored in favour of driving aggressively. A lot is borrowed from the gospel of &lt;em&gt;Forza&lt;/em&gt; featuring a default race-line with turn-notices a la every-rally-game-ever-made, adjustable difficulty in the form of driving assists and almost the exact same rotatable camera controls. In fact the only aspects of &lt;strong&gt;Race Pro&lt;/strong&gt; that make it stand out from the race-sim giants is that every car in the game is an actual race car that belongs on the track (no whipping your Corona around Road America here) and hidden away in the options menu are adjustable steering, throttle, brake sensitivities as well as other mindless technical jargon. The latter feature could be the only significant selling point of this game, as only perfectionist mechanics and wannabe motorsport fanatics would actually care about this.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;To further your career as a &lt;strong&gt;Race Pro&lt;/strong&gt; you race in championships for teams who initially require you to beat a set time on a particular circuit in their car before you can purchase their contract at a discounted rate. Upon completion of championships not only are you rewarded credits per-race but also trophy-car versions of you team’s motor, after a few completed contracts per class (normally two) the next class is unlocked granting access to more contracts with faster cars and some more tracks. Back in the days of the original &lt;em&gt;TOCA&lt;/em&gt; games this may have been acceptable, warranting no complaints, but in this day and age this method of progression proves linear and is a repetitive grind. Other offline modes include Single Race, Championship (which is essentially a few Single Races thrown together), Hot Seat (offline multiplayer), Time Attack and Open Practice all of which involve simply selecting a track, a car and gunning it – something that, again, brings nothing new to the racing table. Online, however the game box boasts “extensive” Xbox Live races against 12 other budding &lt;strong&gt;Race Pros&lt;/strong&gt;. While this is a pretty major promise, and the most intriguing out of the features boasted, when logging on Xbox Live to test this out I found at most six opponents to take on – far from extensive.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;One of the great things about race-sims is that the graphics are very pretty: trees and buildings reflect with stunning detail off the cars and the lighting effects of the sun and street lights serve as great distractions when hurtling down a straight at 200km/h. This is probably where &lt;strong&gt;Race Pro&lt;/strong&gt; most notably drops the ball though. While some effort has gone into the car models and the realistic depiction of the race tracks it all comes off sub-par compared with the graphics of, well, damn near every game offered on the current generation consoles bar the Wii. So bland are the visuals that the game appears as if it belongs on the original Xbox or even on the aging PS2...in fact even the original &lt;em&gt;Forza&lt;/em&gt; and &lt;em&gt;Gran Turismo 4&lt;/em&gt; were far more pretty.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Lastly, there is practically no soundtrack in this game aside from a Scottish voice out of no-where congratulating you on finishing and telling you off for doing something wrong. While Atari may have intentionally done this in order to gain the full race-day immersion, again, all that results is a feeling that the game is unfinished.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;While there are not that many race-sims available to gamers the very high standard of quality in those available makes it very difficult for any newcomer to stand a chance at keeping toe to toe with the big boys. Unfortunately due to mundane graphics, grinding career progression and very little in the way of a unique experience &lt;strong&gt;Race Pro&lt;/strong&gt; falls behind the behemoths of the racing genre. If you own a 360 and you are looking for a racing sim buy &lt;em&gt;Forza 2&lt;/em&gt; or &lt;em&gt;GRID&lt;/em&gt; and avoid this like the plague.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-3447294904163142422?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/3447294904163142422/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=3447294904163142422' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3447294904163142422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3447294904163142422'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/05/race-pro-360-atari.html' title='Race Pro (360) - Atari'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-3765317059267524827</id><published>2009-05-01T13:36:00.004+12:00</published><updated>2009-05-04T21:01:11.151+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Halo Wars (360) - Ensemble Studios</title><content type='html'>&lt;a href="http://360rantrave.com/images/halowars.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 306px; CURSOR: hand; HEIGHT: 394px" alt="" src="http://360rantrave.com/images/halowars.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;As the flag-ship game for the 360 it is not surprising that Halo developers Ensemble are pushing the franchise to new limits in order for it to seep into everyday gaming culture, which has largely been successful thanks to the franchises three critically acclaimed games.  Now, in what is a very interesting step, the latest offering in the Halo franchise is not first-person shooter but a real-time strategy.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It is a well known fact in the global gaming community that if there is one genre of gaming that consoles have continually failed to get right it is strategy:  this is because a PC’s keyboard plays a monumentally important role in a l337 term known as ‘micro-management’; however a console controller is obviously hampered by its lack of buttons.  Ensemble have addressed this problem by allowing you to cycle through different types of units using the left and right triggers and by using the shoulder buttons to select local (on screen) and all units.  While this is a good idea Halo Wars still manages to lag behind its PC brethren due to the fact that you cannot arrange your units into specific squads for further micro-management.  The use of the left, right and down buttons on the game pad serves the use of quickly jumping you to selected units and map events but thanks to the lack of a mouse allowing you to freely click on the mini-map itself results in a general feeling of restriction.  While this may seem like a minor quarrel it can make a big difference later on in the campaign with the difficulty cranked up or on a fairly hectic skirmish when you are multi-tasking between constructing units and managing those already in the thick of battle.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Halo Wars is set 20 years prior to the events of the first Halo game (referred to as ‘The Halo Incident’) pitting you in control of UNSC forces as they valiantly struggle against the fittingly evil Covenant alliance.  One of the main selling points for the 360-fanboys in la la land will be the opportunity to control armies of American-accent-totting UNSC forces or even switch sides in a skirmish to take control of a few Hunters, Banshees and the formidable Scarab.  While both goodies and baddies hold forces of adequate variety that can be upgraded through research, not to mention that in Skirmish mode each general holds specific unique units; there is a persistent feeling of limitation.  This is largely down to the limited visual and artistic differences between certain units; even with the ability to zoom in controlled through the right analogue stick it is difficult to tell them apart.  This was particularly a pain when in one mission I continually found myself sending useless artillery tanks into the thick of battle mistaking them for something far more useful (and short range).  The result: a certain Mr Cracka screaming at the aforementioned artillery in frustration, cursing the fact that they were almost identical in appearance to the more useful Scorpion tanks. This leads me conveniently to another issue I found with the game play: despite the presence of an adequate range of units to combine into an army it was all too easy to fall back onto the old amateur tactic of tank rushing.  With this lack of strategy consistently employable throughout the game’s campaign save one or two missions it kind of defeats the purpose of a strategy game, and results in the fact that Halo Wars is not something that the die-hard RTS fans out there should be rushing out to play but instead serves as a good introduction to the genre itself.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;All up Halo Wars is an interesting new take on the 360’s ‘killer app’ that provides a control scheme that, for once, actually works for a console RTS and is a fun game to play because of this.  Unfortunately due to the simplicity in the units’ range and the dumbed-down difficulty thanks to the lack of strategy actually required, Halo Wars is a game that should only really be bought by the hardiest of Xbox fan-boys or those wanting an introduction to the strategy genre.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3.5 stars&lt;/strong&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-3765317059267524827?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/3765317059267524827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=3765317059267524827' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3765317059267524827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3765317059267524827'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/05/halo-wars-360-ensemble-studios.html' title='Halo Wars (360) - Ensemble Studios'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-8758308442495600186</id><published>2009-03-23T22:31:00.003+13:00</published><updated>2009-03-23T22:40:18.839+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TRS exclusive content'/><title type='text'>Interview with Angelo Munro from the Bleeders</title><content type='html'>&lt;div&gt;&lt;em&gt;This is an interview I conducted and wrote exclusively for the club that I run, &lt;a href="http://www.truerocksoc.blogspot.com/"&gt;TrueRockSoc&lt;/a&gt;. I decided against submitting it into CANTA as I wanted some exclusive content for the &lt;a href="http://www.truerocksoc.blogspot.com/"&gt;club blog&lt;/a&gt;.&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;a href="http://media.nzherald.co.nz/webcontent/image/jpg/bleeders1.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 230px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://media.nzherald.co.nz/webcontent/image/jpg/bleeders1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;So tell us, what has been going on in The Bleeder’s camp? It’s been a while since we heard anything from you guys following last year’s self-titled album.&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Yeah, I guess last year we did a couple of tours to support the record, and then took a break for 6 weeks before moving to Toronto in January where we are now based for next year. We have played a little bit..but looking to tour a lot more towards the U.S. summer. Also some writing towards a new album is a bit of a focus right now.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;As arguably one of the most recognisable figures in the NZ music scene do you feel some kind of celebrity status or is our wee country too small to even consider yourself as a celebrity?&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Haha not at all! I'm recognisable if you like what we do and you know the band, but I definately don't get harrased in the supermarket which I like. I am definately not a celebrity, I hate that shit. Manu Vatuvei...now that's a celeberity! He is the man! &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Many bands head West to boost their careers but have been largely unsuccessful in doing so (Shihad case-in-point), is the North American hardcore scene very supportive for you boys?&lt;br /&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Well you know...NZ is always easy to point out about bands trying overseas and beeing unsuccessfull, but Shihad for instance, they weren't a failure by any stretch of the imagination. The population over here is a hell of a lot more, so expectations are higher. If you get signed to say a major like they were and you sell like 80,000 CDs per se...they see that as failure here. So you get dropped. Reports come back to NZ that they were dropped and its seen as a failure here too. But in the meantime they have probably got a nice small fanbase and can come here and play club tour to 200-300 people per night (or more, I'm not exactly sure what they do) and to do that in a country on the other side of the world from your home is amazing!&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;So to me...anything's a bonus. If we stayed in NZ for 2009 it would of gotten stale for us. So we are here, and we are grateful for anything. If we come home next year and can say we toured the States and Canada multiple times and have a CD out here with several thousand buying it I will die a happy man!&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;And yes...so far so good for the Canadians. USA is yet to see Bleeders as of yet. Maybe in a few months!&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Tell us about Deadboy Records, you’ve signed on False Start and other emerging hardcore bands.&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Yeah false start have done 2 CDs on my label, they were on board very early and have been my top seller for sure! I got like 6 bands on my roster now...so its fun. It's more of a hobby for me, but at the same time I can help bands get their CDs out and keep the costs low you know...so its cool. My label is very diverse, from emo/pop to brutal hardcore shit... like In Dread Response.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;What’s your thoughts on NZ music month? Do we need it or should our local music always be able to support itself without the aid of mass-marketing?&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;I don't really care either way, I used to think there's no point shoving it down peoples throats. But you know...my band has had great support over the years and had shit pretty easy. So nz music month gives some bands that are under the radar a bit more exposure!&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;The Bleeders are known for their determined touring and intense live performances, care to share any horror stories from the road?&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Bro we dont have anything to tell..seriously! &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Finally, when can we expect to see you back in NZ? We’ve been missing our favourite hardcore act!&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Next year for sure. We hope to record a new album later this year or early next year, and come home to tour it. Or...we may just come back to live. We have definately not claimed we are here forever...so no talking about us failing please if we do just the 1 year! Haha! &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-8758308442495600186?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/8758308442495600186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=8758308442495600186' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/8758308442495600186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/8758308442495600186'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/03/interview-with-angelo-munro-from.html' title='Interview with Angelo Munro from the Bleeders'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-3630869470608581481</id><published>2009-03-15T16:23:00.003+13:00</published><updated>2009-03-15T16:25:17.481+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>No Line On the Horizon - U2</title><content type='html'>&lt;a href="http://assets.thequietus.com/images/articles/1194/U2NoLineOnTheHorizon_1235216448_crop_500x449.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 251px; CURSOR: hand; HEIGHT: 228px" alt="" src="http://assets.thequietus.com/images/articles/1194/U2NoLineOnTheHorizon_1235216448_crop_500x449.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;It’s been five years since U2’s last studio effort, a big gap for a band who in their almost 30 year career have released eleven previous records. In this time they have written some great music, but it seems with No Line On the Horizon they may have dropped the ball.&lt;br /&gt;&lt;br /&gt;I shouldn’t be all too negative about this album, there are some great songs on it. A nice cushy love song can be found in ‘Magnificent’ and the single ‘Get On Your Boots’ is pretty groovy, deserving the amount of radio attention it’s been getting lately. The same should be said about the opener ‘No Line on the Horizon’ as well, but it is unfortunately ruined by the fact that it is repeated as a closing track with minor musical alterations and different lyrics. Normally this can work if it acts as a kind of closing credits function only lasting a minute or so, but it is an entire song in itself which paints a pretty lazy picture.&lt;br /&gt;&lt;br /&gt;What is interesting is that a lot of the songs are based in the perspective of some poor soul suffering through war and poverty or even a journalist covering these global issues. This would normally make for some pretty interesting lyrics but unfortunately they end up resembling those of an accountant for the Green Party, of particular note is ‘Cedars of Lebanon’ with the lyrics “Child drinking dirty water from the river bank/ Soldier brings oranges he got out from a tank” and so on…you get my point. Talking about lyrics there is a significant lack of such with too many choruses relying on the “Oh-oh ooohhh-ooooooh oh” style of speak resulting in the aforementioned laziness.&lt;br /&gt;&lt;br /&gt;My biggest beef with U2’s No Line On the Horizon is the fact that it’s very linear; none of the songs really stand out and more or less just blend together. That doesn’t mean that it’s a bad album, but it seems to me that U2 are starting to lose their way.&lt;br /&gt;&lt;br /&gt;2.5 stars&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-3630869470608581481?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/3630869470608581481/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=3630869470608581481' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3630869470608581481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3630869470608581481'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/03/no-line-on-horizon-u2.html' title='No Line On the Horizon - U2'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-8166042074373810660</id><published>2009-03-07T15:46:00.003+13:00</published><updated>2009-03-09T13:08:40.377+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Parappa the Rappa:  Killzone 2 (PS3)</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/3/31/Killzone2_Box_Art.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 228px; CURSOR: hand; HEIGHT: 271px" alt="" src="http://upload.wikimedia.org/wikipedia/en/3/31/Killzone2_Box_Art.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;I am always sketchy about games that receive mountains of hype by faceless marketing departments in the lead up to their releases. Sure, the game looks pretty and we are promised oh so much for forking out the hundred or so from our already thin wallets for it, but most of the time these games turn out to be unpolished and uninspired. However, Killzone 2 has done the improbable by actually matching its own hype with stellar visuals and some of the most intense firefights in recent memory. &lt;a href="http://upload.wikimedia.org/wikipedia/en/3/31/Killzone2_Box_Art.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The plot of Killzone 2 is not exactly gripping, but then again it cannot be called garbage. All you really need to know is that the evil Helghast Empire is now on the defensive back-foot after the American accent-toting Interplanetary Strategic Alliance managed to repel their invasion of the planet colony Vekta from the first Killzone. As soon as you pick up the game you are thrown into the invasion of the planet Helghan in a D-Day inspired scenario crash-landing on a beach…if you could call it that. Helghan is far from a holiday resort with some genuinely menacing environments on offer adding nicely to the dark tone of war given off by the game; this is complemented further by the enemies sporting glowing red eyes and evil English accents wheezing through post-apocalyptic helmets and gas masks.&lt;br /&gt;&lt;br /&gt;Combat is exciting and intense providing a great challenge throughout the game to the degree that you never get to the point of partaking in a spot of controller-discuss. The controls feel spot-on with great responsiveness while retaining the feeling of your character’s weight. By sticking with bullets over lasers, Killzone 2 avoids Halo’s fantastical sci-fi approach to weaponry in favour of raw grit, the result of which is a far more believable experience reminiscent of shooters like Battlefield and Call of Duty. However in saying that special mention has to go to the electricity spewing gun and grenades that prove to be very useful for mechanical foes and provide humour in hearing your more fleshy enemies’ garbled screams. Killzone 2’s gamble with the inclusion of a cover mechanic pays off allowing you to reload and (briefly) plan your next move without becoming Swiss cheese. The game even makes use of the largely useless Sixaxis motion control system by using it to turn valves and plant C4 charges. While most of the time this feels well designed, there are a few moments when going from staunchly firing your gun to flailing and twisting your controller in the midst of battle makes you feel like a bit of a dork.&lt;br /&gt;&lt;br /&gt;Outside of the main campaign, there is further evidence of Killzone 2’s greatness by the inclusion of a great online multiplayer with some great maps and modes. The set up of multiplayer is superb in that you do not necessarily have to stick with the bog-standard death match. Once an objective is completed, the game assigns a new mode seamlessly through radio commands, the result of which can have you scrambling around the map completing search and destroy-style missions for a few minutes before smoothly changing to hiding in a corner while your teammates protect you from being popped in assassination missions. Even if you do not have access to the internet, the team at Guerrilla have included a Skirmish mode teaming you up with and against teams of bots playing multiplayer missions which adds a lot of replay value to an otherwise linear game.&lt;br /&gt;&lt;br /&gt;While the original Killzone on the PS2 was average, Guerrilla have finally got the formula right with a superb shooter that gives the 360’s heavyweights Gears and Halo a real run for their money and effectively puts the PS3 back on the FPS map.&lt;br /&gt;&lt;br /&gt;4.5 stars&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-8166042074373810660?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/8166042074373810660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=8166042074373810660' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/8166042074373810660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/8166042074373810660'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/03/parappa-rappa-killzone-2-ps3.html' title='Parappa the Rappa:  Killzone 2 (PS3)'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-4142424957782615529</id><published>2009-03-01T21:07:00.005+13:00</published><updated>2009-03-02T08:44:43.491+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CANTA'/><category scheme='http://www.blogger.com/atom/ns#' term='Gig review'/><title type='text'>Brant Bjork and the Bros at Al's Bar</title><content type='html'>Whenever a well renowned international rock act comes to Christchurch one would expect them to be perform in the town hall, Westpac or some other decent venue. However, what would be the case for the more underground rock acts of the, say, Palm Desert stoner era? Al's Bar is the only choice; a bar that holds local and underground live rock true to its gritty young heart and intimate atmosphere. And what better underground act than the legendary Brant Bjork who made his name as the stickman for desert/stoner rock pioneers Kyuss (the members of whom included Josh Homme).&lt;br /&gt;&lt;br /&gt;Arrivingto the gig after a few late beers and an even later bus this reviewer unfortunately missed all but the final two songs of supporting act Second Gear Grind (UC represent!). However SGG proved they were more than worthy to support the a stoner rock legend with heavy bass and guitar driven rock led superbly by vocalist S.Bell's strong vocals showcasing their influence by the band that made Bjork famous but also combining it with a more metal-like sound reminiscent of sludge rock and metal. For the entirity of their epic songs (and I'm sure their set for that matter) they had the crowd grooving in such a way that only stoner rock fans can - heavy nodding and side swaying...the cool way.&lt;br /&gt;&lt;br /&gt;Almost straight off the bat Bjork and his support band The Bros established themselves as all about the music launching straight into it; no arsing around, just pure unadulterated rock'n'motherfucking'roll. Bjork retained the perfect stoner rock look dressed (to put it bluntly) like a bum keeping his attention to the lazy rock and was aided greatly by heavy bass of the Bros' bassist and their baritone axeman Max Roddings. In fact so heavy was the grooves of the set that when I briefly ventured out of the mosh pit (if you could call it that) to break the seal that the entire mens toilets were shaking with a force that could only be compared to a dragon farting. As this gig was part of Brant Bjork's tour for his 2008 album 'Punk Rock Guilt' there were a few songs featured in the set, but due to my aforementioned lack of knowledge of his music I can't really tell you what they were. What I can tell you however was that the songs all reeked of dirty desert rock goodness that is so very under-appreciated in this day-and-age of bland Chad Kroegerness...but I'll save a further explanation of this for another day.&lt;br /&gt;&lt;br /&gt;By the time Bjork and the Bros wrapped up their set of heavy grooves and amp'd tunes I was re-hooked on the stoner rock vibe and keen to grab a copy of their latest album, this would not be the case however. Due to the fact that this was a bar there was no chance of getting money out, so I've now resided to the fact that when Studylink comes through it will be right on the top of the list of things to claim as part of course related costs - I'm a Mass Coms student...it's gotta count for something right? But as far as Wednesday nights go, proclaimed Bjork midset, the night was about as close to a Thursday as you could get, and that coming from an underground legend in my books is pretty darn good.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-4142424957782615529?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/4142424957782615529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=4142424957782615529' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4142424957782615529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4142424957782615529'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/03/brant-bjork-and-bros-at-als-bar.html' title='Brant Bjork and the Bros at Al&apos;s Bar'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-3922575851150255119</id><published>2009-02-15T13:28:00.003+13:00</published><updated>2009-02-15T15:31:22.073+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Parappa the Rappa: Skate 2 CANTA review</title><content type='html'>In 2007 EA Blackbox's &lt;em&gt;Skate&lt;/em&gt; stole the heavyweight championship belt off the ailing &lt;em&gt;Tony Hawkes&lt;/em&gt; franchise for the skateboarding genre by focusing not on arcade-like craziness but instead on realism and a revolutionary 'flickit' control scheme.  &lt;em&gt;Skate 2&lt;/em&gt; has finally arrived with much hype expanding the tricks to twice the amount of the original, as well as a redesigned city and the ability to hop off your board to move objects around to create your own line anywhere in the game.  Along with these features &lt;em&gt;Skate 2&lt;/em&gt; still very much feels like the first game, encouraging you to explore New San Vanelona to find hidden spots to destroy (or 'Kill') and complete a very wide range of challenges.&lt;br /&gt;&lt;br /&gt;Like most games nowadays there is a plot, but really it's just your average quest for skater of the year theme which quickly takes a back seat.  The only important thing about the plot that links with the gameplay is that while you were in prison (yeah, weird I know) a natural disaster occured and a corporation known as MungoCorp rebuilt the city but have capped many a skate spot and have infested the city with security guards.  This ties into the gameplay loosely by setting you challenges revolving around avoiding said-guards and uncapping spots to make them accessible to you and other skaters, but that's really it.  While the story may be weak, everything else is solid.&lt;br /&gt;&lt;br /&gt;Blackbox have taken a leaf or ten out of the &lt;em&gt;Tony Hawkes&lt;/em&gt; franchise's book by allowing you to hitch a ride on cars by way of skitching and giving you the ability to abandon your board to run around like a nice normal person.  The reason for the latter is so that you can walk up stairs and even grab onto certain objects to move around to create you own line.  While this is a brilliant idea and can really liven up a dull line the off-board controls feel stiff and wooden (think old-school &lt;em&gt;Tomb Raider&lt;/em&gt; bad) compared to how &lt;em&gt;Tony Hawkes Underground&lt;/em&gt; managed to pull it off.  The result is an at times frustrating experience that feels like it was tapped on at the last minute, and is ultimately pretty disappointing seeing as this was one of &lt;em&gt;Skate 2&lt;/em&gt;'s main selling points.  Another leaf that has been taken out of the &lt;em&gt;Tony Hawkes&lt;/em&gt; game bible is the inclusion of bonelesses, no complies, footplants and handplants resulting in a more diverse trick book, albeit at times difficult to pull off.  Speaking of tricks, the flickit system of course remains, assigning the left analogue stick to controlling your body and the right for your board, but has been expanded to include fingerflips as well as more grabs and grinds. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Skate 2&lt;/em&gt;, like its predecessor, is not a very easy game to play and has a fairly steep learning curve in respect to getting used to the controls, however since there are no stats to assign, your skater's limitation is down to your own mastery of said controls.  At times this will leave you wanting to hurl your controller through a window/TV/annoying flatmate's face, but the immense satisfaction of finally pulling off a killer line or trick is worth every painstaking moment.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;The signature low camera angle of &lt;em&gt;Skate&lt;/em&gt; remains giving you the perspective of your cameraman buddy Reda (who looks remarkably like last year's VP Amedeus Rainbow) which results in an at-first annoying but ultimately realistic view focusing not on your skater but rather your tricks.  However if you do find yourself pining for the &lt;em&gt;Tony Hawkes'&lt;/em&gt; camera angle &lt;em&gt;Skate 2&lt;/em&gt; has included the option to do so.  One thing does have to be said about the characters though, the dialogue is littered with 'sick', 'buttery' and 'dude' to such a point that I wonder if all skaters actually talk like such douches (ummm hi CUBA).&lt;/div&gt;&lt;div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;It has to be said that it is very fortunate for us students that &lt;em&gt;Skate 2&lt;/em&gt; has been released this early in the year so far away from assignments and exams. The sheer amount of hours you can easily sink into just screwing around New San Van completing some excrutiatingly hard challenges, making skate videos using the very flexible replay editor and even taking it online to kick some n00b ass is epic.  The game even caters for the players who totally suck at skateboarding by expanding the original's Hall of Meat rewarding you for hurting yourself in certain ways.  This of course results in further procrastination by throwing yourself off stupidly high buildings and dams just to see how many bones in your rag doll body you can break in one go.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;/div&gt;&lt;br /&gt;While it may have failed to live upto all its promises effectively, &lt;em&gt;Skate 2&lt;/em&gt; is still a superb game that has the potential to destroy your social life (in a good way) and is a must have if you have ever been a fan of skating.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-3922575851150255119?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/3922575851150255119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=3922575851150255119' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3922575851150255119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3922575851150255119'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/02/parappa-rappa-skate-2-canta-review.html' title='Parappa the Rappa: Skate 2 CANTA review'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-6322840645235776379</id><published>2009-02-09T13:21:00.000+13:00</published><updated>2009-02-09T13:22:56.832+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Parappa the Rappa:  Skate 2</title><content type='html'>Pros:  Almost double the amount of tricks including handplants, bonelesses, and footplants;  expanded city with way more skateparks; the ability to get off your board and move objects around to create that perfect line; alot more challenges to keep you busy; not as many trick-specific challenges this time around.&lt;br /&gt;&lt;br /&gt;Cons:  Steep learning curve getting used to the control scheme; some challenges are actually nearly impossible requiring luck or trickery to succeed; on-foot controls feel like they've been ripped from the mid-nineties; seemingly solid objects can be easily moved by you or other AI; the sheer amount of security is a bit overkill at times; no way to replay your favourite challenges; annoying glitches that can stop you from completing challenges and even freeze the game.&lt;br /&gt;&lt;br /&gt;Buy it or rent it:  Buy it if you can get used to the controls.  Despite it's difficulty and glitches Skate 2 is a superb game that anyone who has ever had an interest in the sport should play.  The sheer size of the city and it's almost limitless lines combined with the excellent replay editor will provide hours of replay value and with it's immense popularity there will always be someone online to play a spot of S.K.A.T.E. with.&lt;br /&gt;&lt;br /&gt;In 2007 Skate reinvented the way that skateboarding games played with the award winning Flickit control system and the more down to earth realistic approach to the genre that had previously been dominated by the squandering arcadey Tony Hawkes franchise, so it's no surprise that there has been alot of hype behind the sequel.  Back again is the city of San Vanelona, back again is the Flickit system, and back again is the annoying Reda...but it's all different.&lt;br /&gt;&lt;br /&gt;The story of Skate 2 is that of redemption...well sort of.  In the opening movie you are released from prison for an unmentioned crime and your cameraman/annoying git of a friend Reda informs you that while you've been in the slammer San Van has been rebuilt by Mungocorp to become New San Van and is now teeming with security eager to knock many a skater of his or her board.  Throughout the game you basically spend your time draining pools, freeing skate spots from clamps and generally reclaiming the title of Skater of the Year to show the pros what's what.  Of course, being a sports game, the story takes a back seat pretty quickly in favour of just skating, this is the charm of the Skate franchise and it's good to see that Blackbox have barely changed the formula to encourage just this.  In Skate 2 you can easily sink more hours into perfecting a killer line anywhere in the sprawling city than actually completing the game's challenges; and with the enhanced replay editor, which allows you to create your own skate video, Skate 2 holds alot of replay value.&lt;br /&gt;&lt;br /&gt;One of the main hypes behind Skate 2 is the controls:  the team at EA's Blackbox have managed to almost double the amount of tricks at your disposal.  The Flickit system has been expanded to include fingerflips and one footed grabs and by simply tapping a button as you reach the lip of a quarter pipe you can bust out a handplant, which can be tweaked in a similar way to grabs by pushing the right analogue stick in a direction.  In a similar way bonelesses and no-complies have been added but are slightly more difficult requiring you to time you ollie and grab or foot-push perfectly.  The grinds and stalls have also been expanded by allowing you to grab your board or even strike a pose (or 'flair' as it's called) while doing so.  It's good to see that even by doubling the amount of tricks Skate 2's developers have been true to the formula by relying on natural-feeling controls and not resorting to the Tony Hawke's franchise's Special move cheapness, however the inclusion of 'flairs' quickly gets lame even if you do change them around.  The control system of the Skate franchise is unforgiving to be brutally honest.  Unlike Tony Hawke's where you could bust out a varial heelflip to judo almost instantly the controls in Skate actually require your own individual skill and your own ability to learn.  While this is initially difficult, the steep learning curve is actually very refreshing, resulting in a much more realistic feel to skating restricted only by your own ability, as opposed to individual stats (THPS I'm looking at you).&lt;br /&gt;&lt;br /&gt;The other main hype for Skate 2's control scheme was that you could get off you board to get up stairs, caveman into a grind or drop and even move objects around to create your own custom line.  While in theory this was a great idea in reality this feature feels unpolished and frustrating.  Tony Hawkes Underground was the first skating game to allow you to get off your board and succeeded with a simple control scheme using the left analogue stick to move you about while the right analogue stick controlled the camera.  You would have thought that Skate 2 would have unashamedly copied this scheme because, well...it worked, but really it just feels rushed and unpolished.  This is a major dissapointment when you think about it and a bit of a blow to a great game, however the simple fact is that you aren't going to be spending alot of time off your board anyway so it can be ignored in favour of the game's great trick system. &lt;br /&gt;&lt;br /&gt;Overall the look of New San Van is great:  there are way more rails, lips, and damn near anything to make a great line, but what makes Skate 2 stand out is the fact that you can now hop off your board and move certain objects around to air massive gaps or just make that dream run that much more technical.  However, just like running around off your board, this aspect of gameplay is unfortunately flawed.  With just a single button you can grab onto certain objects and move them around almost effortlessly, but this is also the case when you or the AI knock into the objects, thus ruining your perfectly placed line.  This can be incredibly frustrating in certain challenges where you have to clear a gap using loose objects while avoiding security guards.  Again this fault results in a rushed feeling to the game which is quite a dissapointment, but just, and only, excusable.&lt;br /&gt;&lt;br /&gt;Despite New San Van being a great city to skate and explore the inhabitants can get pretty annoying by dropping physics-enhanced litter and handbags that get caught in your wheels and generally just getting in you way, and those pesky security guards are far from elusive too.  While the game gives you the option to distract security by calling on the infamous Big Black it feels like a bit of a last-minute tack on that has greater chance of ruining your custom line than protecting you from being tackled.&lt;br /&gt;&lt;br /&gt;Skate 2's faults stop it from being a really great game, however it is still very good nonetheless.  Skate 2's charm lies in its controls and sheer replayability, which coupled with the very flexible replay editor and slick online play makes for a great buy.&lt;br /&gt;&lt;br /&gt;8.5/10&lt;br /&gt;**** 4/5 stars&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-6322840645235776379?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/6322840645235776379/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=6322840645235776379' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/6322840645235776379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/6322840645235776379'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/02/parappa-rappa-skate-2.html' title='Parappa the Rappa:  Skate 2'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-3330981211645580227</id><published>2009-01-24T12:01:00.007+13:00</published><updated>2009-01-26T13:03:29.335+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Parappa the Cracka:  Fable 2</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_RRKo22egv3I/SXpsOgFXgKI/AAAAAAAAADM/nXd2T2RWA0Q/s1600-h/fable2box.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5294663308313854114" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 142px; CURSOR: hand; HEIGHT: 200px" alt="" src="http://2.bp.blogspot.com/_RRKo22egv3I/SXpsOgFXgKI/AAAAAAAAADM/nXd2T2RWA0Q/s200/fable2box.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;2008 was a big year for gaming exclusives when it came to the PS3 vs 360 console wars: Sony had &lt;em&gt;Little Big Planet&lt;/em&gt;, &lt;em&gt;Metal Gear Solid 4&lt;/em&gt; and &lt;em&gt;Resistance 2&lt;/em&gt; among others; while Microsoft answered with &lt;em&gt;Gear of War 2&lt;/em&gt; and the delightful &lt;em&gt;Fable 2&lt;/em&gt;. So to get myself into the groove of game reviews I have decided to review Lionhead Studios' &lt;strong&gt;&lt;a href="http://www.youtube.com/watch?v=wG8_n9-oiBo"&gt;Fable 2&lt;/a&gt;&lt;/strong&gt;&lt;em&gt;.&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Fable 2&lt;/strong&gt; is set some years after the events of the first game from the original Xbox in the very medieval-England inspired land of Albion, you start off as a poor child nick-named 'Little Sparrow' following your big sister around your town until you are both summoned to looming castle by the king where, after some unfortunate events, you are ultimately left for dead by said king. Your sister does not survive the event thereby establishing a story based upon vengeance and ridding the world of the power-hungry ruler who threatens to destroy it with the establishment of a dark new world order. The story takes you to many interesting towns both big and small, prosperous and poverty-striken where you gather information and ultimately gather three fellow 'heroes' to defeat the bad-guy. However, I felt that the story really wasn't as engrossing as it really could have been; after playing the much more mature &lt;em&gt;Fallout 3,&lt;/em&gt; where it felt like peoples' fates were really in your hands, the fantastical and light-hearted elements of Fable 2 failed to capture my attention. Also due to the fact that your character &lt;em&gt;never&lt;/em&gt; talks, instead simply gives thumbs up/down or other simple expressions, you caring for the world of Albion seems overtly absent. Another niggle I had with the plot was that, like &lt;em&gt;Fallout 3&lt;/em&gt; the climax was, well, not very climatic at all - sure the last boss fight was pretty good, but it didn't feel like the last boss fight.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Speaking of fighting the gameplay of &lt;strong&gt;Fable 2&lt;/strong&gt; is simple enough for any twit to pick up and play and also challenging enough to really suck you in and have fun, thus Lionhead Studios have crafted a control scheme suitable for both the hardcore RPG nut and the casual gamer. There are buttons specifically assigned to meelee, ranged and magic attacks and combining the three to defeat enemies when completely outnumbered can be very satisfying. Of course it wouldn't be an RPG without some sort of experience-based, leveling-up system enabling your character to become a near unstoppable force on the battlefield. Whenever you defeat an enemy they will drop glowing coloured orbs corresponding to each of your attacks as mentioned above will also fall to the ground as well as green experience orbs, combining the coloured and experience orbs allows you to upgrade these attributes resulting in increasing your health and giving you new melee moves (strength), increasing your accuracy and speed (skill), and granting you the ability to cast magic (will). It's a simple enough system to allow you to plan your moves in advance, but also strongly encourages you to become a sort of jack-of-all trades ability-wise. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;With all RPGs and fighting there comes a moment of two when you will frankly get your ass kicked, whether this be by a gang of hollow men or by the gargantuan hand of a troll. Ultimately &lt;strong&gt;Fable 2&lt;/strong&gt; is very forgiving in this sense because once you die, or rather 'knocked out', you are brought back to life by some mysterious force momentarilly knocking back all surrounding enemies and completely recovering your health bar. The only negative consequences of which is that you lose any remaining experice orbs unclaimed and you gain a scar, both of which may ultimately encourage any penny-pinching gamer to save his or her money for investing in property as opposed to purchasing potions. What is a little dissapointing about &lt;strong&gt;Fable 2&lt;/strong&gt; is that if you are smart, and not rushing through the main plot, there is a chance that you may well not die at all. This is because the game is also very forgiving in its lack of difficulty, sure there are some tough fights out in Albion but they are all easily manageable to any seasoned RPG veteran.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Property is among many of the ways to make money in Albion, which, let's face it, you're going to kind of need when it comes to upgrading your weapons. Almost every building that you can walk into has a sign by the entrance giving you the option to purchase and move in or purchase and rent out. Cheaper properties such as shacks can be found in towns which are small and have bad economies and crime rates, while the more expensive ones come in the form of big shops and fancy houses in nice towns and cities - in fact it's even possible to purchase an entire castle!  You can smartly invest in a property by purchasing it when the town is a dump, and then clean the town up by running out the criminals and giving gold to an investor who, after a certain period of time, will transform the ugly dump into a thriving metropolis. The return of your investment in property comes every five minutes in the form of rent, whether you're actually playing the game or not. This is a very interesting mechanic because it runs on real time based upon your 360's clock, however this can be taken advantage of by changing your console's clock ahead by a year and then reaping the benefits of god knows how many minutes of rent. But when you start your adventure through Albion property is going to be way too expensive for your n00b ass, so it's much smarter to start off with a simple job chopping wood, making swords or even serving drinks at the local pub. Whilst initially low paying and mundane, the more you keep at it, the more you'll be promoted - thus boosting your pay rate and pay multiplier. The interaction for these jobs involve a semi-circular plain and a marker that must stop in the green area in order to maximise the quality of the wood/sword/beer. While it's easy once you get used to the swinging marker this gets tedious fast and ultimately encourages you to get enough money to invest in property.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;It is not just jobs that you interact with, several times in the game you are required to built up renown points among villagers and townsfolk in order to progress, this can be acheived in two ways: by completing side quests, and by impressing them in certain ways. The latter is where Fable 2's interacting mechanism comes into play. Certain people like certain things: drunks and vagabonds enjoy lewdness, so ripping out a fart or dancing will impress them; whilst fair maidens (or gents) will be impressed by whistling and flexing of one's muscles. However you can be as scary and intimidating as you want to be as well: for example if you think a vendor is being too steep with his prices why not give them a slap or scare the crap out of them with an evil laugh to force them to lower said prices? Intriguingly this also works for when you want to purchase someone's business too.  The interaction with NPCs in &lt;strong&gt;Fable 2&lt;/strong&gt; goes further still by allowing you to flirt with townsfolk to the point where you can get married, move into one of your purchased properties and even have children, while this may have been a good idea at the time the actual effect of this is kind of hollow.  Sure, the more immature (and 15-year old) gamers will be delighted to learn that you can have sex with damn near anyone, so long as they like you enough...or is a hooker, but really it just feels like time wasted trying to gain similar controversy coverage that came along with &lt;em&gt;GTA: San Andreas'&lt;/em&gt; Hot Coffee issue.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;One of &lt;strong&gt;Fable 2&lt;/strong&gt;'s biggest selling points is that you can be as evil or as good as you want to be, there are multiple factors to shape you character as you progress, starting from the beginning you can give arrest warrants to the town guard or to the head of a gang among others to decide whether your childhood town will be prosperous or a crime-ridden dump in the future. Your character changes over time based upon the choices you make, and citizens of Albion react to you accordingly. For example if you free slaves and vanquish the head slaver people will pass you in the street and complement you on your efforts...however if you run against the grain and enslave townsfolk people will avoid talking to you and you may even get in trouble with the town guard. The physical appearance of your character can change with your actions as well: want to stop that pair of horns sprouting from your head? Maybe you should stop slaying innocents and walking on the wild side buddy!&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Along with negotiating the fine line between good and evil the thing that sets &lt;strong&gt;Fable 2&lt;/strong&gt; apart from other RPGs is something fairly minor that adds a very human side to your whole Albion experience, your dog. You save your dear mutt from a bully at the beginning of the game and he sticks by you throughout the plot providing some cutesy moments and one or two instances of amusement - at one time coming in the form of stealing an undead skeleton's head and bringing it to you oh so proud. But apart from the light hearted moments you dog does help out in practical ways: in combat if you knock an opponent down he will finish them off on the ground while you deal with someone else; he will also sniff out treasure chests and dig spots gaining some items that you otherwise may have missed. Your dog is not completely impervious to attacks however and will every now and then require some healing, or even a pat on the head or a doggie treat to cheer him up when scared. It's the little moments like these that actually make you give a damn about the mutt and make you genuinely value his company. However, your dog, like you, can change based upon your actions: the more evil you are, the more fierce he will appear; whilst the more kind hearted you are, the more noble and playfull he will become.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;I cannot really say if &lt;strong&gt;Fable 2&lt;/strong&gt; is a major improvement upon the original's formula on the Xbox as I never played it, however it does bring some interesting gameplay mechanics to the console RPG table. At times it feels lacking in that extra oomph to really set it apart from other &lt;em&gt;WoW &lt;/em&gt;clones out there, but in saying that it does have some truly exellent levels, such as exploring a massive evil spire with suffering and death pulling at your heart strings. While playing this game I did notice that my 360 was working very hard to keep everything going and at times suffered from some pretty dire frame rate issues and slow down, most notably whenever I pulled up the pause menu to add to my stats or fiddle with equipment the game would stop for a second or two considering what it would do with itself. However, &lt;strong&gt;Fable 2&lt;/strong&gt; is still a great game and an excellent 360 exclusive for those who love their RPGs, and with so many sidequests (some of which can only be unlocked after finishing the main story) it is doubtful that any RPG junkie will get bored quick.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;em&gt;8.5/10&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-3330981211645580227?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/3330981211645580227/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=3330981211645580227' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3330981211645580227'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3330981211645580227'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/01/parappa-cracka-fable-2.html' title='Parappa the Cracka:  Fable 2'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_RRKo22egv3I/SXpsOgFXgKI/AAAAAAAAADM/nXd2T2RWA0Q/s72-c/fable2box.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-3830205960302054429</id><published>2009-01-09T14:37:00.013+13:00</published><updated>2009-01-12T14:02:51.067+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Parapper the Cracker:  Incoming 2009</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_RRKo22egv3I/SWqVf6yMMxI/AAAAAAAAADE/R3djk02mLUA/s1600-h/circle-01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5290205087888323346" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 156px; CURSOR: hand; HEIGHT: 143px" alt="" src="http://4.bp.blogspot.com/_RRKo22egv3I/SWqVf6yMMxI/AAAAAAAAADE/R3djk02mLUA/s200/circle-01.jpg" border="0" /&gt;&lt;/a&gt; &lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;To kick-off my gaming journalism for 2009 I've decided to compile a list of what I think will be some of this year's most exciting games for the 360 and the PS3 (I'm ignoring the Wii because I don't own one).&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_RRKo22egv3I/SWqGaNhS1UI/AAAAAAAAACc/uVqe2xseF48/s1600-h/Skate_2_Cover.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5290188497164096834" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 160px; CURSOR: hand; HEIGHT: 200px" alt="" src="http://3.bp.blogspot.com/_RRKo22egv3I/SWqGaNhS1UI/AAAAAAAAACc/uVqe2xseF48/s200/Skate_2_Cover.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Skate 2 &lt;/strong&gt;(360 &amp;amp; PS3): After the major success that was EA's Skate it's hard not to be excited about this game, and better yet it comes out later this month! Blackbox (EA's development company behind the game) are promising us a marked improvement over the original in the form of the ability to skitch cars, get off your board and even move objects around any area of the New San Velona. It all sounds like the Skate franchise is developing in a similar way to the Tony Hawke's franchise, but with such vastly different (and way better) control mechanics Skate 2 is promising to once again take the genre to a whole new level. &lt;a href="http://www.youtube.com/watch?v=TTVf6XTvr1E"&gt;Expect to see a review very soon!&lt;/a&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_RRKo22egv3I/SWqECdy5BBI/AAAAAAAAACU/JPLs1TUcRKA/s1600-h/933123_20060519_screen001.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5290185890192753682" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 239px; CURSOR: hand; HEIGHT: 154px" alt="" src="http://3.bp.blogspot.com/_RRKo22egv3I/SWqECdy5BBI/AAAAAAAAACU/JPLs1TUcRKA/s200/933123_20060519_screen001.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Heavy Rain &lt;/strong&gt;(PS3): In 2005 French developer Quantic Dream released the very unique Fahrenheit, a game that challenged the way gamers get involved in the story by actually making being directly involved in how the plot unfolded, creating what can only be described as an interactive movie. Four years later Quantic Dream are poised to release another game that allows you, the gamer, to decide how the story is told with the PS3 exclusive Heavy Rain. The plot and characters are still hazy at this point in time - &lt;a href="http://www.youtube.com/watch?v=akNbviQfddI"&gt;something about a taxidermist serial killer &lt;/a&gt;- but with David Cage behind the helm of Quantic Dream I expect great things.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;&lt;a href="http://1.bp.blogspot.com/_RRKo22egv3I/SWqB_euDtXI/AAAAAAAAACM/XPoutQnQokM/s1600-h/drake.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5290183639878055282" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 196px; CURSOR: hand; HEIGHT: 200px" alt="" src="http://1.bp.blogspot.com/_RRKo22egv3I/SWqB_euDtXI/AAAAAAAAACM/XPoutQnQokM/s200/drake.jpg" border="0" /&gt;&lt;/a&gt;Uncharted 2: Among Thieves&lt;/strong&gt; (PS3): Uncharted: Drakes Fortune was among the establishing game for PS3 owners when released, developer Naughty Dog (behind the original Crash Bandicoot series as well as Jak &amp;amp; Daxter) combined third-person shooter elements with platforming exploration to create a game that felt like the quirky love-child of Gears of War and Tomb Raider. While the original introduced us to the flawed hero Nathan Drake and his company in some very pretty Pacific island settings Uncharted 2 has appeared to present a &lt;em&gt;&lt;a href="http://www.youtube.com/watch?v=tzy2-UuFPJg"&gt;polar&lt;/a&gt;&lt;/em&gt; opposite setting - the Arctic (gotta love puns eh?). While fighting mercs in a snowy landscape may not sound as visually impressive as a tropical paradise infested with pirates I have full confidence in Naughty Dog.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_RRKo22egv3I/SWqKn0DseUI/AAAAAAAAACk/alRVZKRGwyc/s1600-h/god-of-war-3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5290193128893741378" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://4.bp.blogspot.com/_RRKo22egv3I/SWqKn0DseUI/AAAAAAAAACk/alRVZKRGwyc/s200/god-of-war-3.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;God of War III&lt;/strong&gt; (PS3): Kratos makes his long awaited debut to the PS3 with the fourth game in the uber-bloody God of War franchise that promises to be as unrelenting and violent as its prequels. &lt;a href="http://www.youtube.com/watch?v=WKtWwEmJoqI"&gt;Trailers for this game&lt;/a&gt; have everyone's favourite Spartan-turned Greek god badass taking on everything from centuars and ogres to entire skeleton armies in the pursuit of one thing and one thing only: vengeance.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_RRKo22egv3I/SWqOOVYe41I/AAAAAAAAACs/9oHPzBrS--o/s1600-h/final-fantasy-xiii.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5290197089209213778" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 112px" alt="" src="http://4.bp.blogspot.com/_RRKo22egv3I/SWqOOVYe41I/AAAAAAAAACs/9oHPzBrS--o/s200/final-fantasy-xiii.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Final Fantasy XIII&lt;/strong&gt; (360 &amp;amp; PS3): Long have I been a Final Fantasy nut and long have I waited for the infamous J-RPG franchise to make its appearance on next-gen consoles. After the initial shock announcement that Final Fantasy 13 would be released on 360 as well as traditional PS3 it seemed that Square Enix had sold out, but Sony lovers rejoiced when news emerged of not one FFXIII being released, but &lt;em&gt;three&lt;/em&gt; to be released with the other two to be PS3 and PSP exclusive. Another reason why I'm very excited about this game is because of the return of one of my favourite Final Fantasy weapons, the &lt;a href="http://www.youtube.com/watch?v=IV3SAD45PmE&amp;amp;feature=related"&gt;gunblade&lt;/a&gt; - albeit in a slightly different form changing from blade to gun, as opposed to Squall's in FFVIII. Square Enix have a reputation for making visually impressive games with some of the prettiest settings you will ever see in a game, and with the great battle mechanics of Final Fantasy 12 hopefully remaining, Final Fantasy XIII could very well be the best role playing game of 2009.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Note: As much as I'd love to throw in the darker PS3 exclusive Final Fantasy XIII Versus into this list I don't even know for sure if it will even be released this year as no release date has even been hinted at. However if I do hear word of it being slated for release this year it will be on this list!&lt;/div&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_RRKo22egv3I/SWqU6zQCqgI/AAAAAAAAAC0/xTAppejfV50/s1600-h/2419964024_fc8561d795.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5290204450210884098" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 112px" alt="" src="http://2.bp.blogspot.com/_RRKo22egv3I/SWqU6zQCqgI/AAAAAAAAAC0/xTAppejfV50/s200/2419964024_fc8561d795.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Gran Turismo 5&lt;/strong&gt; (PS3): The original Gran Turismo one the PlayStation was one of those games that got me hooked on gaming: the sheer amount of cars available, the realistic physics and the pretty visuals. Fast-forward and in 2009 I am eagerly awaiting GT5 with much baited breath. Earlier in 2008 &lt;a href="http://www.youtube.com/watch?v=-NAf7S_yp68&amp;amp;feature=channel"&gt;Gran Turismo 5: Prologue &lt;/a&gt;was released to whet the appetites of racing nuts, and it certainly did the job. Gran Turismo 5 includes more manufacturers (Ferraris!), greater graphics &lt;a href="http://www.youtube.com/watch?v=xMMXXdHI48E&amp;amp;feature=channel"&gt;(including a very nice in-car view, something which is &lt;em&gt;very&lt;/em&gt; hard to come by&lt;/a&gt;), and, the crowning achievement, exclusive Top Gear content including episodes and the mighty Top Gear test track. Forza, eat your heart out.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-3830205960302054429?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/3830205960302054429/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=3830205960302054429' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3830205960302054429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3830205960302054429'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/01/parapper-cracker-incoming-2009.html' title='Parapper the Cracker:  Incoming 2009'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RRKo22egv3I/SWqVf6yMMxI/AAAAAAAAADE/R3djk02mLUA/s72-c/circle-01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-4703541661687499664</id><published>2009-01-06T12:04:00.004+13:00</published><updated>2009-01-06T13:59:41.222+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>Chinese Democracy - Guns N' Roses</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_RRKo22egv3I/SWKs4TdWyuI/AAAAAAAAACE/P15BNpmqCEk/s1600-h/GNRchinesedemocracy.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5287978995782437602" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 224px; CURSOR: hand; HEIGHT: 222px" alt="" src="http://4.bp.blogspot.com/_RRKo22egv3I/SWKs4TdWyuI/AAAAAAAAACE/P15BNpmqCEk/s200/GNRchinesedemocracy.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Before I write anything about the long, &lt;em&gt;long&lt;/em&gt; awaited new Gunners album one thing has to be made clear: this is not the Guns N' Roses that we have all grown to love, this is Axl Rose. That's it.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Now that I've got that off my chest let's get into the album shall we?&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Chinese Democracy can probably be defined by two words: egotistical and epic.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Let's start with epic: With fourteen tracks clocking in at over seventy minutes this is hardly a short album. Starting from the first track's, Chinese Democracy, build-up intro you gather a good idea of what this album is going to be like, coupled with the fact that this album averages around 5 minutes a song, this isn't an easy album to listen to. An especially difficult song I find to listen to is 'Riad N' the Redouins' which just seems to be a frantic combination of noise by trying to combine screeching cat vocals with some crazy solos.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The main thing that struck me about Chinese Democracy is just how bloody heavy it gets, especially the opening tracks. 'Shackler's Revenge' (which will be available on Rock Band) and 'Better' both have very strong industrial feel evident in their sound thanks to the efforts of legendary guitarist Buckethead, while the latter is probably most attributable to NIN's own guitarist Robert Finck helping out. However 'I.R.S.' stands out for this reason in that it's one of the very few decent songs on the album that has a traditional rock'n'roll feel to it with great screeching guitar leads and interestingly enough some acoustic sections.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;With Axl Rose at the helm this wouldn't be a Guns N' Roses album without some power ballads, of which there is no short supply of. If your idea of a Gunner's power ball is 'November Rain' then 'Street of Dreams' and 'This I Love' is something to listen to while 'If the World' is definately one of the more interesting songs on the album combining piano, Spanish guitars, porno grooves and recurring heavy industrial sounds. Another interesting, and catchy, song is 'Sorry' with some very nice licks from whatever guitarist it was (really it's proving to be too much effort to figure it out) as well as Sebastian Bach providing back up vocals.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Now onto the egotisitcal part of the review: Again it has to be stressed that this album is an Axl album, 'Scraped' speaks to this clearly with the lyrics "Don't you try to stop us now/I just refuse/Don't you try to stop us now/Cause I won't just let you" with annoying "A-yo"'s between the lines. Flip through the CD pamphlet and you can count three guitarists, two keyboardists and two drummers in the pictures alone making you realise how much of a dictatorship Rose has over the album and how dispensible everyone else is.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;As I said above Chinese Democracy can be described by two words: egotistical and epic. While this may deter some from actually buying the album this is in no way a total write off of the album. The new Guns N' Roses may be swept up in their own might providing a number of sometimes difficult to listen to or just plain boring songs there are a few gems hidden in there which may mature as time trucks on. However I'm personally choosing to keep my hopes up for Slash's solo album emerging this coming year and listening to something less epic.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;2.5 stars&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-4703541661687499664?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/4703541661687499664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=4703541661687499664' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4703541661687499664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/4703541661687499664'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/01/chinese-democracy-guns-n-roses.html' title='Chinese Democracy - Guns N&apos; Roses'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RRKo22egv3I/SWKs4TdWyuI/AAAAAAAAACE/P15BNpmqCEk/s72-c/GNRchinesedemocracy.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-3430337295649960533</id><published>2009-01-06T10:56:00.004+13:00</published><updated>2009-01-06T14:00:56.880+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>Heart On - Eagles of Death Metal</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_RRKo22egv3I/SWKPjeaWboI/AAAAAAAAAB8/zfk3g2ovYD4/s1600-h/Eagles_of_death_metal-heart_on-album_art.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5287946752108162690" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 200px" alt="" src="http://4.bp.blogspot.com/_RRKo22egv3I/SWKPjeaWboI/AAAAAAAAAB8/zfk3g2ovYD4/s200/Eagles_of_death_metal-heart_on-album_art.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Whenever I hear of a new Eagles of Death Metal album coming around the corner I always get butterflies in my stomach. However, these aren't your normal butterflies, they are, in fact, dirty groupie-loving butterflies.&lt;br /&gt;&lt;br /&gt;Yup, the best kind.&lt;br /&gt;&lt;br /&gt;For those not in the know Eagles of Death Metal, despite the name, is not a metal band, but in fact is the rock'n'roll offspring of Jesse "Boots Electric" Hughes and the mighty Joshua "Baby Duck" Homme (of Queens of the Stone Age and formerly Kyuss fame). &lt;em&gt;Heart On&lt;/em&gt; is their third album together since the band was formed out of the Desert Sessions and has barely halted their creative love-juices from spirting all over your carpet.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Heart On&lt;/em&gt; takes a more diverse approach to EODM's blue grass-inspired flavour of rock'n'roll with some refreshing slower tempo songs ('Now I'm a Fool' and the drunk sounding 'Solo Flight') thrown in to balance out the million-miles an hour stlye that Homme's quirky drumming and Hughes sleeze-machine vocals and guitar has come to symbolise. In true EODM style &lt;em&gt;Heart On&lt;/em&gt; reeks with rock'n'roll sleedyness (the good kind) with track titles including '(I Used To Couldn't Dance) Tight Pants' and the title track 'Heart On'. Erotic puns aside the album continues many fine EODM traditions evident in the first single &lt;a href="http://www.youtube.com/watch?v=lWF3Jt16Ciw"&gt;'I Wanna Be In L.A.'&lt;/a&gt; and the slide guitar-strewn 'How Can a Man With So Many Friends Feel So Alone'. While 'Cheap Thrills' contains the echoey back up vocals reminiscent of &lt;em&gt;Death By Sexy's &lt;/em&gt;'The Ballad Of Queen Bee And Baby Duck''s chorus, again we are thrown back into the gaping abyss of bouncing rock'n'roll 'I'm Your Torpedo' courtesy of Homme's drumming prowess.&lt;br /&gt;&lt;br /&gt;If you're looking for a refreshing take on rock music then you cannot go past Eagles of Death Metal's &lt;em&gt;Heart On&lt;/em&gt;, while it may not be as amazing as their last album &lt;em&gt;Death By Sexy&lt;/em&gt; or as ground-breaking as their debut &lt;em&gt;Peace, Love, Death Metal&lt;/em&gt; it is still something that needs to be checked out.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;4 stars&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-3430337295649960533?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.youtube.com/watch?v=lWF3Jt16Ciw' title='Heart On - Eagles of Death Metal'/><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/3430337295649960533/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=3430337295649960533' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3430337295649960533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3430337295649960533'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2009/01/heart-on-eagles-of-death-metal.html' title='Heart On - Eagles of Death Metal'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RRKo22egv3I/SWKPjeaWboI/AAAAAAAAAB8/zfk3g2ovYD4/s72-c/Eagles_of_death_metal-heart_on-album_art.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-241210617691156874</id><published>2008-11-22T13:38:00.003+13:00</published><updated>2008-11-22T14:26:44.371+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>Local Kid - Fur Patrol</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_RRKo22egv3I/SSdfrBuGooI/AAAAAAAAAB0/mTWsH5B3A4k/s1600-h/local+kid.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5271287081661276802" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 186px; CURSOR: hand; HEIGHT: 182px" alt="" src="http://4.bp.blogspot.com/_RRKo22egv3I/SSdfrBuGooI/AAAAAAAAAB0/mTWsH5B3A4k/s200/local+kid.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Fur Patrol's eagerly awaited third full album continues the (former) Wellingtonians unique sound sending the listener on a fantastic journey with some very nice laid back melodies while also throwing a few rocking numbers in to remind you that they are still a force to be reckoned with. Julia Deans' voice is what initially attracted me to Fur Patrol with an almost unmatched beauty while also being able to flip the coin and hurl out some real strength, in &lt;em&gt;Local Kid&lt;/em&gt; this is largely unchanged albeit with increased emphasis on the laid back.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;If you were only a fan of Fur Patrol's energetic &lt;em&gt;Collider&lt;/em&gt; then this album may not be for you as it draws many similarities to 2000's &lt;em&gt;Pet&lt;/em&gt; in that the vast majority of the tracks are fairly quiet, however in saying that 'Debt' and the single 'Hidden Agenda' really hark back to &lt;em&gt;Collider&lt;/em&gt;'s energy. 'Debt' especially contains a unique sense of cynical power and builds up to a great bridge that makes the song easily one of the best of the album. As mentioned above &lt;em&gt;Local Kid&lt;/em&gt; is mostly a quiet album, which especially works in favour for Deans' voice as it gives it a beautiful vulnerability which is especially evident in the lonely bass-heavy 'Silences and Distances' and 'Little Fists'. Other great songs on this album that really do deserve mentioning includes 'Rondo' which contains melodies which seem to reach out longingly for your ears as well as 'Long Forlom' and 'Local Kid', the latter of which builds up very nicely thanks to a simple but powerful riff halfway through making it a suitable closer and a song needing to be witnessed live.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;It's always great to hear a kiwi band still going strong after ten years, which after Shihad's disappointing &lt;em&gt;Beautiful Machine&lt;/em&gt; is really saying something. Fur Patrol's &lt;em&gt;Local Kid&lt;/em&gt; proves that it is possible for a band to embrace their old ways while still making great original music that doesn't sound all the same. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-241210617691156874?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/241210617691156874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=241210617691156874' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/241210617691156874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/241210617691156874'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/11/local-kid-fur-patrol.html' title='Local Kid - Fur Patrol'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RRKo22egv3I/SSdfrBuGooI/AAAAAAAAAB0/mTWsH5B3A4k/s72-c/local+kid.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-6457988500871030197</id><published>2008-11-05T11:55:00.005+13:00</published><updated>2008-11-20T23:03:57.482+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gig review'/><title type='text'>Myspace secret show: Fur Patrol with Tiny Paper Daggers</title><content type='html'>Myspace secret gigs are always great excuses to go out and see some of NZ's best bands, but are even better when they're free! This was the case with the myspace secret gig at the Dux De Luxe last night (4th of Movember) featuring Tiny Paper Daggers followed by Fur Patrol, headed by the foxxy Julia Deans.&lt;br /&gt;&lt;br /&gt;Arriving there with friends we were a tad annoyed that the gig room was late in opening, but at least it allowed time for a few pints of the Dux's home tap beers (of which the Nor'Wester and Ginger Tom are definately something to try!). Time was killed between chatting with the other (not even) 100 or so punters from the very diverse crowd, getting hit on by a peculiar 50-something year old peddie with a crutch and watching brave birds swoop down and thief unguarded meals.&lt;br /&gt;&lt;br /&gt;Finally when we were allowed in we were invited to help ourselves to a plethora of myspace freebies including keyrings, bumper stickers, bags and even retro yo-yos - ensuring that the more immature-minded audience members, including yours trully, had something to do waiting for the bands to get into it.&lt;br /&gt;&lt;br /&gt;This did not take long thankfully with Christchurch locals (and Bishop Julius hall representitives) Tiny Paper Daggers promptly launching into a blend of electronic-rock awesomeness, keeping themselves composed despite being understandably nervous in supporting one of the biggest names in NZ rock for an entire generation. Each and every member showed great stage presence especially their ecstatic drummer who pounded away at a small set of electric drums with great facials through their entire set before stepping up to an actual kit for one song. Tiny Paper Daggers got the entire crowd pumping and dancing receiving a well deserved roar of approval after each of their songs, earning them to be a band that needs to be watched in the future.&lt;br /&gt;&lt;br /&gt;After a twenty minute (or what felt like it) break giving punters a chance to talk amongst themselves and get a few more pints the mighty rock institution that is Fur Patrol made their mark on the Dux. The former Wellingtonians' set was great mix of songs mainly derived from their new album &lt;em&gt;Local Kid&lt;/em&gt; but also included hits from old albums &lt;em&gt;Collider&lt;/em&gt; and &lt;em&gt;Pet&lt;/em&gt; performed with stellar ease and rock'n'roll rawness rivalled by very few bands from New Zealand. Highlights included an intense 'Precious' and 'Hidden Agenda' as well as 'Silences and Distances' dedicated by Julia Deans to her dad who she was amazed was still around toward the end of their set. By the time Fur Patrol wrapped up and thanked everyone for their support the crowd were calling out for an encore which came not in the form of &lt;em&gt;Pet&lt;/em&gt;'s mega-hit 'Lydia' but instead &lt;em&gt;Collider&lt;/em&gt;'s 'Get Along' held the honour, a little bit dissappointing but a great song to end the night on nonetheless. All up Fur Patrol proved that they can still rock as hard as they did in their Wellingtonian days and that their new material is just as great as their classic albums.&lt;br /&gt;&lt;br /&gt;Also as a side note Fur Patrol lingered round the bar long after to sign autographs and sell copies of the &lt;em&gt;Local Kid&lt;/em&gt; for only $20 (score!) as well as chat very friendly to their deserving fans, proving that they are still very appreciative of the support they get. And of course thanks myspace for putting on another wicked secret show, keep 'em coming!&lt;br /&gt;&lt;br /&gt;Check out Fur Patrol at &lt;a href="http://www.southernamp.co.nz/2008/"&gt;Southern Amp 2008 &lt;/a&gt;this coming Sunday (9th of Movember) performing at 8.40pm following the mighty Little Bushman!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also check out the video for &lt;a href="http://vids.myspace.com/index.cfm?fuseaction=vids.individual&amp;amp;videoid=46146925"&gt;myspacetv&lt;/a&gt; to see me do the devil horns to the camera halfway through. Yeah!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-6457988500871030197?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/6457988500871030197/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=6457988500871030197' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/6457988500871030197'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/6457988500871030197'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/11/myspace-secret-show-fur-patrol-with.html' title='Myspace secret show: Fur Patrol with Tiny Paper Daggers'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-875390888587938935</id><published>2008-10-07T12:58:00.001+13:00</published><updated>2008-10-07T12:58:44.255+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CANTA'/><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>'Death Magnetic' - Metallica</title><content type='html'>After their last studio effort, ‘St Anger’, I was very uneasy about Metallica releasing another album despite assuring reports of them returning to their thrash roots, but I can very gladly say that ‘Death Magnetic’ is a true return to form for what is arguably one of the music industry’s biggest rock bands.&lt;br /&gt;&lt;br /&gt;Straight from the get go these old monsters batter your ear drums with the relentless opener ‘That Was Just Your Life’ that has a certain reminiscent feel of Master of Puppets.  In fact the entire album is very reminiscent of Puppets, perhaps a good sign for a bunch of old buggers who’s last effort in the studio saw them turn into a bunch of whinging oldies. But back to the music: ‘Broken Beat &amp;amp; Scarred’ epitomises Metallica lasting this long with the line “What don’t kill ya/Make ya more strong” and sounds excellent with ol’ Lars Ulrich and Kirk Hammet barely letting up showing that they are still mainly on top form.&lt;br /&gt;&lt;br /&gt;I could go on and on about how this album is such a great return to form, even including an instrumental track, but this is really something that only so many words can describe. However in saying that there are a few let downs: the first single ‘The Day That Never Comes’ and ‘All Nightmare Long’ both have the potential to be truly kick ass songs but every now and then they both hit a walls of pretentious dullness. What is also interesting is the return of ‘The Unforgiven’ in its third part, something which I feel speaks to Metallica maybe running out of song ideas having to resort back to old tried-and-true formulas of the past.&lt;br /&gt;&lt;br /&gt;However alas, I still say proudly: Welcome back Metallica.&lt;br /&gt;&lt;br /&gt;4.5 stars&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-875390888587938935?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/875390888587938935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=875390888587938935' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/875390888587938935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/875390888587938935'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/10/death-magnetic-metallica.html' title='&apos;Death Magnetic&apos; - Metallica'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-9213561138415631130</id><published>2008-10-01T12:54:00.002+13:00</published><updated>2008-10-01T14:14:07.375+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><title type='text'>Thoughts on the first BDO '09 announcement</title><content type='html'>Yesterday the first official line up for 2009's Big Day Out was announced to the eargerly awaiting public, including myself.  Among the acts announced I have to say that half of the ones I'm interested in seeing I've already seen before, in fact already this year I've seen Tiki, the Datsuns and the Black Seeds at UC's orientation at the beginning of the year.  And in respect to The Living End, one of my favourite Aussie bands, it will be the third time I will have seen them - first at 2006's BDO, the second time will be at this year's Southern Amp in Christchurch.&lt;br /&gt;&lt;br /&gt;What I'm getting at is that it all seems a little bit too familiar...  You (whoever you may be as I have no clue who even reads my blogs) may undoubtadly disagree with me, but I've repeatedly pined for the old school line ups of BDO.  For example let's take a look at the line up 10 years ago shall we? In 1999 the International line up included Ash, Fatboy Slim, Fun Lovin' Criminals, Hole, KoRn (small wonder why I'd crap myself to see these guys in their old school form), Marilyn Manson and Soulfly.  Now it may be a testament to the simple fact that I loved the music produced by post-generation X but goddamnit what a line up!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Neil Young:&lt;/strong&gt; While I'm not very familiar with Neil Young's music I do have respect for the organisers of BDO for bringing someone so old school and influential in the history of music down under.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Arctic Monkeys:&lt;/strong&gt; I'm not a fan of these guys because they've always sounded a bit too poppy for my liking, however they have got a reputation for their live shows and seeing as they're being touted as the co-headliners for '09 I'll probably see them wether I want to or not.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Living End:&lt;/strong&gt; Like I mentioned above this will be the &lt;em&gt;third&lt;/em&gt; time I will see them live, and the second in the space of less than 6 months. However I still love the Living End to bits, though not so much a fan of their newer stuff I know for a fact that they put on a great show. Keen.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Prodigy:&lt;/strong&gt; Undoubtadly an act reserved for the intensity of the Boiler Room the Prodigy is an act I am going to be &lt;em&gt;very&lt;/em&gt; interested in seeing (along with the other punters sweating it out on E).  The moment 'Smack My Bitch Up' launches the Boiler Room will be one big fuck off pit of sweatiness.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Pendulum:&lt;/strong&gt; A band that I've only got into within the last year Pendulum would be another act that is safe to assume will dominate the Boiler Room, however a thought has just occured to me in that Pendulum and Prodigy may in fact be one of the later acts of the day so unless there is some smart timetable-ing or a horribly shite headliner to be announced I'm going to be very torn.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Ting Tings:&lt;/strong&gt; The Ting Tings are probably going to be seen as one of the big acts of 2008 after having such a succesful year no doubt thanks to the iPod commercial that used one of their songs. This is another act that I've got to admit I'll be interested in seeing if nothing else is on int he same slot, just because their style of pop is something that I don't want to smite (....did I spell smite right? Or is it smight? I should have an editor).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tiki:&lt;/strong&gt; Like I mentioned before I saw Tiki earlier this year at Canterbury Uni's Orientation festival, however I had to leave early for some unknown/unrecallable reason.  But anyway back to the point, after buying his album Past Present Future I have become an avid fan of Tiki and have thus made it my mission to see him perform whenever I can...perhaps another booking for the Boiler Room?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Headless Chickens:&lt;/strong&gt; Along with Weta and Head Like a Hole, Headless Chickens are apart of the Rennaissance of kiwi acts reforming for our old school pleasure.  I don't know much about them unfortunately but from what I've heard they may be an act to definately check out if I have the time...watch this space.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Black Seeds:&lt;/strong&gt; Again another band that I saw at this year's Orientation Festival in Christchurch at the gig Cheap As Chips, so I don't expect to be blown away by them but the simple fact that the weather is always good at BDO (touch wood) it's going to be great to relax and listen to one of NZ's favourite bands - especially seeing as they have a new album out.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Datsuns:&lt;/strong&gt; Probably my favourite act at this year's Orientation Festival at Canterbury, closely followed by Supergroove, means that I am going to be head over heels keen to see one of my favourite kiwi rock acts - which, after the release of Beautiful Machine, Shihad no longer dominate.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Cobrah Khan:&lt;/strong&gt; Being a fan of Kiwi punk kings Sommerset I've been intending to get into more local punk bands...enter Cobra Khan of which Sommerset guitarist Milon Williams heads. Result? Me. Keen.&lt;br /&gt;&lt;br /&gt;But in saying all this there are still two more announcements to be made and in past experience the second announcement has the power to change my view of the upcoming BDO while the third is merely there to fill in the blanks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-9213561138415631130?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.bigdayout.com/home.php' title='Thoughts on the first BDO &apos;09 announcement'/><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/9213561138415631130/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=9213561138415631130' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/9213561138415631130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/9213561138415631130'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/10/thoughts-on-first-bdo-09-announcement.html' title='Thoughts on the first BDO &apos;09 announcement'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-821740212685414985</id><published>2008-09-30T16:13:00.003+13:00</published><updated>2008-09-30T16:33:28.203+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CANTA'/><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>Platinum Rock Vol.2</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_RRKo22egv3I/SOGaK2qRUZI/AAAAAAAAAAg/HLOOvLcpJok/s1600-h/platrockvol2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5251648151752888722" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 179px; CURSOR: hand; HEIGHT: 168px" height="168" alt="" src="http://4.bp.blogspot.com/_RRKo22egv3I/SOGaK2qRUZI/AAAAAAAAAAg/HLOOvLcpJok/s320/platrockvol2.jpg" width="147" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Another year another Platinum Rock CD shamelessly plugged by the Rock FM, when the first Platinum Rock double CD pack came out last year I was actually pleasantly surprised with the fact that it had some fairly decent music for a commercial best of album…but for this one I’m not so sure. It could be the fact that in the early 2000s, the period this album is based in, rock music for me slipped further down the crap-laden path to obscurity that I do not exactly rate this best of as highly as its predecessor does.&lt;br /&gt;&lt;br /&gt;The track list for both CDs is laden with songs that you would have undoubtedly heard on the radio back in the day with tastes of everything from nu-metal (Linkin Park, P.O.D.) to classic kiwi anthems such as the Datsuns’ ‘Stuck Here For Days’, Blindspott’s ballad ‘Phlex’ and Steriogram’s monster hit ‘Walkie Talkie Man’. Though of course since the track list is dictated by commercial hits there are a number of songs which I can’t stand listening to like the Darkness’ ‘I Believe in a Thing Called Love’ and Hoobastank’s ‘The Reason’.&lt;br /&gt;&lt;br /&gt;However, this compilation is actually surprisingly and I am sure unintentionally, well timed in that two iconic kiwi bands featured are reforming: Head Like a Hole and the mighty Weta – at least for a few shows anyway.&lt;br /&gt;&lt;br /&gt;All up, I would only recommend getting this album if you want to have a crash course in rock music from the beginning of the decade. Alternatively, if you have been living under a rock for the past eight years and want to know what rock music sounds like then this may be just what your caveman ass is looking for.&lt;br /&gt;&lt;br /&gt;2.5 stars&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-821740212685414985?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/821740212685414985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=821740212685414985' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/821740212685414985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/821740212685414985'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/09/platinum-rock-vol2.html' title='Platinum Rock Vol.2'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RRKo22egv3I/SOGaK2qRUZI/AAAAAAAAAAg/HLOOvLcpJok/s72-c/platrockvol2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-2382669050814111204</id><published>2008-09-22T12:42:00.001+12:00</published><updated>2008-09-30T16:32:55.383+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CANTA'/><title type='text'>Top 5 Albums 0f 2008</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_RRKo22egv3I/SOGa11cIegI/AAAAAAAAAAo/oTBGTHJtyto/s1600-h/deathmagneticmain.jpg"&gt;&lt;/a&gt;'&lt;strong&gt;&lt;em&gt;Death Magnetic’&lt;/em&gt; – Metallica &lt;a href="http://1.bp.blogspot.com/_RRKo22egv3I/SOGa-fAY4AI/AAAAAAAAAAw/4Y0r2V7BXa8/s1600-h/deathmagneticmain.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5251649038756405250" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 156px; CURSOR: hand; HEIGHT: 166px" height="185" alt="" src="http://1.bp.blogspot.com/_RRKo22egv3I/SOGa-fAY4AI/AAAAAAAAAAw/4Y0r2V7BXa8/s200/deathmagneticmain.jpg" width="190" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/strong&gt;It has been a very long time since these old monsters of metal released anything that blew me away but Metallica have proved that even in their 40s they can still kick Pete Wentz’s ass. ‘Death Magnetic’ has done away with the awful sound of St Anger and has Metallica returning to their old thrash roots which made them so damn good in the first place, whether it’s the blistering opener ‘That Was Just Your Life’, the monster single ‘The Day That Never Comes’ or the instrumental ‘Suicide &amp;amp; Redemption’. I was worried about this album being crap but my fears have been done away with. Welcome back Metallica.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;em&gt;‘Food’&lt;/em&gt; – Zico Chain&lt;/strong&gt; &lt;a href="http://4.bp.blogspot.com/_RRKo22egv3I/SOGba7WZMLI/AAAAAAAAAA4/cuIBMG21aUw/s1600-h/ZicoChain.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5251649527401230514" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 151px; CURSOR: hand; HEIGHT: 162px" height="174" alt="" src="http://4.bp.blogspot.com/_RRKo22egv3I/SOGba7WZMLI/AAAAAAAAAA4/cuIBMG21aUw/s200/ZicoChain.jpg" width="170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;My favourite band of 2008 and probably my album of the year too seeing as how much I’ve listened to it, Zico Chain completely blew me away with their intense breed of rock’n’roll that the music industry has really been lacking recently. ‘Food’ is their first album after two EP’s and I am personally shocked that it has received next to no attention here, the album rocks out with its cock out it’s just not funny. Front man Chris Glithero’s screeching vocals keeps the balls out music that is Zico going a million miles an hour and refuses to relent. Listen to these dirty English boys; they are going to be fucking big!&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;‘A Perfect Place’&lt;/em&gt; – Mike Patton &lt;a href="http://1.bp.blogspot.com/_RRKo22egv3I/SOGbwgaf3rI/AAAAAAAAABA/kMRn8fXeqfg/s1600-h/01927.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5251649898127810226" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" height="142" alt="" src="http://1.bp.blogspot.com/_RRKo22egv3I/SOGbwgaf3rI/AAAAAAAAABA/kMRn8fXeqfg/s200/01927.jpg" width="149" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/strong&gt;Mike Patton, formerly of Faith No More, is a musical genius that refuses to stop creating his quirky brand of music that has seen him be in everything from Dillinger Escape Plan to providing vocal duties for monsters for movies and video games. Earlier this year I spotted his name on a movie soundtrack, it turns out he wrote and performed everything for the soundtrack of ‘A Perfect Place’, an equally quirky short film. Every note written for the music captures his weird musical nature, whether it’s the opera styled ‘Il Cupo Dolore’, the uppity ‘A Perfect Twist (Vocal)’ or even the Car Radio sketches. This album is seriously strange…but so damn cool.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;‘Forth’&lt;/em&gt; – The Verve &lt;a href="http://2.bp.blogspot.com/_RRKo22egv3I/SOGdT2b_gyI/AAAAAAAAABI/r_FcOm_pmDw/s1600-h/Forth.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5251651604846707490" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" height="152" alt="" src="http://2.bp.blogspot.com/_RRKo22egv3I/SOGdT2b_gyI/AAAAAAAAABI/r_FcOm_pmDw/s200/Forth.jpg" width="151" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/strong&gt;Ten years after their hiatus, English alt. rockers The Verve made their return this year with an oddly beautiful album that has become a surprising favourite of the year. Throughout the album the bass keeps humming and the psychedelic guitars keeps your mind in a relaxed mode of address even when the monster ‘Noise Epic’ comes to its intense close.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;em&gt;‘Inflikted’&lt;/em&gt; – Cavalera Conspiracy&lt;/strong&gt; &lt;a href="http://2.bp.blogspot.com/_RRKo22egv3I/SOGdp4GHPAI/AAAAAAAAABQ/dnmnfp3gOeo/s1600-h/Cavalera_Conspiracy_-_Inflikted.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5251651983248931842" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 157px; CURSOR: hand; HEIGHT: 161px" height="161" alt="" src="http://2.bp.blogspot.com/_RRKo22egv3I/SOGdp4GHPAI/AAAAAAAAABQ/dnmnfp3gOeo/s200/Cavalera_Conspiracy_-_Inflikted.jpg" width="144" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Before this year I was afraid that I would never hear any decent new music from Max Cavalera, one of my favourite metal musicians of all time, but in re-teaming up with his brother Igor my confidence in metal has been reborn. Straight from the get-go, this album batters the eardrums with the same heavy intensity that the Cavalera brothers made famous in their Sepultura days and does not stop until you are broken and bruised in the corner crying for more.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-2382669050814111204?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/2382669050814111204/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=2382669050814111204' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/2382669050814111204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/2382669050814111204'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/09/top-5-albums-0f-2008.html' title='Top 5 Albums 0f 2008'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_RRKo22egv3I/SOGa-fAY4AI/AAAAAAAAAAw/4Y0r2V7BXa8/s72-c/deathmagneticmain.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-12121400435735752</id><published>2008-09-18T13:23:00.004+12:00</published><updated>2008-09-18T13:24:43.595+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CANTA'/><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>'Pedal To The Metal' - Blessed By A Broken Heart</title><content type='html'>&lt;em&gt;Century Media&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The genre of glam has had its day and has since demised, but recently there have been a few reprises in the music industry concerning it: Motley Crue released a new album, Poison still continues to tour and now Blessed By a Broken Heart have burst out of Canadia with their latest offering Pedal To the Metal. However Blessed are not just a glam band, they are the result of Glam on speed and having dirty groupie sex with Dragonforce. &lt;br /&gt;&lt;br /&gt;The result of this combination will delight some metal heads but will also leave some with a slightly bitter taste in the mouths of others, I have to say that I am currently situated towards the latter’s camp. The album is by all means impressive musically with guitarist Shred Sean doing what he does best with some stellar solos and unrelenting drumming by Frank ‘Da Bird’ – yep those are their stage names – led by the vocals Tony Gambino. However, the album suffers from what I see as an immature metal undertone, which is the exact reason I cannot listen to Dragonforce.&lt;br /&gt;&lt;br /&gt;Don’t get me wrong, this is a great album with token glam synth-heavy songs ‘Move Your Body’ and ‘To Be Young’, but it’s when the two worlds combine that things start to sound weird – maybe it’s the combination of 80s electric drums with growls, or maybe it’s Tony Gambino’s at times cheesy vocals. ‘Doing It’ especially gets on my nerves with the Ian Slater’s keys coupled with Gambino trying to give the song some balls and then launching into an unimaginative bridge “This is how we do it/This is how we do”…really? However, I guess that this album is not all bad; ‘Don’t Stop’ starts promising with a nice melody but then for some silly reason breaks down into an attempt at being heavy in the chorus and the bridge.&lt;br /&gt;&lt;br /&gt;I guess my main beef with this album is the overall immature sound of glam metal and my despise for seedy vocals of hardcore. Like I said before fans of Dragonforce and probably hardcore may enjoy this album more than I have.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;2 stars&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-12121400435735752?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/12121400435735752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=12121400435735752' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/12121400435735752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/12121400435735752'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/09/pedal-to-metal-blessed-by-broken-heart.html' title='&apos;Pedal To The Metal&apos; - Blessed By A Broken Heart'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-1136183624299046231</id><published>2008-09-18T12:25:00.001+12:00</published><updated>2008-09-18T12:28:20.565+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CANTA'/><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>'Beatiful Future' - Primal Scream</title><content type='html'>&lt;span style="font-style: italic;"&gt;B-Unique Records&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; &lt;p class="MsoNormal"&gt;&lt;span lang="EN-AU"&gt;I believe it was the comedian Bill Hicks who said something along the lines of real bands who know how to rock are the ones that take drugs, have loads of sex on tour buses and generally do things that conservative folks would want to shelter poor Jimmy Johnson from.&lt;span style=""&gt;  &lt;/span&gt;At one point in time, Primal Scream was one of those bands, but for their ninth album, the lads of Primal Scream decided to have a go at sobriety.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-AU"&gt;&lt;span style=""&gt;  &lt;/span&gt;I would love to compare it to past albums to really get an idea of how much they have changed over the years but unfortunately, I had never really heard much of Primal Scream until I picked up this record. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-AU"&gt;&lt;span style=""&gt;  &lt;/span&gt;The album contains a good collection of bass heavy electro-pop rock, which coupled with front man Bobby Gillespie’s slurred vocals produces some good ol’ toe-tapping goodness.&lt;span style=""&gt;  &lt;/span&gt;There are a few cool sounding songs on the album including the synth-heavy ‘Suicide Bomb’ as well as the happy go lucky charm of the opener ‘Beautiful Future’ and the odd charm of ‘Zombie Man’.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-AU"&gt;&lt;span style=""&gt;  &lt;/span&gt;The final three songs of the album attempt to mix things up a bit by inviting some guests to collaborate – Lovefoxxx, Linda Thompson and Josh Homme respectively – but this really doesn’t add a lot of diversity to an album that should only really be listened to at the end of a Saturday night. Though in saying that ‘Over and Over’ with Linda Thompson is a sweet duet that slows the album down nicely.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-AU"&gt;&lt;span style=""&gt;  &lt;/span&gt;However, the album at times sounds a bit samey throughout despite its attempts at diversity and lacks an edge that makes it stand out among this year’s releases. Perhaps the lesson here is that maybe stopping while you are ahead of the game and on your drug trip may be a good idea.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;span lang="EN-AU"&gt;3 stars&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-1136183624299046231?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/1136183624299046231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=1136183624299046231' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/1136183624299046231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/1136183624299046231'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/09/beatiful-future-primal-scream.html' title='&apos;Beatiful Future&apos; - Primal Scream'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-2142033052597939221</id><published>2008-09-11T12:43:00.000+12:00</published><updated>2008-09-11T12:44:11.418+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CANTA'/><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>‘Forth’ – The Verve</title><content type='html'>EMI records&lt;br /&gt;&lt;br /&gt;It’s been quite a while since the world has heard anything from the Verve, about ten years has passed in fact since their last offering, Urban Hymns, which gave us their infamous ‘Bittersweet Symphony’ and ‘Lucky Man’. But nine years after their split and last year’s reformation we are given a new record from one of England’s most influential nineties rock acts. To give you an idea about the popularity of these boys, in Britain when they announced their reformation and tour last year tickets sold out in twenty minutes prompting them to announce a larger second tour soon after.&lt;br /&gt;&lt;br /&gt;The opening track ‘Sit and Wonder’ establishes the feel for the entire record with a strangely beautiful mix of psychedelic guitars, heavy humming bass and more than competent drumming. The first single ‘Love Is Noise’ is one of the few upbeat (if you could call it that) songs on the album resulting in a welcome change from the somewhat depressing drabness that can plague British alternative rock for some listeners. There are a great range of songs on this record ranging from the lovey-dovey ‘Judas’ and ‘Valium Skies’ to the end of the night feeling ‘Numbness’ and ‘Columbo’. A definite stand out of this album has got to be the aptly titled ‘Noise Epic’, clocking in at over eight minutes and combining everything from monologue to an intense closing bridge this has probably got to be my favourite song of the record because it shows refreshing diversity that I haven’t seen in a band for a while.&lt;br /&gt;&lt;br /&gt;All up this is a great return to form by The Verve, showing that whatever internal conflicts the band suffered from they have gotten over and are back on top of their game. Here’s hoping they can keep it up for another album or even come down to New Zealand (please!).&lt;br /&gt;&lt;br /&gt;4 stars&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-2142033052597939221?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/2142033052597939221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=2142033052597939221' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/2142033052597939221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/2142033052597939221'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/09/forth-verve.html' title='‘Forth’ – The Verve'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-8247238024785400496</id><published>2008-09-11T12:02:00.000+12:00</published><updated>2008-09-11T12:03:42.403+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CANTA'/><title type='text'>Religimon: Gotta convert em all!</title><content type='html'>With so many faiths vying for your attention in this modern world it really can get a little bit daunting, every faith has differing strengths, weaknesses and specialties, just like pokemon funnily enough.  So in a mood reminiscent of my younger days ogling at trading cards at the Armagedden Expo I feel that religion needs the pokemon treatment and have thus created a Religidex, an encyclopedia of Religimon available to all young trainers by the Religimon Institute.  Here are just a few entries:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Islamachu:&lt;/strong&gt;&lt;br /&gt; Out of all the religimon available to trainers Islamachu has gained notoriety for what has been deemed by its critics as a ‘savage’ and ‘primitive’ attacking style, however professors at the Religimon Institute argue that as a religimon derived from a much more temperate climate in the East its fighting style is only natural.  Commonly found in hot sandy areas, the males’ duty under the Islamachu’s Sharia law is to venture out to collect sustenance and socialise leaving their female partners shrouded in caves to look after their young, therefore making the female of the species a rare find.  When hunting this religimon it is important for trainers to be aware of its surprise attacks in sand dune areas often initiated by roadside explosives normally laced with rocks and other assorted objects, following this the Islamachu commonly utilises sharp stone objects fashioned into knives to cut the enemy as well as spitting acidic gastric juices into the eyes of the opponent in order to blind them.  It is also worthy to note that when very low on health an Islamachu may resort to its special attack, dukka-dukka-Muhammed-el-Jihad, which consists the Islamachu stabbing itself in order to taint its knife with its gastric juices and wildly stabbing the enemy until it runs out of energy.  Some trainers question the effectiveness of this special attack however as the Islamachu rarely survives the attack, earning it the nickname of the Suicide Slasher.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Christindon:&lt;/strong&gt;&lt;br /&gt; Traditionally a favourite among many trainers in Western societies its general versatility in most battle situations this flying religimon has proved to be popular.  However as it gains experience it is essential for younger male trainers to be wary of its tendency to disobey orders, and at times even violate, sexually, several codes of religimon-trainer codes of conduct.  This can be solved conveniently with exposure to the Luther-stone which will give the religimon a chance to evolve to its more powerful and Pure form named Jesuitidor.  Christindon are renowned for their physical reliability in battle situations wielding a large crucifix that has a 20% chance of inflicting leprecy on the opponent, damaging them over time.  A Christindon’s special attack is unique in that it does not physically harm the opponent, rather it mentally castrates.  The special attack, Born-Again Rhetoric, consists of the Christindon puffing itself up to a larger size and loudly proclaiming the love of Jesus Christ and the Holy Ghost, this can result in either the opponent falling asleep or, more commonly, fleeing the battle altogether in frustration.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;Jewdachop:&lt;/strong&gt;&lt;br /&gt; Caution and patience is advised for this religimon as in its early stages it is fairly weak, however as it gains experience – with the combination of monetary encouragement – the Jewdachop grows into a very powerful, yet physically small, force.  Exact locations as to where to capture a Jewdachop are constantly updated as this species of religimon is often bullied by others, subsequently forcing it to evacuate its habitat and search for a new dwelling.  It is rumoured that there is a colony of Jewdachops fiercely guarding large quantities of golden Jewdrops – the Jewdachop’s form of currency and a delicacy to many trainers.  In combat this species of religimon is largely stationary and thus takes a fair amount of damage, this is balanced out however with scratching and biting of the opponent and its special attack: the notorious excrement cannon.  The excrement cannon is a powerful attack developed by Jewdachops as they gain experience resulting in the resurfacing of memories of being shat on for their lives in the wild by other religimon.  This attack is among the more powerful religimon special attacks recorded, in fact during the 1947 religimon games in Paraguay a Jewdachop famously let one loose on an Islamachu obliterating it and knocking the rival trainer unconscious from the stench, ever since then it has been every Jewdachop trainer’s dream to achieve this mighty feat.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-8247238024785400496?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/8247238024785400496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=8247238024785400496' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/8247238024785400496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/8247238024785400496'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/09/religimon-gotta-convert-em-all.html' title='Religimon: Gotta convert em all!'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-746783275994536864</id><published>2008-09-02T13:52:00.000+12:00</published><updated>2008-09-02T13:55:53.259+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CANTA'/><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>'Scars on Broadway' - Scars on Broadway</title><content type='html'>In 2003 following the Mezmerize and Hypnotize albums System of a Down announced their hiatus resulting fans, like myself, dacking themselves in fear of a world without the System.  However soon after front man Serj Tankian released his own CD leaving fans anxiously in wait for guitarist Daron Malakian’s own project that he was surely to head after penning much of the aforementioned albums.  Finally the wait is over with Malakian and System drummer John Dolmayan’s new band &lt;em&gt;Scars on Broadway&lt;/em&gt;. &lt;br /&gt;&lt;br /&gt;This self-titled debut is token Malakian in every conceivable way with many songs feeling like lost siblings of Mezmerize and Hypnotize, not surprising seeing as Malakian himself claiming that he could have released ten albums with the amount of songs that he wrote during that period.  As you may have already guessed I can’t help but compare &lt;em&gt;Scars&lt;/em&gt; to System because the resemblance between the songs is uncanny, I constantly expect to hear Serj’s voice soar over and above creating that great epic feeling that System’s music contained.  It’s unfortunate that this feeling remains for Scars because it really is a great album with songs like ‘Stoner-Hate’ and the blasting opener ‘Serious’ truly setting the bar for other rock records of the year.  Stand out songs have got to include the dramatic ‘Kill Each Other / Live Forever’ and ‘Chemicals’ as well as the first single ‘They Say’ and my personal favourite ‘Cute Machines’.  Scars isn’t all just crazy rock’n’roll though, there are some songs that are very reminiscent of System’s ‘Lonely Day’ (another Malakian song funnily enough), ‘Whoring Streets’ and ‘Insane’.  However there are a few repetitive songs that get on my nerves after a while – ‘Enemy’ and ‘World Long Gone’ I’m looking at you. &lt;br /&gt;&lt;br /&gt;All up &lt;em&gt;Scars&lt;/em&gt;’ debut effort is well worth the full retail price of a new album with an impressive fifteen songs making this a must for anyone who was a fan of System of a Down.  However like I mentioned before this album feels at times like a half-finished System album without Serj, and it’s this lack of mind-blowing innovation that Serj Tankian’s ‘Elect the Dead’ contained that stops &lt;em&gt;Scars on Broadway’s&lt;/em&gt; debut from being an absolute awesome album.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-746783275994536864?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/746783275994536864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=746783275994536864' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/746783275994536864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/746783275994536864'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/09/scars-on-broadway-scars-on-broadway.html' title='&apos;Scars on Broadway&apos; - Scars on Broadway'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-156645832044590154</id><published>2008-08-06T10:43:00.000+12:00</published><updated>2008-08-06T11:57:29.987+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CANTA'/><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><title type='text'>In the Middle of it with Maximus #1 - Religion, Is It Really the Great Bane of UC?</title><content type='html'>Well you always no that the CANTA editor is desperate when he asks a CD (and recently a party) reviewer to write a column…but thanks Matt I needed to keep up the writing!&lt;br /&gt;&lt;br /&gt;Now before I launch into an obscene rant about crap I need to say a rather shameless plug - Friday 22nd of August at Bentleys Bar Echoic, Socks Off, Grafton Zoo and Millionaire Debrofski will be playing and for only $5!! W00t!&lt;br /&gt;&lt;br /&gt;Ahem yeah but now that's outta the way time for to actually get back to writing something...&lt;br /&gt;&lt;br /&gt;It seems the other week someone wrote in to CANTA complementing an article of mine but then the twat destroyed his integrity by launching into a rant about getting pissed off at punters around the campus trying to drag us kicking and screaming to their faith (predominantly Christian in orientation).  Well first off, let's have a look at a few things that might make Canterbury Uni an easy place for religious fanatics to recruit people.&lt;br /&gt;  The first is that, unlike any other major city in New Zealand Christchurch was established with a very strong Christian base, hence the name.  So it's surely a given that with the sheer amount of churches we have in this city that they're needing to be used instead of sitting there all pretty-like.&lt;br /&gt;  The second is that many aspects of our university were established based on Christian principles, the halls for example are testament to this:  Bishop Julius (no shit) and the mighty Rochester and Rutherford (can you guess I stayed there?).  However this does not mean that Christian theology will be rammed down your throat, quite the opposite in fact, while at R'n'R I only ever went to one compulsory chapel service in which we got told about the lamb of God and given a stone.  At the time I was a bit confused by this for a few reasons, the first is for the simple fact that I was giggling to myself because Lamb of God is one of my favourite bands, the second is that I wasn't entirely convinced the usefulness or the meaning of a pebble in signifying Christianity.  After spending a good week or so gurgling down Speights and JDs (this was Orientation after all) I finally found a use for it in the form of being a pet rock named Pete the Paperweight.&lt;br /&gt;  Though it is argued that in the last hundred years or so education has replaced religion as the basis for being cultured (thanks CULT 202!) and with New Zealand being such a multicultural society as well as our exposure to other cultures through the media and internet, it's not a great surprise that religion's begun to take a back seat in our generation.&lt;br /&gt;  The point I'm getting at, and I am believe me, is that religion has become so diluted in our culture that I have a bit of respect for those trying to recruit us to their faith, but really we have so many choices and so many ways to interpret the meanings of these faiths.  For example, yesterday I was given a flier by someone outside the UCSA informing me that this week (I think) is Islam awareness week, after returning to my flat and putting it under Pete I began to think about how much crap Islam gets in the news.  In Australia the 'wogs' are barely allowed to open up new mosques or Islamic schools in case they train up future t-words, in China they're portrayed as evil separatists (Taiwan has rivals!) and of course in America they're second-class citizens to the patriots and Jews.  In fact I read somewhere lately that in once mighty England that the most popular religion is no longer Anglicanism (a type of Christianity to my red-neck compadres out there), but instead it's Islam.&lt;br /&gt;  So is Islam the new black?  Will a new fashion trend soon emerge where women cover up their faces with burqas and guys grow beards?  No, well maybe in winter for warmth.&lt;br /&gt;  I'm happy to see Islam being promoted in New Zealand, I'm also happy to see Christianity promoted on campus too, but not so much so when someone stands at the top of the library steps and begins preaching to the masses - you know who you are. &lt;br /&gt;  Finally I'll leave you all today with something the great Bill Hicks once said "What business is it of yours what I do, read, buy, see, say, think, who I fuck, what I take, into my body - as long as I do not harm another human being on this planet?"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-156645832044590154?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/156645832044590154/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=156645832044590154' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/156645832044590154'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/156645832044590154'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/08/in-middle-of-it-with-maximus-1-religion.html' title='In the Middle of it with Maximus #1 - Religion, Is It Really the Great Bane of UC?'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-6549944683454898326</id><published>2008-08-02T22:10:00.000+12:00</published><updated>2008-08-02T22:16:14.429+12:00</updated><title type='text'>Advertising in the Game Industry (07/07/08, another old rant I forgot to post)</title><content type='html'>Recently it was announced that Sony had signed a deal with major global advertising company IGA Worldwide that would lead to advertising being increasingly seen in Playstation 3 games, this has led to opposition by fat pimply blokes in their mum’s basements groaning that this will over-commercialise the gaming industry.&lt;br /&gt;&lt;br /&gt;You know what? It might actually be a good thing.&lt;br /&gt;&lt;br /&gt;As an avid gamer myself (which I am not ashamed whatsoever to admit) I have noticed advertising in games: Axe deodorant in the Burnout series always comes to mind. My point is that it is not a new thing. Advertising is such an important part of our culture whether punters like to admit it or not. Seriously, on your commute to Uni or work sitting at a bus stop, behind a bus in traffic or listening to the radio consumers (i.e. you, me and Dupree over there) are constantly exposed to soul-less yuppies from marketing departments trying to shove this new product down our throats to be happy, popular consumers.&lt;br /&gt;&lt;br /&gt;Also with money from advertising companies going to the development teams behind games it could result in better quality game play because of advertising funds going towards pushing the PS3 further graphically etc, not to mention cheaper retail prices.&lt;br /&gt;&lt;br /&gt;To be honest increased in-game advertising may in fact be a fairly entertaining thing. Think about it. You just screwed up that final turn on Gran Turismo and you want to take your anger out on something in-game. Sit at the finish line and wait for that pesky Powerade-sponsored car to complete its victory lap and do a spectacular head-on with it and send it skidding into the wall. In fact why not do the next race as an unofficial destruction derby ramming into the more soul-less sponsored cars on the track “Take that Coke, and that Maccas ya golden-arched bastard!”.&lt;br /&gt;&lt;br /&gt;Also imagine it in FPS games. You’re in a post-apocalyptic city with zombies roaming the place looking to get blown up by your shotgun. You turn a corner and there’s a dirty blood stained advertisement for Burger King. Now this can be taken in two ways: Firstly it can tempt you into some late night drive-thru munchies at BK for that new meaty-mc-man-stein burger which those lovely bikini-clad ladies were eating. Orrrr it could have an opposite effect: one could see it as that with an increase in advertising in this futuristic cityscape has driven a scientist mad enough to ‘accidently’ release a virus to plague the city. Plus when you send a shotgun shell into a zombie’s head its guts nicely adorn the advertisement giving the BK crown some nice zombie guts shading.&lt;br /&gt;&lt;br /&gt;Though I have got to say that while ‘dynamic’ in-game advertising could be a surprisingly entertaining thing it could also turn sour easily. For example if they somehow work into the script of a game “Yo Tommy hit me up with that Coke” I’d be kind of annoyed because it’s no longer somewhat subtle like advertising should be. Marketing puppets in my opinion are comparable to flies. They’re annoying as fuck in numbers but they serve their purpose in the natural swing of things.&lt;br /&gt;&lt;br /&gt;It’s going to be interesting to see how this ‘dynamic’ advertising in PS3 games will affect the gaming industry but so long as the mad scientist’s virus isn’t released to wipe out society’s marketing departments I think we’ll be okay.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-6549944683454898326?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/6549944683454898326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=6549944683454898326' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/6549944683454898326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/6549944683454898326'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/08/advertising-in-game-industry-070708.html' title='Advertising in the Game Industry (07/07/08, another old rant I forgot to post)'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-6153059671753501973</id><published>2008-08-02T22:05:00.000+12:00</published><updated>2008-08-02T22:09:43.782+12:00</updated><title type='text'>Sex, It’s in Rugby Too 08/07/2008 (old rant I forgot to post)</title><content type='html'>I’ve come to the conclusion that I need to watch more rugby.  It’s not because I find it exhalerating to watch, I can honestly say I’d rather watch milk curdle in the sun than watch rugby.  It’s not because I feel pride in watching my favourite team win, I’m an Aucklander studying in Christchurch, no matter who I say I support, Crusaders or Blues, anywhere in the country I’ll get the piss taken out of me.  And it’s not because I like sports, I’ve always been hopeless at any sport I’ve played dropping catches and missing goals. &lt;br /&gt;&lt;br /&gt;I need to watch rugby on television to be rewarded.  I understand that Prime have now begun a not-so-secret reward system to entice the people to watch their programming on Sunday afternoons, it’s called porn.  At about three o’clock on Sunday afternoon, while I was debating whether I persist on watching da Vinci Code on Sky movies or go into town to buy CDs, a scene from a pornographic movie interrupted a grassroots rugby game on Prime TV shocking gruff men from the Waikato and Canterbury called Fred and Jeff.&lt;br /&gt;&lt;br /&gt;Honestly I think that Prime have just uncovered a new way to appeal to the hard to reach young male market who may not necessarily be interested in rugby.  Think about it, why go to the trouble of sifting through all the pop-ups on the internet or the mild embarrisment of buying a Penthouse from Jay at the corner dairy when you can get your weekly fix from the subliminal erotica while watching the most manly of games.  It’s like knocking down two birds with one stone:  combining porn, which us guys dig, with a sport that’s supposed to define a kiwi male identity. &lt;br /&gt;&lt;br /&gt;Also Prime will be able to charge more for advertising slots during what is normally a fairly dull and therefore not very profitable period of the week.  The teams could be sponsored by dildo and condom manufacturers providing them with increased funds to make grassroots rugby better looking.  I’ll be expecting to see soon the mighty Marquis Waitakere take on Albany Glutterdongers next month.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-6153059671753501973?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/6153059671753501973/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=6153059671753501973' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/6153059671753501973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/6153059671753501973'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/08/sex-its-in-rugby-too-08072008-old-rant.html' title='Sex, It’s in Rugby Too 08/07/2008 (old rant I forgot to post)'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-9193418607533146193</id><published>2008-08-02T21:55:00.000+12:00</published><updated>2008-08-02T21:57:02.874+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><title type='text'>Coughing and Hacking Away</title><content type='html'>Winter brings many things: snow, rain, misery for those pansies who get depressed by the weather, and for my body an excuse to go crook.  I don’t know who’s suffering more me lacking sleep, my flatmates with my coughing in the kitchen (sorry), or people in my lectures having to deal with me dying slowly in the corner. &lt;br /&gt;&lt;br /&gt;The other day I was sitting in a two hour Cultural Studies lecture when I began to feel the beginnings of another courageously loud coughing fit coming on.  With as much gusto I could muster I tried fighting it, as a few seats along from me was a wee lass I’d been eying for a while, but all this resulted in was a very uncomfortable throat and then one almighty burst out loud of hacking which managed to stall even the seasoned lecturer.  In another lecture two girls sat next to me and one of them proclaimed to her friend that she felt “soooo sick” because of her cough which she then showed off.  For the first time since attaining this cough I actually found a positive use for it, shutting that slapper up: less than five minutes later I managed this (proudly I must add) while also shutting everyone else up in class.  Yep the sick guy has some silencing power.&lt;br /&gt;&lt;br /&gt;But there is an upside to coughing so much, for the first time in my life I have abs!  So yeah send the ladies my way and I’ll razzle and dazzle them with my looks but for fucks sake don’t let me open my mouth otherwise they’ll be showered in spit.  It’s gotten to the point that I’m hacking so much not only has my diaphragm strengthened (abs fuck yeah) but I’ve also discovered some muscles in the back of my head I didn’t know were there.  You know the ones at the very top of your neck?  Yeah me neither.&lt;br /&gt;&lt;br /&gt;I was chatting to a flatmate who began to compare my hacking fits to his whooping cough he had when he was in high school.  Apparently he was coughing so badly that he started to have bleeding noses and throwing up...I’ve got to say I hate him now.  To combat my suffering throat I’ve consumed an entire bottle of Robatussin, an icecream every night, half a pack of panadol and multiple cups of tea and milo, despite me being slightly buzzed while writing this because of the combination of these student remedies and a bit of whisky I’m still struggling to last five minutes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-9193418607533146193?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/9193418607533146193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=9193418607533146193' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/9193418607533146193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/9193418607533146193'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/08/coughing-and-hacking-away.html' title='Coughing and Hacking Away'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-2324150829051049066</id><published>2008-07-13T20:50:00.001+12:00</published><updated>2008-07-13T20:53:13.734+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CANTA'/><category scheme='http://www.blogger.com/atom/ns#' term='CD review'/><title type='text'>'Indestructible' Disturbed</title><content type='html'>Personally I was never really a great fan of Disturbed because I always felt that the singer was a pretentious twat and their past albums had too much of an electronic feel to it but right from the get go Disturbed’s Indestructible instantly did away with all of my former negative opinions about the band.  The opening track “Indestructible” has echoes of their great song “Liberate” from Believe and is greatly helped by some really solid drumming by Mike Wengren.  The single that’s been plaguing the radio waves “Inside the Fire” still holds some of front man David Draiman’s pretentious vocals but combined with great riffs from the guitarist and a pretty cool solo too it makes for a great song that deserves being radio bashed.  Probably the main thing that has impressed me about this album is guitarist Dan Donegan who busts out some Machine Head-esque riffs and some very nice solos.  “The Night” has such a few wicked riffs that I’m tempted to pick up guitar again – which goes to say something as I have no musical talent in me.  Draiman’s vocal ability is another great aspect of this album, with his unique machine gun style that was first heard in Down With the Sickness coming through in the dying moments of “Perfect Insanity” and haunting monologues heard as well as in “Haunted” (funnily enough), but it has to be “Criminal” that shows off his range the best letting loose his shrieks that made him notorious in Disturbed’s nu-metal days as well his token machine gun style.   However the songs late in the album like “Torn”, and the closing tracks “Divide” and “Facade” are honestly a bit boring which is a real shame when the album started off with such intensity.  But in saying this all up this is definitely a great album that is a must-have for Disturbed fans and those who aren’t need to try. &lt;br /&gt;This album officially has the TrueRockSoc seal of approval.&lt;br /&gt;&lt;br /&gt;4/5 stars&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-2324150829051049066?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/2324150829051049066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=2324150829051049066' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/2324150829051049066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/2324150829051049066'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/07/indestructible-disturbed.html' title='&apos;Indestructible&apos; Disturbed'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-2151697405931918506</id><published>2008-06-29T22:39:00.000+12:00</published><updated>2008-06-29T22:41:42.540+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CANTA'/><title type='text'>Ready Their Demise:  Has the RTD Swansong Begun?</title><content type='html'>In early May Lion Nathan NZ announced that they would be scrapping their high alcohol content RTDs, more than two standard drinks per serving,  as well as those with energy additives such as Guarana following a similar move by Lion Nathan Australia.  These products are the Vault 88 range, McKenna 9% cans and Diesel 8% 440ml cans.  Lion Nathan said in their press release for this that one of the reasons for this move was as an active step in combating misuse of alcohol, especially in New Zealand’s under-twenty binge drinking culture.&lt;br /&gt;Tony Ryall, the National Party’s health spokesperson, applauded the move saying that it is good that Lion Nathan have recognised that they hold social responsibility and that “they’re obviously concerned about that impact that this is having and that they’re acting in a way to provide some leadership.  They are far in a way not the only provider of these RTDs and it will be interesting to see what the impact it has on the other players.”  This is true as Lion Nathan only have a meagre 16% share of New Zealand’s $530 million RTD market; the largest producer in this market is Independent Liquor who control a whopping 65%.&lt;br /&gt;When Lion Nathan made their announcement Independent retorted saying that this move was drawing attention away from beer and wine – which they claimed to be the major cause of binge drinking in New Zealand.  This is a somewhat predictable reaction from Independent as they move to protect their RTD market dominance in order to make up for their lack of which in the beer and wine market.  When trying to contact a spokesperson for Independent Liquor to elaborate on why they argued that Lion Nathan’s move was shifting the focus away from beer and wine I was sent in circles through their office administration and was eventually informed that they were a company shy of the limelight.&lt;br /&gt;Constable Bill Timms, an officer of the Christchurch Police, says that the move by Lion Nathan is a good idea because it is a step in what he sees as the right direction, “I seriously want to do something about getting rid of them [RTDs] altogether,”.  When asked why sees RTDs as such a bad product to have on the market he argues that it introduces people to drinking far too easily.  He says that if he gave his under-10 year old a glass of 4% RTD they would not know the difference, hence why these products are also referred to as ‘Alco-pops’ for their similarity in taste to soft drinks, it is because they are so similar to regular fizzy drinks that RTDs are such a big problem with binge drinkers.  Timms believes that young people who are given a taste of alcohol for the first time would not immediately binge on beer or wine because they were not used to the taste, but when they taste an RTD they probably would because “it’s just like soft drink,” and that these drinks are a “cheap nasty way of getting alcohol into you”.&lt;br /&gt;The Ministry of Health which despite supporting Lion Nathan’s announcement still believes that more could be done “to address alcohol-related harm caused by all alcohol beverages...such as addressing the marketing and appeal of alcohol to young people”.  Marketing of RTD products are, like some beer, purposely aimed at young drinkers despite them still being consumed by drinkers of all ages, for example illustrations for RTD products and promotions commonly depict young drinkers having a good time benefiting from their enjoyment of the product.  The reason for targeting young drinkers in particular could be because the young adults are high consumers willing to spend more of their income than older consumers who are more conservative with their money. &lt;br /&gt;When asked about disturbances in the community caused by alcohol Constable Timms believes that they are a result of these drinks “RTDs just seem to go hand in hand with trouble.  Around the streets you find Woodstock bourbon cans littered everywhere,” referring to the regular sight of RTD cans scattered on the sides of main roads such as Blenheim and Moorhouse.  Tony Ryall agrees with this pointing out that much of society’s social disorder is associated with young drinkers purchasing RTDs from small liquor stores.  When asked if they would like to see the drinking-age raised back to twenty both Bill Timms and Tony Ryall said that they would, Timms was also concerned that society has become too liberal and that now it is too hard to cut back.&lt;br /&gt;A possible way of combating binge drinking of RTDs it seems is to increase the tax that consumers pay on them.  In Australia the level of tax on RTD drinks has been almost doubled to match the level of spirits, this has resulted in a four pack of Pulse energy RTD going from around $11 Australian too close to $20 Australian.  Tony Ryall says that while it would obviously generate a lot of money for the government he is not sure if it would have that great of an effect on consumers.  It is possible that instead of purchasing ready-mixed drinks drinkers would instead return to beer or resort to mixing their drinks themselves, possibly worsening the dilemma.  If the high tax is to work in Australia, which has a similar youth binge drinking problem as New Zealand, it is always possible that our own government could enforce something similar.  The Ministry of Health acknowledges that an increase in tax on RTDs could have public health gains but also believes that an increase in tax on all forms of alcohol, as well as RTDs, can reduce the demand by consumers and holds the view that this would be “the most effective means by which to reduce alcohol-related harm”.&lt;br /&gt;RTD drinks are not just a concern in society; the sheer amount of sugar contained in a single serving is alarming.  We have all been warned that a can of coke contains twelve teaspoons of sugar, equivalent to 192 calories, and that we should at most have one per day.  In a single can of Woodstock 440ml and cola there is a stunning 220 calories, and in a can of Pulse 300ml there is 277 calories.  With both Woodstock and Pulse sold in four packs a drinker would assume that over a single night they would consume all four cans amounting to 880 calories and 1108 calories respectively – about half of the daily recommended calorie intake.  The effect of the sheer amount of sugar has both short and long-term consequences.  In the short term, any unused calories will stay in one’s body as fat, and in the long term, regular consumption of this level could lead to diabetes.  The alternative to drinking RTDs laden with sugar is the sugar-free products, Victoria Robertson of Canterbury University’s health centre however warns against drinking these products as well because of the artificial sweeteners having possibly even more dire consequences on the human body.  What is also of note is that the energy additive RTDs that Lion Nathan have scrapped were the only products on the entire market to contain a warning not to consume more than two servings (i.e. cans or bottles), while the leading energy RTD product Pulse  contains no such warning on any of it product packaging.  While this showed that Lion Nathan appeared to at least have a heightened conscience for its consumers, those warnings came in small font on the top of their cardboard packets.  The Ministry of Health points out that providing maximum recommendation labelling on these products may give consumers a false impression that drinking below the recommendation is safe in all cases furthermore advising that more evidence to their effectiveness is required in promoting responsible drinking.  Furthermore consumers of these RTDs barely seemed aware of these warnings  resulting in sleepless nights and excessive tiredness the following day, what is equally unsettling is that some health professionals who have friends who drink these energy based RTDs were not even aware of this.  A recent study also points out that alcoholic beverages containing caffeine and other stimulants, such as Guarana and Taurine, masks the effects of the intoxicating effects of alcohol.  With this is mind the sale of alcoholic energy drinks really does begin to seem a little worrying if health professionals, or even retailers in some cases, are not aware of the health warnings that were on the alcoholic energy drinks.&lt;br /&gt;If Lion Nathan has only just become aware of their responsibility to young alcohol consumers by halting production of high alcohol RTDs with energy additives, including caffeine, then the question is how long will it be before other RTD producers alter their products in an effort to be socially conscious?  Or will it happen at all?  As an under-twenty drinker and an employee of an off-license I wrote this article to point out the risks of RTD drinks.  I do admit that when I began drinking when I was younger that I started on RTDs because I did not like the taste of beer and the strength of spirits was too much for me to handle.  However, as I matured in my drinking and saw myself and my friends becoming overwhelmed by these drinks’ potency I realised that RTDs did not belong in a drinking culture like ours.  On almost any day when I work at my liquor store I regularly serve customers who I know will be binging on the large amounts of RTDs that they purchase, in which Cody’s and Woodstock are the most popular.  As a retailer of alcoholic drinks, of which RTDs are a big seller, I support the recent move by Lion Nathan and can only hope that Independent Liquor New Zealand follows suit in order to combat New Zealand’s unfortunate drinking culture.&lt;br /&gt;I finally extend a warning to all my fellow young drinkers out there to be careful in what you drink; beer, shots and RTDs are all good but in moderation and to have a good time, but don’t mess it up getting shit faced and give the rest of us a bad name.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-2151697405931918506?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/2151697405931918506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=2151697405931918506' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/2151697405931918506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/2151697405931918506'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/06/ready-their-demise-has-rtd-swansong.html' title='Ready Their Demise:  Has the RTD Swansong Begun?'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-2646959523955683447</id><published>2008-06-21T23:01:00.001+12:00</published><updated>2008-06-21T23:21:51.793+12:00</updated><title type='text'>The Biggest Surprise of the Weekend and the Prince of Darkness - Rock2Wellington Night Two Review</title><content type='html'>After such an explosive first night it the line-up for the second night wasn't looking too flash: on the one hand you had two one hit wonder bands Poison and Whitesnake, but on the other you had Ozzy Osbourne who is the one and only Prince of Darkness. And what would they do to get the whole Crazy Train rolling? What would they do to replace the guitarist battle, and would they keep the same local bands from the night before? I knew this night would be interesting but not so much as it turned out to be. I've got to say my night didn't exactly start off too great.&lt;br /&gt;&lt;br /&gt;I pick up my ticket giddy like a little kid going to the candy shop and enter through the gates still excited as hell, but then I heard it. That music sounds live, I thought, why do I recognise it? And then it hits me like a ton of sloppy shit: THE VALVES. I saw these guys for the first time last year at UC Orientation '07 and they pissed me off, I happened to see em again this year because they were supporting a band I wanted to see, and now I saw them at possibly the best gig of my entire life - I'm still pissed off. Why? Because their frontman tries to be John Toogood: he sings like him, he acts like him, he climbs the stage like him and he even gets naked like him. I'm going to have to stop myself now before I go too off-topic and this turns into a rant about crap musicians.&lt;br /&gt;The Valves *1 star - killed the beginning of my night I've got to say.&lt;br /&gt;&lt;br /&gt;Salvation came in the form of POISON cracking into it soon after. Now you've all seen Bret Michaels wear that cowboy hat on his show on C4 right? Well you'd think for an entire set he'd take it off right? Wrong, he kept up the Hollywood cowboy image for the entire time he was on stage. It wasn't just Bret Michaels who looked odd, it was the entire band that looked washed up. Before they came on stage I tried picturing what a glam metal band would look like today, and when they emerged I wasn't all too surprised, think Hollywood but sold out: designer clothes, $500 haircuts, jewlery, overly tanned skin - yeah not nice. But it was quite funny to stand there and watch as they tried to get the crowd to get into their songs by clapping and even repeating a few lines. All of this failed pretty heroically. They put up a good fight but it really came down to the fact that close to the entire stadium only knew one Poison song. And oh boy was everyone in good spirits when 'Every Rose Has It's Thorn' came on, I swear the crowd came close to drowning out Bret Michael's voice. Special mention to the fucking ass hole behind me and my mates who decided to start a circle of death to Poison: good effort, but not for glam metal. Hope you enjoyed everyone taking a swing at ya!&lt;br /&gt;Poison **.5Two and a half stars - they were interesting but not special, sorry guys.&lt;br /&gt;&lt;br /&gt;Oh and there really is no point in mentioning the entertainment between the mainstage bands because it was all the same, but at least the dragon was back!&lt;br /&gt;&lt;br /&gt;WHITESNAKE were another one of these bands that had a one hit wonder and were at Rock2Wellington and after Poison I was dreading their performance, but they actually turned out to be the biggest surprise out of the entire two night experience. As were Poison, Whitesnake in their prime (well, when they had their one hit wonder) were also a glam band, but shit those boys are talented. Their frontman David Cloverdale (formerly of Deep Purple) had an amazing voice and was a cheeky bastard hitting on girls in the front row: "Are those real? I got feed myself for a week off those!", and their guitarists Doug Aldrich and Reb Beach really set the musical standard for the night flicking out some amazing licks with such ease. But, like Poison before them, attempts to get the crowd into the music failed simply because no one except a few die hard fans were familiar with it, because of this I couldn't help but feel that David Cloverdale was getting a bit frustrated with us. However this all changed when 'Here I Go Again' was performed, just like with Poison, every person in the stadium got into it like nothing else mattered, and the solo live was wicked.&lt;br /&gt;Whitesnake ****4 stars - sooooo goddamn cool, do you best to listen to their music!&lt;br /&gt;&lt;br /&gt;As it came to the Ozman's time the crowd were treated to an arrangement of cheeky clips involving OZZY OSBOURNE taking the piss out of Lost and the Queen among others. This was just a taster of how much of a kid Ozzy is at heart. Before he finally appeared on stage he kept on teasing the crowd yelling into a microphone "Are you fucking crazy Wellington?" and halfway into his set he mooned the crowd and threw buckets of water. When he did hit the stage it as a true Crazytrain (yes he played that) with no end in forseeable sight. He played all his classics including 'Paranoid', 'Flying High Again', 'Goodbye to Romance' and 'Bark at the Moon', including two of his newer songs which were fucking awesome: 'I Don't Wanna Stop' and 'Road To Nowhere'. To call his set just an Ozzy show is an understatement, his guitarist Zakk Wylde (a favourite of mine) was going off ripping out some incredible solos and squealing harmonics. At one stage Ozzy and the rest of the band left him on stage and for about 5 to 10 minutes it became the Zakk Wylde solo show consisting of some of the best examples of how to play a guitar and immense talent. And special mention to his new bassist Rob 'Blasko' Nicholson who looks so goddamn badass it even rivals Zakk Wylde. The only dissapointment with the entire set was that after during the encore 'No More Tears' wasn't performed - this song is one of my favourites of Ozzy's and for him not to play it was a shock, and I'm sure I wasn't the only one.&lt;br /&gt;Ozzy Osbourne *****5 stars - The Prince of Darkness still has it. Well worth the price of the ticket just to see him alone.&lt;br /&gt;&lt;br /&gt;ROCK2WELLINGTON was possibly the best concert/event I have ever been to, and I doubt any Big Day Out could top it. Here's hoping that this will become an annual event despite organisers announcing a loss of over $100,000 through not selling enough tickets and shoddy advertising (apparently).With the combination of Rock2Wellington and seeing Queens of the Stoneage and Smashing Pumpkins Easter weekend was the best weekend I think I will ever have.&lt;br /&gt;&lt;br /&gt;Over and out, Maximus&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-2646959523955683447?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/2646959523955683447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=2646959523955683447' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/2646959523955683447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/2646959523955683447'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/06/after-such-explosive-first-night-it.html' title='The Biggest Surprise of the Weekend and the Prince of Darkness - Rock2Wellington Night Two Review'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-3392767226191336988</id><published>2008-06-21T22:59:00.000+12:00</published><updated>2008-06-21T23:34:42.815+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gig review'/><title type='text'>Monsters, Bitter Old Men, a Dragon and Rock Gods - Rock2Wellington Night One Review</title><content type='html'>On TV n stuff you you know how you see in the music videos the massive big fuck off stadium gigs complete with fireworks and crazy onstage antics? (think the music video for 'Paradise City' by Guns N' Roses) Yep? Well that doesn't even come close to Rock2Wellington.  Rock2Wellington was a show, not a concert.&lt;br /&gt;&lt;br /&gt;This gig was pure rock n roll class all the way through, no doubt about it. The only thing that kind of bothered me was that, not being very knowledgeable about Wellington's apparent windyness and not thinking ahead, I neglected to bring my hoody to the outside gig and hence ended up shivering away my beer buzz before venturing into the pit subtley cacooning myself within other bogans.&lt;br /&gt;&lt;br /&gt;Starting from the crazy ass guitarists squaring off with each other to win the RockFM's competition to win truckloads of free gear, there was such an awesome array of styles in their playing one dude even looked like Joe Satriani playing porno-groove licks, oh and a special mention to the second guitarist I think it was who had on a mask that strongly remesembled Paul Gray's Slipknot mask, and of course the final guitarist who upon realising the fellar before him shredded an amazing mini-set closed his own with smashing the hell out of his own guitar ending in true rock n roll style.&lt;br /&gt;&lt;br /&gt;Right after this performance Finnish moster rockers LORDI took to the stage with a visually gobsmacking set complete with awesome as costumes that made you swear you had seen them in Lord of the Rings in that scene where the Orcs almost eat Merry and Pippin. Seriously those Finlandians love their Nordic shit, every one of the costumes looked like a zombie off a haunted viking boat, especially when their frontman Tomi Putaansuu (aka Mr Lordi) picked up big axes laden with fireworks and waved them around flaming furiously. Talking about fireworks their bassist made the crowd go wild by firing a bazooka full of explosive shit and firing it at the crowd (haha take that you diamond pit bastards!). Musically, I thought Lordi were pretty cool, not exactly 'wow thats a pretty sick solo' but 'hey that sounds pretty rocking!', especially with the chorus of one of their songs "The devil's a loser and he's my bitch" - fuck yeah! In a nutshell Lordi were scary looking rockers, but not metalheads as some may have assumed. Oh yeah and I've gotta mention the group of three kids behind me having a little mosh pit behind the rest of us watching screaming the words to Lordi's songs: good on ya for the determination but seriously annoying after the first two songs.&lt;br /&gt;Lordi ***3 stars - worth seeing if you can, but should be alot more cooler when baked I think.&lt;br /&gt;&lt;br /&gt;While setting up the stage for Alice Cooper Rock2Wellington organisers had a kiwi band by the name of SONIC ALTAR playing on a miniture stage to the side of the main stage, and well god dammit they were bad. Now that may be a bit of a bold statement to say straight off the bat but I say it because small-time NZ bands that barely anyone have heard of do not belong at stadium gigs, they belong at bars. The sound was shoddy and the frontman resembled Meatloaf in a bad way. I think the organisers may have realised it was silly just to have a single band playing on a tiny stage that no one was close to so they got Weta Workshop to make a big ass dragon that breathed smoke (but it's safe to assume that everyone wanted it to breathe fire) and fired lasers out of its eyes. Yup this was seriously an awesome sight to behold, if I ever win lotto I will guarantee you lil devils that I will buy that dragon and have it at every TRS gig. So you've probably guessed that I speant more time buzzing out to the dragon than I did listening to Sonic Crap.&lt;br /&gt;Sonic Altar *.5 1.5 stars - would be cool to check em out in a smaller gig, but stupid to have them at a stadium gig&lt;br /&gt;Dragon ****4 stars - ITS A FUCKING DRAGON that moves and shoots lasers from its eyes!! Doesn't make five stars because it didn't breathe fire.&lt;br /&gt;&lt;br /&gt;Next up was ALICE COOPER, and holy crapshite this guy looks more and more bitter as he ages. What a stage show from the man who was the one of the first scary artists in the early days of heavy music (along with Ozzy). I cannot call this set a normal set, it was closer to a Rocky Horror Show broadway performance. It opened with Alice Cooper assasinating a dummy version of himself then later had a semi-story line where he abused his wife, who was played by his own real life daughter (at this point he played 'Only Women Bleed') and drove a stake through his own baby concluding with him being sent to a mental institution and finally being hung onstage. At this point his backing band performed an impressive intrumental for a good solid 5 minutes which led to Alice Coopers final songs including his some of his biggest songs 'School's Out' and 'I Wanna Be Elected'. Special mention to his stage antics during this latter song with roadies and extras running around with great big signs saying 'The Alice Cooper Party' and 'He Just Doesn't Care!'. But the songs that everyone was really hanging out for eventually came as the encore, 'Billion Dollar Babies' and the bitter-sweet 'Poison' had everyone singing out their lungs discarding all sense of caring.&lt;br /&gt;Alice Cooper *****5 stars - Alice Cooper blew me away with his stage performance, swinging his walking sticks and crutch around and his general bitter appearance. Definately see this guy if you ever get the chance!&lt;br /&gt;&lt;br /&gt;Unfortunately with the good comes the not so good. Of course while re-constructing of the mainstage attention was focused again on the secondairy stages with the this time THE SYMPHONY OF SCREAMS performing a sub-par set. Again I've got to say these guys belonged in a bar not a stadium, also with a band name like that you would of expected the vocals to be at least half screaming, I think I heard maybe 3 screams in the entire set. But in saying that I also feel sorry for them when their power and then lights were switched off abruptly leaving them in darkness as Kiss began.&lt;br /&gt;The Symphony of Screams **2 stars - another band that should have been at a bar that weekend, not at this gig.&lt;br /&gt;&lt;br /&gt;Oh yeah and the dragon was out again so I was watching that most of the time.&lt;br /&gt;&lt;br /&gt;Before I go onto the headliners of the night I've got to mention the other side acts that performed while the kiwi bands and the dragon appeared. Firstly the zombie cheerleaders: they looked more drunk than anything else and it was always fun to watch them and spot them stumble over chairs in the poor lighting and try to reassemble themselves making it look like it was part of the plan. Secondly the dudes who set themselves on fire and smashed burning guitars, fucking good on ya! That was pretty cool to watch. And thirdly the fire dancers: interesting at first but then just became part of the background.&lt;br /&gt;&lt;br /&gt;Never before this gig did I ever expect to see a KISS show and now that I have I can tell you they are one of the coolest, most rock n roll things ever and that they really are as cool as your parents say. Despite only Gene Simmons, the glorious man-slut that all guys want to be (apparently having slept with over a thousand groupies) and all girls secretly want to have, and Paul Stanley, the strangely camp but also cool as frontman, remaining as the original members of Kiss this was still an impressive set. The entire stage was decked out in true Kiss style: truckloads of speakers and elevating stage peices for all the members. The songs were all outstanding with a sort of Greatest Hits feeling to it, but it was still amazing, even when their new guitarist Tommy Thayer was encouraged by Paul Stanley to sing a song and got the entire crowd into it. The highlights of the set had to include Gene Simmons' infamous bloody spitting, fire-breathing and flying, Paul Stanley gliding over the crowd on a flying fox to perform a song at the sound tower to "bring the love to the back of the crowd". But the best moment was easily when Paul Stanley said "In 1979 when this song came out people said Kiss has gone disco...but that's because they never heard it liiiive" and lauched into 'I Was Made For Loving You'. As the set closed there was defnately a strong euphoric connection between every man, woman, child and bogan that was only acheiveable with seeing a Kiss show.&lt;br /&gt;KISS *****5 stars - they oozed sex and rock n roll and I mean c'mon it's KISS!! Stay tuned for night two!&lt;br /&gt;&lt;br /&gt;Maximus&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-3392767226191336988?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/3392767226191336988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=3392767226191336988' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3392767226191336988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/3392767226191336988'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/06/monsters-bitter-old-men-dragon-and-rock.html' title='Monsters, Bitter Old Men, a Dragon and Rock Gods - Rock2Wellington Night One Review'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2354608261633866323.post-76658578003137508</id><published>2008-06-21T21:37:00.001+12:00</published><updated>2009-02-15T15:45:34.254+13:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>ATV Offroad Fury 4 (PS2)</title><content type='html'>While it’s the first new racing game I’ve played since Gran Turismo 4 came out two stone ages ago at times I felt like throwing my controller through my TV while playing ATV Offroad Fury 4 because of faults that really do not deserve to be in a PS2 game this late in its life.&lt;br /&gt;The first is that since it’s an off roader game it’s a completely bloody different racer from old Granny Turismo and hence controlling the vehicles in the game (of which there are four: bike, buggy, big-mother-fucking-truck and of course ATV) can take some getting used to. For example, because you’re on such unstable terrain you have to take into account the sheer lack of grip derived from the power sliding and hopping around into your racing line, this can result in you going from power sliding perfectly around the turn in front of the pack to sinking down to the back while your rivals sneak past you as you careen into a wall. However this serves as a good honest learning curve that teaches you to not to bury your foot (or thumb) down on the accelerator too much but to ease on the gas first at about half to retain some pace as you streak around the turns.&lt;br /&gt;My other bug with this game I discovered was its re-spotting system when you flip your vehicle or fly too far off track for too long. Numerous times I’ve accidently taken a shortcut through some badly timed power slides and after regaining control and losing numerous positions in getting back onto the track the countdown timer continues and sends me back to the beginning of the turn or straight back into the water, forcing me to frustratingly restart the race (see throwing controller through TV).&lt;br /&gt;There are two ways to unlock new tracks, vehicles and parts for them: classic and story modes. While it has a pretty shoddy storyline I recommend that you complete the latter as it has a fairly logical, albeit predictable, progression.&lt;br /&gt;Climax’s effort to send the last of the long waning ATV series out on the aging platform that is the PS2 is in one word: good – nothing more, nothing less. All up this is an average game that is a bit disappointing considering its timing and only really worth renting out or buying if for $50 not $90.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2354608261633866323-76658578003137508?l=maniaclemax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maniaclemax.blogspot.com/feeds/76658578003137508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2354608261633866323&amp;postID=76658578003137508' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/76658578003137508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2354608261633866323/posts/default/76658578003137508'/><link rel='alternate' type='text/html' href='http://maniaclemax.blogspot.com/2008/06/atv-offroad-fury-4-ps2.html' title='ATV Offroad Fury 4 (PS2)'/><author><name>Max</name><uri>http://www.blogger.com/profile/07513524752734746961</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_RRKo22egv3I/SOh7vME7vQI/AAAAAAAAABc/dmLiBF18gpc/S220/14604743a9034709248l.jpg'/></author><thr:total>0</thr:total></entry></feed>
