Monday, February 9, 2009
Parappa the Rappa: Skate 2
Cons: Steep learning curve getting used to the control scheme; some challenges are actually nearly impossible requiring luck or trickery to succeed; on-foot controls feel like they've been ripped from the mid-nineties; seemingly solid objects can be easily moved by you or other AI; the sheer amount of security is a bit overkill at times; no way to replay your favourite challenges; annoying glitches that can stop you from completing challenges and even freeze the game.
Buy it or rent it: Buy it if you can get used to the controls. Despite it's difficulty and glitches Skate 2 is a superb game that anyone who has ever had an interest in the sport should play. The sheer size of the city and it's almost limitless lines combined with the excellent replay editor will provide hours of replay value and with it's immense popularity there will always be someone online to play a spot of S.K.A.T.E. with.
In 2007 Skate reinvented the way that skateboarding games played with the award winning Flickit control system and the more down to earth realistic approach to the genre that had previously been dominated by the squandering arcadey Tony Hawkes franchise, so it's no surprise that there has been alot of hype behind the sequel. Back again is the city of San Vanelona, back again is the Flickit system, and back again is the annoying Reda...but it's all different.
The story of Skate 2 is that of redemption...well sort of. In the opening movie you are released from prison for an unmentioned crime and your cameraman/annoying git of a friend Reda informs you that while you've been in the slammer San Van has been rebuilt by Mungocorp to become New San Van and is now teeming with security eager to knock many a skater of his or her board. Throughout the game you basically spend your time draining pools, freeing skate spots from clamps and generally reclaiming the title of Skater of the Year to show the pros what's what. Of course, being a sports game, the story takes a back seat pretty quickly in favour of just skating, this is the charm of the Skate franchise and it's good to see that Blackbox have barely changed the formula to encourage just this. In Skate 2 you can easily sink more hours into perfecting a killer line anywhere in the sprawling city than actually completing the game's challenges; and with the enhanced replay editor, which allows you to create your own skate video, Skate 2 holds alot of replay value.
One of the main hypes behind Skate 2 is the controls: the team at EA's Blackbox have managed to almost double the amount of tricks at your disposal. The Flickit system has been expanded to include fingerflips and one footed grabs and by simply tapping a button as you reach the lip of a quarter pipe you can bust out a handplant, which can be tweaked in a similar way to grabs by pushing the right analogue stick in a direction. In a similar way bonelesses and no-complies have been added but are slightly more difficult requiring you to time you ollie and grab or foot-push perfectly. The grinds and stalls have also been expanded by allowing you to grab your board or even strike a pose (or 'flair' as it's called) while doing so. It's good to see that even by doubling the amount of tricks Skate 2's developers have been true to the formula by relying on natural-feeling controls and not resorting to the Tony Hawke's franchise's Special move cheapness, however the inclusion of 'flairs' quickly gets lame even if you do change them around. The control system of the Skate franchise is unforgiving to be brutally honest. Unlike Tony Hawke's where you could bust out a varial heelflip to judo almost instantly the controls in Skate actually require your own individual skill and your own ability to learn. While this is initially difficult, the steep learning curve is actually very refreshing, resulting in a much more realistic feel to skating restricted only by your own ability, as opposed to individual stats (THPS I'm looking at you).
The other main hype for Skate 2's control scheme was that you could get off you board to get up stairs, caveman into a grind or drop and even move objects around to create your own custom line. While in theory this was a great idea in reality this feature feels unpolished and frustrating. Tony Hawkes Underground was the first skating game to allow you to get off your board and succeeded with a simple control scheme using the left analogue stick to move you about while the right analogue stick controlled the camera. You would have thought that Skate 2 would have unashamedly copied this scheme because, well...it worked, but really it just feels rushed and unpolished. This is a major dissapointment when you think about it and a bit of a blow to a great game, however the simple fact is that you aren't going to be spending alot of time off your board anyway so it can be ignored in favour of the game's great trick system.
Overall the look of New San Van is great: there are way more rails, lips, and damn near anything to make a great line, but what makes Skate 2 stand out is the fact that you can now hop off your board and move certain objects around to air massive gaps or just make that dream run that much more technical. However, just like running around off your board, this aspect of gameplay is unfortunately flawed. With just a single button you can grab onto certain objects and move them around almost effortlessly, but this is also the case when you or the AI knock into the objects, thus ruining your perfectly placed line. This can be incredibly frustrating in certain challenges where you have to clear a gap using loose objects while avoiding security guards. Again this fault results in a rushed feeling to the game which is quite a dissapointment, but just, and only, excusable.
Despite New San Van being a great city to skate and explore the inhabitants can get pretty annoying by dropping physics-enhanced litter and handbags that get caught in your wheels and generally just getting in you way, and those pesky security guards are far from elusive too. While the game gives you the option to distract security by calling on the infamous Big Black it feels like a bit of a last-minute tack on that has greater chance of ruining your custom line than protecting you from being tackled.
Skate 2's faults stop it from being a really great game, however it is still very good nonetheless. Skate 2's charm lies in its controls and sheer replayability, which coupled with the very flexible replay editor and slick online play makes for a great buy.
8.5/10
**** 4/5 stars
Saturday, January 24, 2009
Parappa the Cracka: Fable 2

Friday, January 9, 2009
Parapper the Cracker: Incoming 2009

Skate 2 (360 & PS3): After the major success that was EA's Skate it's hard not to be excited about this game, and better yet it comes out later this month! Blackbox (EA's development company behind the game) are promising us a marked improvement over the original in the form of the ability to skitch cars, get off your board and even move objects around any area of the New San Velona. It all sounds like the Skate franchise is developing in a similar way to the Tony Hawke's franchise, but with such vastly different (and way better) control mechanics Skate 2 is promising to once again take the genre to a whole new level. Expect to see a review very soon!

Heavy Rain (PS3): In 2005 French developer Quantic Dream released the very unique Fahrenheit, a game that challenged the way gamers get involved in the story by actually making being directly involved in how the plot unfolded, creating what can only be described as an interactive movie. Four years later Quantic Dream are poised to release another game that allows you, the gamer, to decide how the story is told with the PS3 exclusive Heavy Rain. The plot and characters are still hazy at this point in time - something about a taxidermist serial killer - but with David Cage behind the helm of Quantic Dream I expect great things.
Uncharted 2: Among Thieves (PS3): Uncharted: Drakes Fortune was among the establishing game for PS3 owners when released, developer Naughty Dog (behind the original Crash Bandicoot series as well as Jak & Daxter) combined third-person shooter elements with platforming exploration to create a game that felt like the quirky love-child of Gears of War and Tomb Raider. While the original introduced us to the flawed hero Nathan Drake and his company in some very pretty Pacific island settings Uncharted 2 has appeared to present a polar opposite setting - the Arctic (gotta love puns eh?). While fighting mercs in a snowy landscape may not sound as visually impressive as a tropical paradise infested with pirates I have full confidence in Naughty Dog.
Tuesday, January 6, 2009
Chinese Democracy - Guns N' Roses

Heart On - Eagles of Death Metal

Yup, the best kind.
For those not in the know Eagles of Death Metal, despite the name, is not a metal band, but in fact is the rock'n'roll offspring of Jesse "Boots Electric" Hughes and the mighty Joshua "Baby Duck" Homme (of Queens of the Stone Age and formerly Kyuss fame). Heart On is their third album together since the band was formed out of the Desert Sessions and has barely halted their creative love-juices from spirting all over your carpet.
Heart On takes a more diverse approach to EODM's blue grass-inspired flavour of rock'n'roll with some refreshing slower tempo songs ('Now I'm a Fool' and the drunk sounding 'Solo Flight') thrown in to balance out the million-miles an hour stlye that Homme's quirky drumming and Hughes sleeze-machine vocals and guitar has come to symbolise. In true EODM style Heart On reeks with rock'n'roll sleedyness (the good kind) with track titles including '(I Used To Couldn't Dance) Tight Pants' and the title track 'Heart On'. Erotic puns aside the album continues many fine EODM traditions evident in the first single 'I Wanna Be In L.A.' and the slide guitar-strewn 'How Can a Man With So Many Friends Feel So Alone'. While 'Cheap Thrills' contains the echoey back up vocals reminiscent of Death By Sexy's 'The Ballad Of Queen Bee And Baby Duck''s chorus, again we are thrown back into the gaping abyss of bouncing rock'n'roll 'I'm Your Torpedo' courtesy of Homme's drumming prowess.
If you're looking for a refreshing take on rock music then you cannot go past Eagles of Death Metal's Heart On, while it may not be as amazing as their last album Death By Sexy or as ground-breaking as their debut Peace, Love, Death Metal it is still something that needs to be checked out.
Saturday, November 22, 2008
Local Kid - Fur Patrol

Wednesday, November 5, 2008
Myspace secret show: Fur Patrol with Tiny Paper Daggers
Arriving there with friends we were a tad annoyed that the gig room was late in opening, but at least it allowed time for a few pints of the Dux's home tap beers (of which the Nor'Wester and Ginger Tom are definately something to try!). Time was killed between chatting with the other (not even) 100 or so punters from the very diverse crowd, getting hit on by a peculiar 50-something year old peddie with a crutch and watching brave birds swoop down and thief unguarded meals.
Finally when we were allowed in we were invited to help ourselves to a plethora of myspace freebies including keyrings, bumper stickers, bags and even retro yo-yos - ensuring that the more immature-minded audience members, including yours trully, had something to do waiting for the bands to get into it.
This did not take long thankfully with Christchurch locals (and Bishop Julius hall representitives) Tiny Paper Daggers promptly launching into a blend of electronic-rock awesomeness, keeping themselves composed despite being understandably nervous in supporting one of the biggest names in NZ rock for an entire generation. Each and every member showed great stage presence especially their ecstatic drummer who pounded away at a small set of electric drums with great facials through their entire set before stepping up to an actual kit for one song. Tiny Paper Daggers got the entire crowd pumping and dancing receiving a well deserved roar of approval after each of their songs, earning them to be a band that needs to be watched in the future.
After a twenty minute (or what felt like it) break giving punters a chance to talk amongst themselves and get a few more pints the mighty rock institution that is Fur Patrol made their mark on the Dux. The former Wellingtonians' set was great mix of songs mainly derived from their new album Local Kid but also included hits from old albums Collider and Pet performed with stellar ease and rock'n'roll rawness rivalled by very few bands from New Zealand. Highlights included an intense 'Precious' and 'Hidden Agenda' as well as 'Silences and Distances' dedicated by Julia Deans to her dad who she was amazed was still around toward the end of their set. By the time Fur Patrol wrapped up and thanked everyone for their support the crowd were calling out for an encore which came not in the form of Pet's mega-hit 'Lydia' but instead Collider's 'Get Along' held the honour, a little bit dissappointing but a great song to end the night on nonetheless. All up Fur Patrol proved that they can still rock as hard as they did in their Wellingtonian days and that their new material is just as great as their classic albums.
Also as a side note Fur Patrol lingered round the bar long after to sign autographs and sell copies of the Local Kid for only $20 (score!) as well as chat very friendly to their deserving fans, proving that they are still very appreciative of the support they get. And of course thanks myspace for putting on another wicked secret show, keep 'em coming!
Check out Fur Patrol at Southern Amp 2008 this coming Sunday (9th of Movember) performing at 8.40pm following the mighty Little Bushman!
Also check out the video for myspacetv to see me do the devil horns to the camera halfway through. Yeah!



