Tuesday, August 25, 2009

I Feel Cream – Peaches


Feminists, as their stereotype dictates, are the evil side of the male lesbian vision. Thanks to the rise of feminism in the last century male chauvinism has more or less become impotent as chicks get fat and get piercings that announce to the world “I hate penises and I’ll eat yours if you look at me funny”. However as much as I personally dislike active feminists they have made a great addition to the music industry by blurring boundaries in their music and performance. Enter Merrill Beth Nisker, or as many know her as: Peaches

For almost fifteen years Peaches has been a notable force in the electronica scene with her music and stage antics blurring the line between gender identities with a large dose of sexual energy thrown in for good measure. I Feel Cream is a more tender offering that long-time Peaches fans may feel a tad uneasy about, in particular ‘Lose You’ and the title track ‘I Feel Cream’ which bring about a new side to the teaches of Peaches while also incorporating a newfound melodic groove.

However this album is far from soft, Peaches still retains the same bite that she has become renowned for which is evident in the opener ‘Serpentine (i don’t give a...)’ and ‘Trick Or Treat’ featuring the charming lyric “Never go to bed without a piece of raw meat”. Also present in the album is a strong hip-hop influence, taking its rawest form in ‘Billionaire’ where Shunda K, of Yo Majesty fame, joins in to turn the tables of gender dominance and sexuality on its head.
With this being a Peaches record there are some truly pumping electro songs that’ll get anyone’s ass on the floor, of particular mention is the peculiar Freudian themed ‘Mommy Complex’ and the bass-heavy ‘Take You On’.

The fifth album of her influential career I Feel Cream sees a slightly new direction in Peaches music while still retaining the same bite that she has become well known for, resulting in a great introduction to anyone who is in the need for some teaches of Peaches.

3.5 stars

All The Stupid Smiling Faces – The Insurgents




As a late-comer to the Indie genre I have to admit I was sketchy about reviewing an album labelled indie-pop. I was afraid if I listened to it from a subjective point of view then I would not like it and thus incur the wrath of the nuveau-chic indie darlings that this town holds so close to its creative heart. But an amazing thing happened, I realised that there is some Indie music that I like, and it’s all thanks to The Insurgents’ debut All The Stupid Smiling Faces.


Scattered throughout the record there are hints of inspiration from the Checks, The Kaiser Cheifs and other contemporary indie-rock success stories, but in saying that this album is far from a carbon-copy of other bands. The Insurgents have this great musical quality that allows them to effectively collect together different styles together to create a special breed of indie that is effectively theirs. This ranges from the juxtaposing vocals of album opener ‘Rather Be Dead’ and ‘Feeling Put Out’ to the slow-burning ‘None Of Us Are Getting Out Alive’. However the true strength of The Insurgents lies in their ability to make music to dance to in that special indie fashion – that style that those op-shop obsessed indie chicks dance like, you know what I mean. Bad descriptions this album is laden with great dancey tunes to bop along to most notably ‘Pop Sensation’ and the great closing track ‘Ezi Luvas 69’. Though I have to say the track that stands out most has got to be ‘Playing Guitars’ that, despite starting off like a certain cringe-worthy pop song ripped from an 80s teen movie, actually becomes a great song with a definite charm that builds into a great closing chorus.



As stubborn as I was in resisting the Indie genre’s grip upon the local music industry The Insurgents’ have effectively swayed my opinion with their great charm, convincing me that New Zealand’s indie scene isn’t all just too-alternative-for-you kids with little talent in their suede boots. Now, if you’ll excuse me I have to board myself in my flat before the indie hoards come to claim my soul for that last little comment.

4.5 stars

Wednesday, August 12, 2009

Big Gary's-A-Palooza '09

To those hapless bastards with their heads under the sand Big Gary’s-A-Palooza is the unofficial re-orientation week party for Canterbury that is quickly gathering enough momentum to rival even Otago’s mighty Agnew Street keg party. Following the tradition set down by last year, copious amounts of homebrew flowed with vessels ranging from the strange (toy hip flasks) to the downright stupendous (2-litre Just Juice bottles anyone?) as well as a DJ being set up in the living room of the to-be-trashed Big Gary’s flat. With an ‘Attending’ facebook count of around 300 that eventuated to pack out the entire property save the driveway it was obvious that the frontlawn would suffer. However smart planning proved to save the day with carpet strewn about which (mostly) kept punters’ shoes clean and lessened the damage. Speaking of damage the inclusion of a large bonfire provided adequate warmth before antics took hold of the revellers and a competition to see who could jump said-bonfire. Only a brave-few took part in this competition of might (or stupidity, you decide) before the stakes were raised significantly with the addition of couches and a former park bench. The bonfire was probably the main event of the night as it held many functions: warmth, entertainment, and unfortunately the parties demise. This was due to the fact that once the couches were introduced enough flame and smoke was introduced to land a 747…or, as was the case, the attention of the authorities. After staring dumbfounded at the dying flames the community firefighters took to the flames before, some time later, the Goodafterble Constanoons made their gracious appearance forcing attendees onto the cold hard street of Riccarton Rd – cue Semisonic’s ‘Closing Time’.

Altogether Big Gary’s A-Palooza ’09 lived up to last year’s glory while pushing the boundaries of bonfire and attendance, in fact so well was said attendance that there was a constant theme of 3 degrees of separation present with everyone seeming to know someone…who further knew someone. Despite all the glory that was the bonfire this Sasquash believes that thanks to the premature addition of all the couches at once from the pack mentality of certain individuals the party warranted the attention of authorities too early than would have normally occurred. Regardless, Big Gary’s A-Palooza turned out to be everything that was expected: an epic night that will be remembered as arguably the biggest party of the year.

4 stars

By Sammy the Sociable Sasquatch

Interview with Mel Parsons


Your debut album Over My Shoulder has been praised almost universally by critics across the land for its traditional take on folk and an underestimated charm no doubt brought about by, among other things, your refusal to mask your kiwi accent. What are your thoughts on kiwi musicians putting on American accents?

Well it’s funny aye, I don’t know if it’s so much put on as it’s so much of what we hear and what we’re influenced by just sounds like that so that’s just what you naturally go to. I think some of my stuff is a bit like that but it’s a hard one I don’t think anyone sets out to go “Hey guys we’re totally not from NZ” . But yeah it’s an interesting one for sure. I don’t know, I can’t think of any. I try not to think about it I guess whatever comes out comes out, if it sounds a bit kiwi then sweet as and if it doesn’t then that’s the influences. I guess that we all just about universally just grew up listening to it you know it’s kind of what we know.


You lyrics focus on love, loss and heartbreak, was expressing these feelings through music a type of therapy for you?

Yea definitely I think it’s an outlet for sure you know song writing in general and lyrics and yea sometimes what comes out can be umm what’s a good word for it (laughs) ... it’s definitely a way to get the bad stuff out I suppose. In my normal life I’m a pretty happy person sometimes in my lyrics (laughs) I can get a little bit down. I think music is a therapeutic thing for both sides, for me as a writer it’s pretty therapeutic and hopefully for listeners too. And people I don’t know listen to it when they’re sad or whatever you know. Like you know everyone has a heartbreak album aye whenever we’re really gutted about something we put it on.


So going back to the album what was it like to have the help and support from the big names of David Long (of The Mutton Birds, but also produced Fur Patrol’s Pet), Don McGlashan (The Plague, The Mutton Birds) and Neil Watson for the record?

It was pretty awesome actually I was really lucky to have both those guys helping out. Don McGlashan was great, he was the person that hooked me up with David Long in the first place and Don was just a (crackle of ski radio) sorry that’s just my hut radio going (laughs) umm yea Don was just a go-to guy I suppose he was just there supporting. I mean because he’s been doing it for so long and he knows, I mean it wasn’t new to him and it was for me making an album and stuff it was awesome actually and David Long was just the same you know he’s just he’s got super ears and he’s just a cool guy and it was just awesome. And Neil was just amazing and is a good friend of mine for a long time so yea I am pretty chuffed really with the people that turned up to play.


And how did you come across the Rhythm Kings from Welly, so you going from Westport up to Auckland did you kind of come across them along the way up or?

The Rhythm Kings: I suppose the base of them was Shaun Elley who I actually went to music school with ten years ago in Nelson and we had sort of played together on and off so we had always wanted to get together at some point. We finally got the opportunity and he’s now based in Wellington and he’s just been around the jazz school in that scene up there. The other guys Aaron Stuart the bass player and Ennon Keys, they’re both friends of Shaun’s and musical colleagues I suppose you’d say and so yea I kind of got into that Welly musical scene through Shaun.


So far this year you’ve been a pretty busy girl: your album was released in March jostling with a large amount of kiwi releases leading up to NZ music month and even taking part in Kiwi FM’s 31 Bands in a Box as well as the Redbull Sessions. How was that?.

That’s funny that Band in a Box it’s a tiny, tiny studio (laughs) and the Redbull Sessions one was awesome just in a sense that it’s got a really cool set up like they’ve got a huge studio and we’ve got the whole band in the room with a bunch of backup singers.


And I’ve noticed with this upcoming August/October tour you’re mainly doing small bars particularly through of small town Otago and Canterbury and also going up to the Nelson Arts Festival. Do you feel that these more intimate the gigs and the audiences that they attract do you think that they better suit who you’re aiming your music at or is your music more broad based.

Yea probably a bit of both really I mean for sure those smaller venues have a real charm and a nice ambience that it’s hard to get in big places and you know I’m not a rock band really and I’m not a huge reggae act, but there’s definitely advantages to the smaller places, like often the Nelson shows are the bigger venues. But this wee tour it’s kind of like a, because I’m down here skiing for the winter so it’s shit you know (laughs) I have to work as well completely skive off for the winter. I guess it was a bit: there are some cool places I want to go, like I want to go to Oamaru and I love Wanaka, I’m a skier so it was a bit of both. We don’t have the full line up, it’s just myself and Aron the bass player and Neil on guitar, it’s more of a broken down acoustic kind of set than the full monty.


I see on youtube you’ve got a video for Darlin Darlin, that’s a cool video, it’s got the whole 1940s/1950s periods leading up to the 1970s when the Dad comes home and sees just so many kids it’s not funny. Was Darlin Darlin written with this kind of thing in mind?

No not really, the video was made by a guy called Murray Keen who he does lots of stuff but he directs Outrageous Fortune and bits and pieces of TV and film in New Zealand. The whole concept and everything was all his, he pitched the idea and I was like “cool sounds great let’s go for it”. It was pretty full on but it was really quite different from where the song came from but I think that’s fine, I suppose I try not to take myself too seriously it’s like you know it’s a song and what people get out of it people get out of it. I think it’s kind of nice to have a video, and you know it’s a piss-take it’s supposed to be a bit comedy really.


You grew up banging and plucking on your mum’s musical instruments, was your mum a performer like you in her day?

No my mum and my grandmother played the piano just for enjoyment I suppose but never too seriously. Mum was very into us getting into music we had this big table with all these different instruments so that when you’re kids you can march round the house banging and yea there was always music at home. We all played the piano from when we were quite young and I was crap at the piano but never mind (laughs).


So when did you pick up the old guitar?

Umm when I was about 14 I just stumbled across it and it’s funny because as you are when you start off with something you’re pretty average, like quite bad, but there was still something in it that still kind of grabbed me and that was it I just couldn’t put it down (laughs).


So what inspired you to make your move up to Auckland, the home of hustle and bustle, when you grew up just outside of Cape Foulwind a town I’ve been told is well known for its rugged beauty and sealions?

Well I went right through high school on the coast and it was an experience (laughs). Nah I can’t complain it was all good and I spent a year in Nelson at the music school and I took a year off sort of teaching and you know went around Australia bumming around as you do and just did stuff that you do and I wanted to go to music school in Auckland. I think it was 2001 just put my life into my van and drove up. I spent a year at MAINZ the music and audio institute, it was a super good place actually, it was definitely my best, it’s the place I recommend people to go. And then I spent a couple of years over at Auckland Uni after being transferred over there which was interesting you know great and all that but I still think MAINZ is a bit more real and practical.


So where were you first based, and where are you subsequently based when you return, to Auckland? With your sound I imagine that you’d be sort of Muriwai, Piha or Bethells, somewhere very surfy out west to suit your music, or are you more city based?

Actually to be honest I’m more of a city girl but all those places that you mentioned I love it out there but I think that they have a lot of similarities to where I grew up like that wild west coasty kind of stuff but yeah when I’m in Auckland, because I’m usually there for a few months at a time, usually somewhere pretty close to the city. I used to live in Parnell which is the antithesis to the West Coast. But where I’m based that’s a sort of interesting question sometimes it’s out the back of my Hilux (laughs) – I’m trying to steer away from the clichés but they just keep on coming. But I suppose that since we’ve put the album out I’ve spent quite a lot of time in Wellington putting out the album and back and forwards and then of course there’s the ski season down here for 4 months or so. But yea a lot of my friends, my musical colleagues, are in Auckland so yea I guess I get around a little bit (laughs) – I’m desperately trying not to grow up really.


So while you were at Auckland Uni you were doing a Bachelor of Performing Arts, I understand that you’re a very spur of the moment type of musician. Was this quite a bit of a clash, like with the academic study there’s a process of dividing a song into parts etc.

Yea absolutely, it was interesting the theory the technical stuff behind it but where my music comes from is sort of probably more intuitive like just kind of blank out everything and whatever comes, comes out you know. I definitely think you can get too caught up in all the technical bits and pieces, and that can take away the special thing. I found that while I was at university the analysis was fascinating on that level but at the same time trying to be creative but I don’t think I really agree with forcing creativity, I think if it’s there it’s there, if you can do it it’s cool but if you’re not it’s not worth trying to squeeze something out. I think the potential for things to become really contrived is there with that kind of thing, but having said that that’s the way some people write and some people write some amazing songs from the really theoretical point of view. I guess for me it doesn’t really get me going.


Mel Parsons is performing at Lyttelton Harbour Light Theatre on the Friday the 7th of August. Doors open at 7.30pm. Tickets available from www.harbourlight.co.nz ‘What’s On’, and door sales.


Monday, June 22, 2009

UFC 2009 Undisputed (PS3/360)


At the turn of the millennium the world began to change: generation Y came into maturity leaving disgruntled baby-boomers nigh on retirement, animal-orientated flues got bored and started to take a jab at humans, and the West realised that flashy reliance on credit wasn’t such a good idea. This effected many countries the world over, however curiously enough it effected a certain form of entertainment which ill-defined itself as a sport – Wrestling. WWE – formerly WWF until a few panda bears got confused and started knocking out patrons with chairs – has fallen from its flashy grace and since been replaced by the more realistic and downright brutal form of uber masculinity and man-love known as the UFC, the Ultimate Fighting Championship. As the sport gained momentum stateside it proved inevitable that it would follow in the footsteps of its glam-loving cousin (WWE if you haven’t been following) and hence games were made...but these were, in a word, crap. But now enter THQ and Yukes Media Creations, who you may remember made the WWF games so popular back in their heyday, to save the day giving gamers UFC 2009 Undisputed.

THQ’s past work on wrestling games pays dividends in UFC’s favour: the control scheme – while at first overwhelming in its complexity incorporating the use of nigh every button available – is very responsive and produces some savage bouts when used accurately. Obviously aware that such complicated controls may lead to casual players to be turned away the game automatically gives new gamers the option to immediately teach you how to fight via a lengthy but ultimately useful tutorial. With many games the tutorial will only last 15 minutes maximum, UFC2009 on the other hand throws so much information at you that while it is possible to breeze through the tutorial within 15 minutes the player is almost guaranteed to forget something basic like how to clinch – don’t giggle, it’s an actual move. In UFC2009 the player will be throwing punches and kicks, performing take-downs or throwing their opponents down to the ground where they can further punish them by going human-pretzel on their ass, forcing them into submission. The point that I am ever so slowly getting to is that UFC2009 gives the player so many ways to fight that the controls feel jumbled and very confusing. For example to perform a take-down (a glorified tackle to the ground) you have to hold down the left trigger while pushing the right analogue stick toward the opponent before rotating the same stick to complete the move. This may not seem like a major gripe, but it surely would have been far more logical to apply the exact same scheme to the left analogue stick – which is assigned to moving the player’s chosen meat-bag around the ring. Suplexes and other throws from the arts of judo, BJJ and wrestling can also be performed but the truth of the matter is that by simply focusing on the simple task of knocking the sense out of your burly opponent by way of boxing, kickboxing and Muay Thai will yield a win far more quickly – and with a lot less hassle. In fact not only is it easier to go into each round fists and feet flying, but when you do win it looks so much more spectacular. By navigating your way past your opponents blocks – which are controlled by the right trigger and shoulder buttons for low and high respectively – your blows whittle down their unseen stamina leading to the moment when you do land that king hit when all goes slow-mo and the camera zooms in on them as they fall like a tree sending a mouth-guard laced with blood to the ground about a foot from said metaphorical tree. While it is good to see that THQ have put in the effort to squeeze in the complexity and range of moves into the game itself it is unfortunate that most of the wins that I clocked up came down to first round TKO’s, something that is doubly wasteful when each fight is supposed to last five rounds.

Along with the normal exhibition mode UFC2009 holds a create-a-fighter option which you inevitably use to carve up a piece of meat in your own image for use in the game’s career mode. The tools presented allow for the creation of a baby-faced 7-foot heavyweight or a vertically-challenged lightweight axe murderer with the possible nicknames of ‘The Claw’ or ‘El Turro’ among others. While it provides an adequate package the game’s allowance of up to one hundred possible fighters feels a bit overkill unless you want to recreate all of your favourite action and sit-com stars duke it out – finally, an opportunity to see Chuck Norris roundhouse that wanker Matt LeBlanc’s head off!

The vast majority of time invested in UFC2009 by any player will be in the in depth career mode in which you create a fighter, or choose from pre-made nobodies, and lead them to glory in televised-style fight-nights bludgeoning your way to gain the belt of their weight class, of which are light, welter, middle, light-heavy and heavyweight. In between bouts you can participate in practise fights with you sparring partner in order to gain skill points to assign to the offensive/defensive aspects of the game’s different general fighting styles. In addition to this you can train to build up your stamina, strength and speed as well as flicking through annoying UFC newsletters and other emails whose text is too small to read anyway. Regardless whether you win or lose you gain reputation points that go towards training camp invites and sponsorships from UFC’s most renowned gyms which give you the opportunity to learn new combos as well as add to your fighter’s attributes that would normally be attained via training and sparring. Outside of the quest for fame in a virtual world of glitz and shiners UFC2009 also holds a mode particularly tailored for the hardcore UFC nuts out there in ‘Classic Fights’ where if the player can finish famous bouts in the way that they did in reality they will be rewarded with unlockables.

Visually, UFC2009 looks great: cuts show up realistically and fighters’ faces contort in pain, and in between rounds the fighters look properly exhausted and drenched in sweat, however once you get outside the octagon everything else looks a bit bland. The crowd and fellow fighters in your home gym look dull and robot-like while curiously enough the ring-girls have more pixels in their bouncing boobs than in their faces – Dead or Alive fans rejoice! The audio does a great job building up the testosterone with angst-ridden hard rock and nu-metal accompanying the menu screens and enthusiastic crowds and the ecstatic commentary providing great weight to the energetic atmosphere of the octagon. The combination of great visuals and sound that really sells UFC2009 to the player, a ferocious no-holds barred vibe is constantly present when slugging away inside the octagon which is intensified when the game picks up on the brutal smack of a knock-out blow.

While the sheer diversity of the controls results in a steep learning curve that will probably turn away newcomers and non-fans UFC 2009 Undisputed feels and looks like a Mixed Martial Arts game should – brutal and oozing with testosterone. By blending diverse fighting styles with proper fight-night atmosphere UFC 2009 Undisputed is something that will surely satisfy any fan of the sport. WWE eat your panda-fearing heart out.

8/10

Tuesday, May 26, 2009

X-Men Origins: Wolverine (PS3, 360) - Activision

Comics and gaming are two things that would seem like they would be as successful as salt and vinegar, however it has only been recently when game developers have actually got the feel right.

Released in tandem with the new film, X-Men Origins: Wolverine puts the gamer in the admantium soaked bones of the Hollywood-friendly Wolverine as he seeks out his former comrades in a mission of revenge and redemption – I think. The reason for this unfaithful recollection of the plot is that despite some very well done cut scenes that effectively copy the composition of the comics the story is not what makes this game unique.

What does make this game great however are the (mostly) smooth gameplay and the sheer bloodlust generated from slicing an enemy into two before digging you claws into his buddy's face. The controls are simple enough for any gamer to pick up quickly with heavy and light attacks as well as throws and spearheaded leaps that can be put together to create some brutal combos. On top of this Wolverine can also do the token double jump and block/deflect foes’ attacks creating an all-round varied and solid fighting control scheme as well as handily having the ability of regenerative health. The more creatively you slice the cannon fodder of foes you collect what the game refers to as Rage that can be used to unleash Wolverine’s impressive Rage abilities that are unlocked as the game progresses. For example, simply slicing and dicing someone to bits will only give you one or two rage points, but if you throw them into another foe/off a cliff or even into a sharp spike, you will get a hell of a lot more. In addition to this there is a slight RPG element in the use of experience points earned for defeating foes and nabbing collectable items – such as dog tags. Aside from simple gratification levelling up grants you ability points that you can assign to boosting your health, the effectiveness of certain attacks as well as boosting the damage dealt by your shiny claws. As well as upgradeable abilities the game also includes what it calls Mutagens, these are power-ups hidden throughout the game-world that, when equipped, grant the player extra bonuses to damage resistance, extra experience from foes and extra Rage among others.

Activision, thankfully, have realised that Wolverine’s claws are really, really sharp. So when you take out an enemy they do not always simply flop to the ground in a random pre-rendered animation – they can be decapitated. In fact, so often does this happen that within the first ten minutes it soon becomes apparent with the amount of blood, flying limbs and curdling screams of pain that this game is R18. This therefore makes X-Men Origins: Wolverine one of the goriest superhero games out there today – something that will surely quench any player’s bloodlust.

It isn’t all just mindless hack and slash fun, aside from the normal cannon fodder soldiers you will have to employ some level of tactics in order to effectively take down stronger foes who range from machete-wielding African natives (oh so tastefully racist) to robots who fire lasers and missiles. The range of foes throughout the game keeps the game fresh and stops it from falling into a trap of boring hackuntilyourarmsfalloff gameplay, and then there are the bosses. There is certainly no shortage of boss fights in X-Men Origins: Wolverine, which is good because once you get past the simple ones at the beginning of the game you will come across some absurdly epic and fun matches that provide a great challenge. The most memorable of which had to be an epic fight with a Sentinel that climaxed with Wolverine skydive-chasing the mech monster through the air while avoiding its debris.

As great as the gameplay is it will feel instantly familiar to anyone who has played any of the God of War games on the PlayStation, so much so that it can detract from the X-Men comic book charm. Games’ protagonists wield a pair of really sharp things (claws versus the Blades of Chaos), both games are total gore fests warranting age restrictions and both operate on similar semi-RPG levelling and skill systems. The result of this is that despite X-Men Origins: Wolverine being arguably the best of the movie tie-ins, it largely feels like God of War in a different skin and therefore falls just short of effectively standing on its own to non-comic-loving gamers. It is because of this that brings me to the conclusion that non-X-Men-loving PS3 owners should refrain from buying this, saving it for a rental and instead buy any of the two previous God of Wars until the next comes out after more light is shed on it following E3 in June.
3.5 stars

Friday, May 22, 2009

21st Century Breakdown - Green Day

2004 was a significant year for Green Day: with the release of American Idiot it was clear that one of the biggest punk acts had chosen a new direction strongly influenced by pop-punk energies combined with a grand, almost progressive, musical score theme that was reminiscent of rock opera. Now, five years later, Green Day offers us the follow-up to their newfound style that might as well be a second album for what feels like a completely new band.

21st Century Breakdown is not the album that old school Green Day fans are looking out for, it is, in fact, a strong continuation of their new direction that favours the more melodic and anthem-based songs that American Idiot introduced. While not nearly as progressive at times 21st Century Breakdown remains to prove that Green Day have matured into what can only possibly be described as one of the most unique pop-rock bands churning out anthems today. The songs ‘Christian’s Inferno’, ‘Horseshoes and Handgrenades’ and ‘American Eulogy’ provide energetic guitar driven pop-rock anthems that are sure to please their more angst-ridden and pop-loving audiences, while the sorrow of ‘Restless Heart Syndrome’ provides a great contrast. The pop-epics of ‘Holiday’ and ‘Jesus of Suburbia’ make a return with ’21 Guns’, the My Chemical Romance-inspired ‘Viva La Gloria’, and closing track ‘See the Light’ reinforcing that Green Day have found a new direction that suits. Numerous times throughout the album there are catchy tinges of early rock’n’roll pop (‘Last of the American Girls’, ‘Static Age’, etc) that would not be out of place at American high school proms whilst being contrasted by the likes of ‘Peacemaker’ with its fast-tempo acoustic guitar that oddly would suit a stage production. In fact the album’s subject matter would almost certainly provide enough material for some kind of musical with its (albeit pop-infused) commentary on the state of Western society at the beginning of a new century – hence the album’s name.

While hardcore Green Day fans of old will not appreciate the continuation of American Idiot’s pop-rock anthems, 21st Century Breakdown is an album that will grow on listeners who are not initially hooked by the melodies and altogether proves that Green Day have found a winning formula.
4 stars